Hazards[]
Hazards | Applicable Ability |
---|---|
Damage Walls | Null Damage Wall |
Gravity Barriers | Null Gravity Barrier |
Magic Circles | Null Magic Circle |
Revivers | - |
Laser Barriers | - |
Healing Walls | - |
Bump Combo Locks | - |
Counter Mode | - |
Overall Strategy[]
Bring Null Gravity Barrier and Null Damage Wall Monsters
The main hazards of the dungeon are Damage Walls and Gravity Barriers. Focus on bringing monsters that have both NDW and NGB. If you don't have them, bring 2 NGB and 2 NDW monsters.
Bring Monsters With Big AOE Bumps
There are a lot of mobs in the dungeon. Therefore you want to bring monsters with big AOE Bump Combos to take them down quickly.
Be Careful of the Gravity Attack
On the 4th Boss Stage, Babel will do a Gravity Attack which will leave you with 4 HP. Make sure you heal your HP with Healing Walls or other means right after.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Gabriel (Evolution) - Bounce, Null Damage Wall + Light Slayer + Dark Slayer - Chain Lightning for mob clearing |
Hatcher |
Arthur (Ascension) - Bounce, Null Damage Wall + Null Gravity Barrier - Bump Combos for damage - SS can be shot from anywhere |
Hatcher |
Heaven Uriel (Transcension) - Pierce, Null Gravity Barrier + Null Damage Wall - Bump Combos for damage - SS for mob clearing |
A Rank | Reason |
Hatcher |
Yagyu Jubei (Ascension) - Bounce, Fiend Slayer M + Null Gravity Barrier - Energy Circle that procs Slayer can deal high damage to the Boss |
Hatcher |
Mundus (Transcension) - Pierce, Null Gravity Barrier - SS can delay attacks of enemies |
Hatcher |
Alice (Ascension) - Pierce, Null Damage Wall + Recovery + Status Recovery - Status Recovery cures the Bump Combo Locks - Bump Combos for damage |
Hatcher |
Ra (Transcension) - Bounce, Fiend Slayer + Null Gravity Barrier - Bump Combos can deal damage as well as proc allies' Bumps |
Hatcher |
Pandora (Evolution) Be Careful of Fellmane's Demihume Slayer - Bounce, Super Null Gravity Barrier + Drain - Energy Burst for damage - SS can debuff the Boss |
Hatcher |
Pandora (Ascension) Be Careful of Fellmane's Demihume Slayer - Bounce, Null Damage Wall + Bestow Barrier - Follow Up Piercer works well with your Pierce monsters - Use SS when GB mobs are gone |
B Rank | Reason |
Hatcher |
Lancelot X (Transcension) - Bounce, Null Gravity Barrier + Recovery + Dark Slayer - Keeps HP topped off |
Hatcher |
Nibelung (Evolution) - Pierce, Null Damage Wall + Null Gravity Barrier - SS can delay attacks of enemies |
Hatcher |
Michael (Transcension) - Bounce, Null Damage Wall + Null Gravity Barrier + Status Recovery - Status Recovery cures the Bump Combo Locks - SS can be used to grow or spawn Hearts |
Hatcher |
Lucifer (Ascension) - Bounce, Barrier + Null Damage Wall - Energy Circle L for damage - Motivation SS for mob clearing and damage |
Drop |
Izanagi: Zero - Bounce, Full Resistance + Null Gravity Barrier - Lock-on Laser XL for damage |
Hatcher |
Miyamoto Musashi (Ascension) - Pierce, Null Gravity Barrier + Dark Slayer - Can deal a lot of damage when the Weak Point is inside the Boss |
C Rank | Reason |
Hatcher |
Verdandi (Ascension) - Bounce, Null Damage Wall + Null Gravity Barrier - Rebound Ex Laser L for mob clearing |
Drop |
Daikokuten - Bounce, Null Damage Wall - Chain Lightning for mob clearing - SS can dispel GB for your non-NGB monsters |
Drop |
Eden Be Careful of Evo Babel's Demon Slayer M - Pierce, Null Damage Wall + Null Gravity Barrier - Bump Combos good for mob clearing and procing allies' Bumps |
Hatcher |
Jekyll & Hyde (Evolution) Be Careful of Fellmane's Demihume Slayer - Bounce, Null Gravity Barrier + Null Magic Circle - 12 Turn Command SS can be used multiple times for mob clearing |
Hatcher |
Swan Hyoga - Pierce, Null Gravity Barrier + Null Damage Wall - Breath will automatically aim for the Boss's Weak Point when it is in the middle |
Hatcher |
Loki (Transcension) - Bounce, Fiend Slayer - Lock-on Laser XL for damage - SS can deal a lot of damage to the Boss due to Slayer |
Hatcher |
Susano'o'o (Transcension) - Bounce, Null Damage Wall - Bump Combos for damage - Bullet SS for mob clearing |
1st Stage - Defeat the Dark Specters At the Same Time[]
Progression Order
1. Damage the Dark Specters
2. Defeat both Dark Specters at the same time
3. Defeat the remaining mobs
The Dark Specters act as Zombies like in the Izanami Zombie Loop. They will revive 2 mobs every turn. In order to break the Loop, you have to defeat at the same time or 1 Zombie+2 Mobs and hope that the 2nd Zombie doesn't get revived. If you have multiple of the same monster, the Fellmane will do an Infected Mist that will deal a lot of damage to you.
