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Hazards[]

Hazards Applicable Ability
Mines Mine Sweeper
Flight
Damage Walls Null Damage Wall
Gravity Barriers Null Gravity Barrier
Blocks Null Block
Homing Absorbers -
Laser Barriers -
Healing Walls -

Overall Strategy[]

Bring Flight and Mine Sweeper Monsters
The main hazard of the dungeon is Mines. Each one will deal 160,000 damage. Therefore you want a full team of Flight and Mine Sweeper monsters.

Get the Shield to Fend Off Attacks
When you defeat the Demon, there will be a Shield where it is cleared. It will mitigate 95% damage for 1 Turn. Make sure you take the Shield when the enemy does a giant attack. Be careful that if the Demon gets Knockout, the Shield will not spawn.

Have 1 Pierce Monster
During the Boss Stages, there will be a lot of of mobs. Also the Demons will move so that it will be on top of the Shield. Make sure you have 1 Pierce monster to guarantee that you can get the Shield.

Do Not Bring Demihume Monsters
The Fellmane in the dungeon are Demihume Slayers. Do not bring Demihume Monsters like Kushinada, D'Artagnyan, Pandora or Red-Hood Nonno to the dungeon.

Viable Monsters[]

S Rank Reason
1929
Hatcher
Raff (Transcension)
- Bounce, Mine Sweeper M + Null Damage Wall + Recovery
- Command SS for mob clearing
- Keeps HP topped off
1828
Hatcher
Royce (Transcension)
- Bounce, Flight + Etherean Slayer M
- Bump Combos proc Slayers to take down the Fellmane and Visceron
2026
Hatcher
Loki (Transcension)
- Bounce, Mine Sweeper
- Lock-on Laser XL for damage
2155
Hatcher
Ares (Evolution)
- Bounce, Light Resistance + Mine Sweeper + Deity Slayer M
- SS can deal over 4 Million damage to the Boss
A Rank Reason
2403
Drop
Penglai
- Bounce, Flight + Null Damage Wall + Null Block
- Motivation SS for mob clearing and damage
2309
Hatcher
Kurama (Ascension)
- Pierce, Mine Sweeper M + Null Gravity Barrier
- SS for mob clearing and Boss damage
1937
Hatcher
Robin Hood (Evolution)
- Bounce, Mine Sweeper + Null Gravity Barrier
- Bump Combos for mob clearing
- Wall Bouncing SS can deal a lot of damage to the Boss
1631
Hatcher
Striker (Transcension)
- Bounce, Flight + Null Damage Wall + Counter Slayer
- Bump Combos for damage
2145
Hatcher
Zeus (Transcension)
- Pierce, Full Resistance + Flight + Null Damage Wall
- Meteor SS for mob clearing
1737
Hatcher
Mundus (Transcension)
- Pierce, Flight + Null Gravity Barrier
- SS can delay enemies' high damaging attacks
B Rank Reason
1741
Drop
Nirai Kanai
- Bounce, Mine Sweeper + Null Gravity Barrier
- Energy Burst for damage
1856
Hatcher
Sasaki Kojiro (Evolution)
- Bounce, Mine Sweeper + Deity Slayer
- Lock-on Piercewave for mob clearing
1744
Hatcher
Gabriel (Ascension)
- Pierce, Mine Sweeper
- Meteor SS for mob clearing
1970
Hatcher
Seiya (Ascension)
- Bounce, Mine Sweeper
- SS can deal 2 Million damage to the Boss
973
Drop
Tsukuyomi
- Pierce, Mine Sweeper + Beast Slayer + Deity Slayer
- SS in case you are low on HP
C Rank Reason
2172
Hatcher
Spider-Man (Evolution)
- Bounce, Mine Sweeper + Null Damage Wall
- SS can delay enemies' high damaging attacks
2457
Hatcher
Percival (Ascension)
- Pierce, Mine Sweeper L + Null Block
- Bump Combos can deal damage if there are no Homing Absorbers
2350
Hatcher
Harley (Transcension)
- Bounce, Mine Sweeper M + Weak Point Slayer M + Null Damage Wall
- SS can deal a lot of damage to the Boss
2447
Drop
Dyna
- Pierce, Flight + Null Block
- SS can be used if you are low on HP
1401
Hatcher
Ali Baba (Evolution)
- Bounce, Mine Sweeper M + Demon Slayer M
- Slayer for the Demons
- SS can delay enemies' high damaging attacks
D Rank Reason
590
Hatcher
Osiris (Evolution)
- Bounce, Mine Sweeper + Null Damage Wall
- Wall Bouncing SS can deal a lot of damage to the Boss
1947
Hatcher
Rosa (Ascension)
- Bounce, Flight + Recovery
- Reveal Weak Point SS can increase allies' damage
2147
Drop
Tsukuyomi: Zero
- Bounce, Mine Sweeper M + Recovery S + Null Block
- Keep HP topped off
2388
Drop
Akasha
- Pierce, Mine Sweeper + Null Damage Wall + Beast Slayer
- SS can decrease the DEF of the Boss (use it in the 1st or 2nd Boss Stage)

1st Stage - Defeat the Demon for the Shield[]

39F1

Progression Order
1. Defeat the Demon
2. Grab the Shield while damaging mobs
3. Defeat the remaining mobs

When you defeat the Demon, it will drop a Shield to increase your DEF for 1 Turn. The best time to take the Shield is during the 2nd Turn so you have to take down the Demon on Turn 1.

