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Material For

2081 Eden

Hazards

Hazards Applicable Ability
Warps Null Warp
Mines Minesweeper / Flight
No Hearts Recovery
Damage Walls Null Damage Wall
Laser Barriers -
Healing Walls -
Movement -
Revivers -
ATK Down -
Paralyze -
Drones Drone Breaker

Video Walkthrough

Impossible Mondays 28 - Daikoku (Pandora)09:34

Impossible Mondays 28 - Daikoku (Pandora)


Overall Strategy

Have Null Warp and Flight/Mine Sweeper Monters
There are both warps and mines in the dungeon. Mines deal around 15000 damage per monster so you will want Mine Sweeper monsters. Also you need Null Warp monsters to freely move since you don't go out in the same direction when you enter warps.

Defeat the Preta Within 5 Turns
The two Pretas each have a near OHKO Volatile Blast attack after 5 Turns. They are near walls so you can get a pinch to quickly remove them. Therefore you will want to have at least 2 Bounce monsters.

Don't Break the Masks
During the boss stages, there are masks where damage to them is linked to Daikokuten. However, if you destroy them, Daikokuten will go into Rage Mode and their damage output increases. They also shoot out healing walls for you to heal so you will not want to destroy them for any reason.

Viable Monsters

S Rank Reason
1828
Hatcher
Royce (Transcension)
- Bounce, Flight + Null Warp
- Rebound Spreadshot for damage
2026
Hatcher
Loki (Transcension)
- Bounce, Mine Sweeper
- Lock-on Laser XL for damage
A Rank Reason
2328
Drop
Arcadia
- Bounce, Mine Sweeper M + Null Warp
- Clone SS for mob clearing
1040
Hatcher
Zhang Fei (Evolution)
- Bounce, Mine Sweeper + Null Warp
- Wall Bouncing SS can one-shot the Boss
2570
Hatcher
Kali (Transcension)
- Bounce, Minesweeper L + Null Warp
- Homing Destruction for damage and mob clear
- Speed Up for support
- Powerful SS for damage
1348
Hatcher
Musashibo Benkei (Ascension)
- Bounce, Mine Sweeper + Null Warp
- Wall Bouncing SS can one-shot the Boss
1591
Hatcher
Daji (Evolution)
- Bounce, Mine Sweeper + Light Resistance + Null Warp
- Multiple Explosion SS for high Boss damage
1947
Hatcher
Rosa (Ascension)
- Bounce, Flight + Null Warp + Recovery
- Keeps HP topped off
- Reveal Weak Point SS helps allies deal more damage
2065
Hatcher
Aegis (Ascension)
- Bounce, Light Slayer + Null Warp
- Energy Circle M that procs Slayer for damage
B Rank Reason
2450
Hatcher
Gawain (Evolution)
- Pierce, Paladin Slayer M + Mine Sweeper M
- Bump Combo that procs Slayer for Boss damage
2059
Hatcher
Ama no Murakumo (Evolution)
- Bounce, Mine Sweeper + Paladin Slayer L
- Bump Combo that procs Slayer for Boss damage
2456
Hatcher
Percival (Evolution)
- Bounce, Mine Sweeper + Null Warp
- Blast Type Homing Pierce-struction for mob clearing
1737
Hatcher
Mundus (Transcension)
- Pierce, Flight
- Bump Combos for mob clearing, especially if there is a full team of Mundus
1352
Hatcher
Minamoto no Yoshitsune (Evolution)
- Bounce, Paladin Slayer + Null Warp
- Slayer for the Boss and procs his Bump Combo
C Rank Reason
1484
Hatcher
Margarite α (Ascension)
- Bounce, Flight + Null Warp
- 12 Turn Bash SS positions her Close Spread
1734
Hatcher
D'Artagnyan (Evolution)
- Bounce, Mine Sweeper + Null Warp
- Big Bomb for damage
1283
Drop
Marishiten
- Bounce, Mine Sweeper + Null Warp + Recovery S
- Keeps HP topped off
1744
Hatcher
Gabby (Ascension)
- Pierce, Mine Sweeper + Null Warp
- Meteor SS for mob clearing
1136
Hatcher
Diviner Seimei (Evolution)
- Bounce, Mine Sweeper + Null Warp
- Poison SS deals a total of 2.1 million damage to the Boss
2127
Hatcher
Chacha (Ascension)
- Pierce, Minesweeper M + Null Warp
- Reveal Weak Point SS helps allies deal more damage


Viable Max Luck Monsters

A Rank Reason
687
Drop
Kushinada
- Bounce, Mine Sweeper
- Motivation SS is good as a finisher
973
Drop
Tsukuyomi
- Pierce, Mine Sweeper + Beast Slayer + Null Warp + Deity Slayer
- Healing SS useful when you are low on HP
1878
Tower
Babel (Ascension)
- Bounce, Flight + Null Warp
- Scramble Laser for mob clearing
B Rank Reason
2315
Drop
Jin
- Bounce, Flight + Null Warp
- SS for mob clearing
Be Careful of Vishnu's Demon Slayer L
1881
Drop
Pegasus Knight Nobita
- Bounce, Flight + Null Warp
- Healing SS useful when you are low on HP
1458
Drop
Siren (Evolution)
- Bounce, Flight + Null Warp
- Deals with the hazards
456
Drop
Emerald Dragon (Ascension)
- Bounce, Flight + Null Warp
- Giga Blast helps support your allies
1381
Drop
Satellite (Evolution)
- Bounce, Flight
- Lock-on Laser XL for damage


1st Stage - Pinch the Pretas

Daikoku1

Progression Order
1. Defeat the Pretas
2. Defeat the Gunmen
3. Defeat the Masks

The Pretas do a Volatile Blast attack within 5 turns that will kill you. Make sure you clear them before then. The fastest way is to pinch between him and the wall. Leave the Masks up to stall for strike shots or to heal up.