2nd Stage - Clear Dark Specters At the Same Time[]
Progression Order
1. Defeat mobs outside of the Specters
2. Defeat the Specters at the same time
3. Defeat the revived mobs
This stage is exactly like the Acala Zombie Loop. Therefore you have to defeat both Specters at the same time. Their normal attacks won't revive the mobs so take your time defeating the non-Specter mobs before you tackle the Specters.
3rd Stage - Do Not Defeat the Element of Babel[]
Babel's Attack Pattern[]
Placement | Attack |
---|---|
Top (1 Turn) |
Damage Walls + Movement Explosion ~600 per hit |
Top Right (9 Turns) |
Chain Lightning ~100000 total |
Bottom Right (5 Turns) |
Fireballs ~10000 total |
Bottom Left (3 Turns) |
Lock-on Laser ~10000 per hit |
Element of Babel's Attack Pattern[]
Placement | Attack |
---|---|
Top Right (1 Turn) |
Movement Explosion ~600 per hit |
Top Left (2 Turns) |
Damage Walls |
Bottom Right (5 Turns) |
Fireballs ~12000 total |
Bottom Left (3 Turns) |
Lock-on Laser ~15000 per hit |
Babel's HP: 3.0 Million
Element of Babel's HP: 1.3 Million
Progression Order
1. Defeat the Babel with 9 Turns
If you defeat Element of Babel, it will activate that Skull that will deal a OHKO Chain Lightning to you. Damage Babel while not dealing any to Element of Babel. The Bosses will move in a Counter Clock-wise fashion every turn.
4th Stage - Focus on the Specters[]
Placement | Attack |
---|---|
Top Right (5 Turns) |
Lock-on Laser ~12000 per hit |
Bottom Right (9 Turns) |
Chain Lightning ~60000 total |
Left (3 Turns) |
Fireballs ~4000 total |
Bottom Left (3 Turns) |
Revives the Specters |
Babel's HP: 3.3 Million
Progression Order
1. Defeat the Dark Specter
2. Defeat the Light Specter
3. Defeat the Agnis
4. Defeat Babel
The Light Specter will decrease the DEF of enemies and the Dark Specter will decrease the ATK of enemies. Focus on them so that the enemies will be easier to take down. Make sure you defeat Babel before his Chain Lightning so you won't take major damage.
1st Boss Stage - Focus on the Mobs[]
Placement | Attack |
---|---|
Top (11 Turns) |
Chain Lightning ~600000 total |
Bottom (3 Turns) |
Spread Shot ~5000 per row |
Babel's HP: 3.2 Million
Progression Order
1. Defeat the Visceron
2. Defeat the Fellmane
3. Defeat the hands of Babel
4. Defeat Babel
The Visceron on the top right has an Infected Mist attack which will do a lot of damage to you if you have duplicates of the same monster. Take him down first before dealing with Fellmane. When the Weak Point is in the middle of Babel, damage towards that Weak Point will be x5 instead of x3. Have your Bump Combos target it or have Pierce monsters pass through it.
2nd Boss Stage - Attack the Right Hand for DEF Down[]
Placement | Attack |
---|---|
Top (11 Turns) |
Chain Lightning ~600000 total |
Bottom (3 Turns) |
Spread Shot ~5000 per row |
Top Left (1 Turn, 7 After) |
Counter Mode (Ex Laser) ~2500 per hit |
Top Right (7 Turns) |
Fireballs ~10000 total |
Babel's HP: 4.5 Million
Progression Order
1. Deal damage onto Babel on Turn 1
2. Aim for the Right Hand for DEF Down to defeat Babel
The Right Hand of Babel (from Babel's Point of View) will have a Counter Mode which will decrease the DEF of all the enemies. Conversely, the Left Hand will increase the DEF of all the enemies. Make sure you aim for the DEF Down Hand to deal damage to Babel
3rd Boss Stage - Clear the Hands[]
Placement | Attack |
---|---|
Top (11 Turns) |
Chain Lightning ~600000 total |
Bottom (3 Turns) |
Spread Shot ~5000 per row |
Babel's HP: 3.5 Million
Progression Order
1. Deal damage on the Right Hand with Bump Combos on Turn 1
2. Defeat the Hands after they moved
3. Defeat Babel
The Hands on this stage will shoot Damage Walls and attack with Horizontal Lasers. You want to clear them as fast as possible to mitigate damage. Use your powerful Bump Combos to take them down.
4th Boss Stage - Heal Right After the Gravity[]
Placement | Attack |
---|---|
Top (11 Turns) |
Chain Lightning ~600000 total |
Bottom (3 Turns) |
Spread Shot ~5000 per row |
Top Right (5 Turns) |
Gravity Barrier Leaves you with 4 HP |
Babel's HP: 6.5 Million
Progression Order
1. Defeat the Left Hands
2. Defeat the Right Hand without the Skull
3. Defeat the Right Hand with the Skull 1 Turn before Gravity Attack from Boss
4. Heal HP after the Gravity Attack
5. Use SS to defeat Babel
The Left Hands of Babel (from Babel's Point of View) will heal Babel to Full HP. Make sure you take them down first. Babel will do a Gravity Attack that will leave you with 4 HP. Defeat the Right Hand with the Skull right before the Gravity Attack to have Healing Walls out. Use SS after healing to take down Babel.