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Hazards[]

Hazards Applicable Ability
Damage Walls Null Damage Wall
Gravity Barriers Null Gravity Barrier
Magic Circles Null Magic Circle
Revivers -
Laser Barriers -
Healing Walls -
Bump Combo Locks -
Counter Mode -

Overall Strategy[]

Bring Null Gravity Barrier and Null Damage Wall Monsters

The main hazards of the dungeon are Damage Walls and Gravity Barriers. Focus on bringing monsters that have both NDW and NGB. If you don't have them, bring 2 NGB and 2 NDW monsters.

Bring Monsters With Big AOE Bumps

There are a lot of mobs in the dungeon. Therefore you want to bring monsters with big AOE Bump Combos to take them down quickly.

Be Careful of the Gravity Attack

On the 4th Boss Stage, Babel will do a Gravity Attack which will leave you with 4 HP. Make sure you heal your HP with Healing Walls or other means right after.

Viable Monsters[]

S Rank Reason
1743
Hatcher
Gabriel (Evolution)
- Bounce, Null Damage Wall + Light Slayer + Dark Slayer
- Chain Lightning for mob clearing
1509
Hatcher
Arthur (Ascension)
- Bounce, Null Damage Wall + Null Gravity Barrier
- Bump Combos for damage
- SS can be shot from anywhere
2239
Hatcher
Heaven Uriel (Transcension)
- Pierce, Null Gravity Barrier + Null Damage Wall
- Bump Combos for damage
- SS for mob clearing
A Rank Reason
1865
Hatcher
Yagyu Jubei (Ascension)
- Bounce, Fiend Slayer M + Null Gravity Barrier
- Energy Circle that procs Slayer can deal high damage to the Boss
1737
Hatcher
Mundus (Transcension)
- Pierce, Null Gravity Barrier
- SS can delay attacks of enemies
1535
Hatcher
Alice (Ascension)
- Pierce, Null Damage Wall + Recovery + Status Recovery
- Status Recovery cures the Bump Combo Locks
- Bump Combos for damage
2109
Hatcher
Ra (Transcension)
- Bounce, Fiend Slayer + Null Gravity Barrier
- Bump Combos can deal damage as well as proc allies' Bumps
2398
Hatcher
Pandora (Evolution)
Be Careful of Fellmane's Demihume Slayer
- Bounce, Super Null Gravity Barrier + Drain
- Energy Burst for damage
- SS can debuff the Boss
2399
Hatcher
Pandora (Ascension)
Be Careful of Fellmane's Demihume Slayer
- Bounce, Null Damage Wall + Bestow Barrier
- Follow Up Piercer works well with your Pierce monsters
- Use SS when GB mobs are gone
B Rank Reason
2385
Hatcher
Lancelot X (Transcension)
- Bounce, Null Gravity Barrier + Recovery + Dark Slayer
- Keeps HP topped off
1562
Hatcher
Nibelung (Evolution)
- Pierce, Null Damage Wall + Null Gravity Barrier
- SS can delay attacks of enemies
2144
Hatcher
Michael (Transcension)
- Bounce, Null Damage Wall + Null Gravity Barrier + Status Recovery
- Status Recovery cures the Bump Combo Locks
- SS can be used to grow or spawn Hearts
1032
Hatcher
Lucifer (Ascension)
- Bounce, Barrier + Null Damage Wall
- Energy Circle L for damage
- Motivation SS for mob clearing and damage
2053
Drop
Izanagi: Zero
- Bounce, Full Resistance + Null Gravity Barrier
- Lock-on Laser XL for damage
1862
Hatcher
Miyamoto Musashi (Ascension)
- Pierce, Null Gravity Barrier + Dark Slayer
- Can deal a lot of damage when the Weak Point is inside the Boss
C Rank Reason
568
Hatcher
Verdandi (Ascension)
- Bounce, Null Damage Wall + Null Gravity Barrier
- Rebound Ex Laser L for mob clearing
1367
Drop
Daikokuten
- Bounce, Null Damage Wall
- Chain Lightning for mob clearing

- SS can dispel GB for your non-NGB monsters

2082
Drop
Eden
Be Careful of Evo Babel's Demon Slayer M
- Pierce, Null Damage Wall + Null Gravity Barrier
- Bump Combos good for mob clearing and procing allies' Bumps
1719
Hatcher
Jekyll & Hyde (Evolution)
Be Careful of Fellmane's Demihume Slayer
- Bounce, Null Gravity Barrier + Null Magic Circle
- 12 Turn Command SS can be used multiple times for mob clearing
1965
Hatcher
Swan Hyoga
- Pierce, Null Gravity Barrier + Null Damage Wall
- Breath will automatically aim for the Boss's Weak Point when it is in the middle
2026
Hatcher
Loki (Transcension)
- Bounce, Fiend Slayer
- Lock-on Laser XL for damage

- SS can deal a lot of damage to the Boss due to Slayer

1736
Hatcher
Susano'o'o (Transcension)
- Bounce, Null Damage Wall
- Bump Combos for damage

- Bullet SS for mob clearing

1st Stage - Defeat the Dark Specters At the Same Time[]

40F1

Progression Order
1. Damage the Dark Specters
2. Defeat both Dark Specters at the same time
3. Defeat the remaining mobs

The Dark Specters act as Zombies like in the Izanami Zombie Loop. They will revive 2 mobs every turn. In order to break the Loop, you have to defeat at the same time or 1 Zombie+2 Mobs and hope that the 2nd Zombie doesn't get revived. If you have multiple of the same monster, the Fellmane will do an Infected Mist that will deal a lot of damage to you.