2nd Stage - Take the Shield to Mitigate Damage[]

39F2

Progression Order
1. Defeat the Demon
2. Grab the Shield while damaging mobs
3. Defeat the remaining mobs

Just like the previous Stage, take down the Demon for the Shield to mitigate damage while dealing damage to the mobs.

3rd Stage - Get the Shield on Turn 5[]

39F3
Placement Attack
Top Right
(5 Turns)
Volatil Blast
~27000 total
Bottom Left
(5 Turns)
Lock-on Laser
~25000 per hit
Bottom Right
(8 Turns)
Cross Laser
~12000 per hit
Top Left
(3 Turns)
Spread Shot
~4000 per row

Izanagi's HP: 2.1 Million

Progression Order
1. Defeat the Demon
2. Defeat the mobs while damaging Izanagi
3. Grab the Shield on Turn 5
4. Defeat Izanagi

Izanagi will deal a powerful Volatile Blast and Lock-on Laser after 5 Turns. It is hard to tank the damage unless you have the Shield. Therefore you want to defeat the Demon and grab the Shield right before the attack.

4th Stage - Focus on the Mobs[]

39F4


Izanami's Attack Pattern[]

Placement Attack
Top Right
(7 Turns)
Ex Laser
~7000 per hit
Bottom Right
(3 Turns)
Rebound Laser
~8500 per monster
Top Left
(9 Turns)
Meteor
~15000 total
Bottom Left
(5 Turns)
Recover HP

Izanagi's HP: 2.1 Million

Progression Order
1. Defeat the Demon
2. Defeat the mobs while damaging Izanagi or Izanami
3. Grab the Shield on Turn 5
4. Defeat Izanagi
5. Defeat Izanami

Like the previous Stage, Izanagi will deal two powerful attacks on Turn 5. Make sure you grab the Shield on that turn to mitigate damage. You can deal damage towards Izanagi by aiming on the top left corner.

5th Stage - Defeat Izanami on Turn 2[]

39F5
Placement Attack
Top Right
(1 Turn, 10 After)
Healing Wall (Top)
Bottom Right
(3 Turns)
Volatile Blast
OHKO
Top Left
(1 Turn, 10 After)
Healing Wall (Bottom)
Bottom Left
(1 Turn, 10 After)
Increases ATK for your team

Izanami's HP: 400,000

Progression Order
1. Do not deal damage onto Izanami on Turn 1
2. Heal up using HW while defeating Izanami

Izanami will increase your ATK as well as shoot Healing Walls for your team. She has very low HP so make sure you don't deal damage to her on Turn 1.

Izanagi's Attack Pattern[]

Normal Izanagi's Attack Pattern[]

39FBoss
Placement Attack
Top
(4 Turns)
Chain Lightning
~120000 total
Right
(1 Turn)
Movement Explosion
~300 per hit
Only on 1st Boss Stage
Top Left
(2 Turns)
Spread Shot
~4000 per row
Bottom Left
(5 Turns)
Pan-Elemental Homing
~20000 total
Bottom
(7 Turns)
Lock-on Laser
~23000 per hit

Enraged Izanagi's Attack Pattern[]

39FBoss2
Placement Attack
Top
(4 Turns)
Chain Lightning
~800000 total
Top Left
(3 Turns)
Lightning
~18000 total
Bottom Left
(7 Turns)
Lock-on Laser
~30000 per hit
Bottom
(9 Turns)
ATK Up

1st Boss Stage - Focus on the Mobs[]

39F6

Izanagi's HP: 3.5 Million

Progression Order
1. Defeat the Wolves
2. Defeat the Demon when it comes
3. Grab the Shield on Turn 4 4. Defeat Izanagi

The damage onto Fellmane and Visceron are linked to Izanagi. However, if both of them are defeated, Izanagi will be enraged and will deal more damage. Make sure you grab the Shield before Izanagi's Top Attack.

2nd Boss Stage - Focus on Izanagi[]

39F7

Izanagi's HP: 4.1 Million

Progression Order
1. Focus on Izanagi on Turn 1
2. Defeat the Demon when it comes
3. Grab the Shield on Turn 4
4. Defeat Izanagi

On Turn 1, there will only be Izanagi. Therefore focus damage onto Izanagi. If you didn't defeat both the Fellmane and Visceron on the 1st Boss Stage, they will come back again. Do not take them down so that Izanagi will be not enraged for the Last Stage. Like the previous stage, grab the Shield on Turn 4 to mitigate the Boss's giant attack.

3rd Boss Stage - Use SS to Defeat Demons and Izanagi[]

39F8

Izanagi's HP: 6.0 Million

Progression Order
1. Defeat the Wolves
2. Use SS to defeat Demons as well as deal damage to Izanagi
3. Grab the Shield on Turn 4
4. Use remaining SS to defeat Izanagi

After 2 Turns, 4 Demons will show up. The Demons will move around and can move on top of Shields which will make them impossible to grab for Bounce monsters. Therefore you want to SS to clear multiple Demons or have a Pierce monster to take them.

Izanami will appear but since she has a lot of HP, you focus all your attention onto Izanagi.


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