2nd Stage - Defeat the Ability Lock and Pretas Within 5 Turns

Daikoku2

Progression Order
1. Defeat the Ability Lock mob and Pretas
2. Defeat the Mask

Like the last stage, clear the Pretas before the Volatile Blast. However the Ability Lock mob has a high chance of locking your abilities if left unattended. Stepping on a Mine will deal over 10,000 damage so you don't want them to either blow up or run them over with your locked monsters. Position your monsters on the left side of the map (or at the top right and bottom left corner) for the next stage.

3rd Stage - Avoid Daikoku

Daikoku3
Placement Attack
Top
(1 Turn, 4 After)
Close Spread
~6000 per monster
Right
(3 Turns)
Ex Laser
~6000 per hit
Bottom Left
(4 Turns)
Movement
~5000 per monster
Left
(2 Turns, 10 After)
Volatile Blast
~7000 per monster


Daikoku's HP: 2.1 Million

Progression Order
1. Defeat the Pretas
2. Defeat the remaining mobs
3. Defeat Daikoku

Daikoku has a lot of close range attacks. There are no Healing Walls on this stage so you want to avoid them all costs. Clear the Pretas and wolves first and then defeat Daikoku. Make sure you position a monster in the bottom right and top left corners for the next stage.

4th Stage - Strike Shot If In Trouble

Daikoku4

Daikoku's HP: 2.0 Million

Progression Order
1. Defeat the Pretas and Ability Lock mobs
2. Defeat Daikoku

Just like the last stage, take down the mobs first before working on Daikoku. You can use Strike Shots if you are in trouble since you are able to stall them back up on the next stage.

5th Stage - Defeat the Specters and then Stall

Daikoku5

Progression Order
1. Defeat the Specters
2. Stall for SS or Heal Up
3. Defeat the Masks

Defeat the Specters first because they are the only damaging mob. They also shoot Damage Walls after a few turns. If you used SS or need to heal up, leave the Masks up. Otherwise, end the floor while having your monsters on the top side of the map.

Daikoku's Attack Pattern

DaikokuBoss
Regular Daikoku Enraged Daikoku
Placement Attack Placement Attack
Top Right
(4 Turns)
Ex Laser
~8000 per hit
Top Right
(1 Turn, 4 After)
Ex Laser
~11000 per hit
Bottom Right
(7 Turns)
Movement and Stun Explosion x4
~10000 per hit
Bottom Right
(7 Turns)
Movement and Stun Explosion x4
~10000 per hit
Bottom Left
(3 Turns)
Homing Shot
~25000 total
Bottom Left
(4 Turns)
Homing Shot
~15000 total
Left
(2 Turns, 10 After)
Volatile Blast
~15000 per monster
Left
(2 Turns, 10 After)
Volatile Blast
~18000 per monster


1st Boss Stage - Mob Clear First

Daikoku6

Daikoku's HP: 3.0 Million

Progression Order
1. Defeat the mobs
2. Damage Daikoku while being above him
3. Defeat Daikoku while moving monsters downward

Clear the mobs first before taking on Daikoku. Daikoku will hardly do any damage if you keep your monsters on the top side of the map. Slowly whittle their HP. When they do their Movement and Stun Explosion attack, move your monsters to the bottom side of the map while finishing him off.
The Masks have their HP linked to Daikoku but if they are cleared, Daikoku will go into Rage Mode. As long as you don't clear the 2 on this stage, Daikoku will not become in Rage mode.

2nd Boss Stage - Leave Vishnu Alone

Daikoku7

Daikoku's HP: 3.0 Million

Progression Order
1. Defeat the Preta and Ability Lock monster
2. Defeat Daikoku

There is a Vishnu on this map. His HP is very high (comparable to the Giant Demon in Yamato Takeru) so you cannot take him down. Most of his attacks are close ranged so leave him on the top left corner while you clear the mobs and Daikoku. However, you have to clear him within 13 Turns (Top CD) or else he will one-shot your team. As long as you are on the right side of the map, you can avoid Daikoku's Movement Stuns and Vishnu's attack. Make sure you don't defeat the Mask beside Daikoku so that he doesn't go into Rage Mode.

3rd Boss Stage - Look For the Right Time to SS

Daikoku8

Daikoku's HP: 5.0 Million

Progression Order
1. Defeat the mobs
2. Defeat Daikoku with SS

After clearing the mobs, look for the right timing to SS to defeat Daikoku. You can avoid their Stun Movement by being on the bottom side of the map. Vishnu will appear on the bottom side of the map after 12 turns with his OHKO attack at 2. Make sure you clear Daikoku before Vishnu does that attack.

Impossibles

1st Round
562
Izanami
[Guide]
757
Yamato Takeru
[Guide]
686
Kushinada
[Guide]
856
Izanagi
[Guide]
972
Tsukuyomi
[Guide]
2nd Round
1037
Ashura
[Guide]
1150
Bishamonten
[Guide]
1282
Marishiten
[Guide]
1366
Daikoku
[Guide]
1480
Acala
[Guide]
Zero
1738
Izanami: Zero
[Guide]
1960
Yamato: Zero
[Guide]
1829
Kushinada: Zero
[Guide]
2052
Izanagi: Zero
[Guide]
2146
Tsukuyomi: Zero
[Guide]
War Gods
2235
Nirvana
[Guide]
2169
Doom
[Guide]
2298
Memento Mori
[Guide]
2352
Karma
[Guide]
2387
Akasha
[Guide]
3rd Round
2470
Cain
[Guide]
2602
Lu Bu
[Guide]
2686
Brutus
[Guide]


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