2nd Stage - Clear Dark Specters At the Same Time[]

40F2

Progression Order
1. Defeat mobs outside of the Specters
2. Defeat the Specters at the same time
3. Defeat the revived mobs

This stage is exactly like the Acala Zombie Loop. Therefore you have to defeat both Specters at the same time. Their normal attacks won't revive the mobs so take your time defeating the non-Specter mobs before you tackle the Specters.

3rd Stage - Do Not Defeat the Element of Babel[]

40F3


Babel's Attack Pattern[]

Placement Attack
Top
(1 Turn)
Damage Walls + Movement Explosion
~600 per hit
Top Right
(9 Turns)
Chain Lightning
~100000 total
Bottom Right
(5 Turns)
Fireballs
~10000 total
Bottom Left
(3 Turns)
Lock-on Laser
~10000 per hit

Element of Babel's Attack Pattern[]

Placement Attack
Top Right
(1 Turn)
Movement Explosion
~600 per hit
Top Left
(2 Turns)
Damage Walls
Bottom Right
(5 Turns)
Fireballs
~12000 total
Bottom Left
(3 Turns)
Lock-on Laser
~15000 per hit

Babel's HP: 3.0 Million
Element of Babel's HP: 1.3 Million

Progression Order
1. Defeat the Babel with 9 Turns

If you defeat Element of Babel, it will activate that Skull that will deal a OHKO Chain Lightning to you. Damage Babel while not dealing any to Element of Babel. The Bosses will move in a Counter Clock-wise fashion every turn.

4th Stage - Focus on the Specters[]

40F4
Placement Attack
Top Right
(5 Turns)
Lock-on Laser
~12000 per hit
Bottom Right
(9 Turns)
Chain Lightning
~60000 total
Left
(3 Turns)
Fireballs
~4000 total
Bottom Left
(3 Turns)
Revives the Specters

Babel's HP: 3.3 Million

Progression Order
1. Defeat the Dark Specter
2. Defeat the Light Specter
3. Defeat the Agnis
4. Defeat Babel

The Light Specter will decrease the DEF of enemies and the Dark Specter will decrease the ATK of enemies. Focus on them so that the enemies will be easier to take down. Make sure you defeat Babel before his Chain Lightning so you won't take major damage.

1st Boss Stage - Focus on the Mobs[]

40F5
Placement Attack
Top
(11 Turns)
Chain Lightning
~600000 total
Bottom
(3 Turns)
Spread Shot
~5000 per row

Babel's HP: 3.2 Million

Progression Order
1. Defeat the Visceron
2. Defeat the Fellmane
3. Defeat the hands of Babel
4. Defeat Babel

The Visceron on the top right has an Infected Mist attack which will do a lot of damage to you if you have duplicates of the same monster. Take him down first before dealing with Fellmane. When the Weak Point is in the middle of Babel, damage towards that Weak Point will be x5 instead of x3. Have your Bump Combos target it or have Pierce monsters pass through it.

2nd Boss Stage - Attack the Right Hand for DEF Down[]

40F6
Placement Attack
Top
(11 Turns)
Chain Lightning
~600000 total
Bottom
(3 Turns)
Spread Shot
~5000 per row
Top Left
(1 Turn, 7 After)
Counter Mode (Ex Laser)
~2500 per hit
Top Right
(7 Turns)
Fireballs
~10000 total

Babel's HP: 4.5 Million

Progression Order
1. Deal damage onto Babel on Turn 1
2. Aim for the Right Hand for DEF Down to defeat Babel

The Right Hand of Babel (from Babel's Point of View) will have a Counter Mode which will decrease the DEF of all the enemies. Conversely, the Left Hand will increase the DEF of all the enemies. Make sure you aim for the DEF Down Hand to deal damage to Babel

3rd Boss Stage - Clear the Hands[]

40F7
Placement Attack
Top
(11 Turns)
Chain Lightning
~600000 total
Bottom
(3 Turns)
Spread Shot
~5000 per row

Babel's HP: 3.5 Million

Progression Order
1. Deal damage on the Right Hand with Bump Combos on Turn 1
2. Defeat the Hands after they moved
3. Defeat Babel

The Hands on this stage will shoot Damage Walls and attack with Horizontal Lasers. You want to clear them as fast as possible to mitigate damage. Use your powerful Bump Combos to take them down.

4th Boss Stage - Heal Right After the Gravity[]

40F8
Placement Attack
Top
(11 Turns)
Chain Lightning
~600000 total
Bottom
(3 Turns)
Spread Shot
~5000 per row
Top Right
(5 Turns)
Gravity Barrier
Leaves you with 4 HP

Babel's HP: 6.5 Million

Progression Order
1. Defeat the Left Hands
2. Defeat the Right Hand without the Skull
3. Defeat the Right Hand with the Skull 1 Turn before Gravity Attack from Boss
4. Heal HP after the Gravity Attack
5. Use SS to defeat Babel

The Left Hands of Babel (from Babel's Point of View) will heal Babel to Full HP. Make sure you take them down first. Babel will do a Gravity Attack that will leave you with 4 HP. Defeat the Right Hand with the Skull right before the Gravity Attack to have Healing Walls out. Use SS after healing to take down Babel.


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