JP Name | - | JP # | 1772 | |||||
---|---|---|---|---|---|---|---|---|
Class | Samurai | Element | Gender | - | Rarity | - | ||
Sling | Bounce | Max Luck | 90 | Type | Blast | Rating | - | |
Ability | Fiend Slayer M | Gauge | - | |||||
HP | 14389 (+0) = 14389 | Obtain | ||||||
ATK | 15013 (+0) = 15013 | |||||||
SPD | 243 (+0) = 243 | Luck Skill | - | Badge | ||||
Strike Shot | Dazzling Authority - 13 Turns Bashes the first contacted enemy and attacks with a spread shot. | |||||||
Bump Combo | Spread Shot XL3 (2812) Fires three 16-way sprays of massive elemental bullets. | |||||||
To Evo
|
1 Divine Sharl 5 Light Sharls 10 Light Stoans 30 Maxstoans | |||||||
To Asc
|
Diaochan (3) Wu Tugu (3) | |||||||
Material For
|
Cao Cao Zhou Yu Diaochan |
Recommended Form - Evolution
- Ascension has no Null Abilities
- Evolution is good against Fiend Bosses
Yuan Shao Benchu (Evolution)
JP Name | - | JP # | 1773 | |||||
---|---|---|---|---|---|---|---|---|
Class | Samurai | Element | Gender | - | Rarity | - | ||
Sling | Bounce | Max Luck | 99 | Type | Blast | Rating | - | |
Ability | Fiend Slayer M | Gauge | Null Warp | |||||
HP | 18776 (+3900) = 22676 | Obtain | - | |||||
ATK | 13863 (+4200) = 18063 (21676 w/ Gauge) | |||||||
SPD | 210.73 (+73.95) = 284.68 | Luck Skill | Badge | |||||
Strike Shot | Order to Advance - 15 Turns Bashes the first contacted enemy and attacks with a spread shot. | |||||||
Bump Combo | Spread Piercer XL3 (3936) Fires three 16-way sprays of massive elemental bullets. | |||||||
To Asc
|
Diaochan (2) Wu Tugu (2) |
Strengths
- Effective against Fiend Bosses
Weakness
- Only one Null ability
Ableberries
- Class Kinstrength - Increase damage towards Fiends
Viable Quests
Impossibles/Colossals:
Fire: Zuma
Water: Origa
Wood: Sylvasaur
Light: Bright Blight
Dark: Zero | Bull Demon King
Tower:
File:S++.png Temple: Water (Time) | Water (Carnage)
Royal Guardian Yuan Shao (Ascension)
Strengths
- Blast type Homing Piercer great for mob clearing
Weakness
- No Null Ability
Ableberries
- Sidekick - Increases his Bump Combo damage
Viable Quests
Impossibles/Colossals:
Fire:
Water: :
Light:
Dark: Zero
Tower:
File:S++.png Temple: Water (Time)