Hazards[]
Hazards | Applicable Ability |
---|---|
Mines | Mine Sweeper Flight |
Damage Walls | Null Damage Wall |
Gravity Barriers | Null Gravity Barrier |
Blocks | Null Block |
Homing Absorbers | - |
Laser Barriers | - |
Healing Walls | - |
Overall Strategy[]
Bring Flight and Mine Sweeper Monsters
The main hazard of the dungeon is Mines. Each one will deal 160,000 damage. Therefore you want a full team of Flight and Mine Sweeper monsters.
Get the Shield to Fend Off Attacks
When you defeat the Demon, there will be a Shield where it is cleared. It will mitigate 95% damage for 1 Turn. Make sure you take the Shield when the enemy does a giant attack. Be careful that if the Demon gets Knockout, the Shield will not spawn.
Have 1 Pierce Monster
During the Boss Stages, there will be a lot of of mobs. Also the Demons will move so that it will be on top of the Shield. Make sure you have 1 Pierce monster to guarantee that you can get the Shield.
Do Not Bring Demihume Monsters
The Fellmane in the dungeon are Demihume Slayers. Do not bring Demihume Monsters like Kushinada, D'Artagnyan, Pandora or Red-Hood Nonno to the dungeon.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Raff (Transcension) - Bounce, Mine Sweeper M + Null Damage Wall + Recovery - Command SS for mob clearing - Keeps HP topped off |
Hatcher |
Royce (Transcension) - Bounce, Flight + Etherean Slayer M - Bump Combos proc Slayers to take down the Fellmane and Visceron |
Hatcher |
Loki (Transcension) - Bounce, Mine Sweeper - Lock-on Laser XL for damage |
Hatcher |
Ares (Evolution) - Bounce, Light Resistance + Mine Sweeper + Deity Slayer M - SS can deal over 4 Million damage to the Boss |
A Rank | Reason |
Drop |
Penglai - Bounce, Flight + Null Damage Wall + Null Block - Motivation SS for mob clearing and damage |
Hatcher |
Kurama (Ascension) - Pierce, Mine Sweeper M + Null Gravity Barrier - SS for mob clearing and Boss damage |
Hatcher |
Robin Hood (Evolution) - Bounce, Mine Sweeper + Null Gravity Barrier - Bump Combos for mob clearing - Wall Bouncing SS can deal a lot of damage to the Boss |
Hatcher |
Striker (Transcension) - Bounce, Flight + Null Damage Wall + Counter Slayer - Bump Combos for damage |
Hatcher |
Zeus (Transcension) - Pierce, Full Resistance + Flight + Null Damage Wall - Meteor SS for mob clearing |
Hatcher |
Mundus (Transcension) - Pierce, Flight + Null Gravity Barrier - SS can delay enemies' high damaging attacks |
B Rank | Reason |
Drop |
Nirai Kanai - Bounce, Mine Sweeper + Null Gravity Barrier - Energy Burst for damage |
Hatcher |
Sasaki Kojiro (Evolution) - Bounce, Mine Sweeper + Deity Slayer - Lock-on Piercewave for mob clearing |
Hatcher |
Gabriel (Ascension) - Pierce, Mine Sweeper - Meteor SS for mob clearing |
Hatcher |
Seiya (Ascension) - Bounce, Mine Sweeper - SS can deal 2 Million damage to the Boss |
Drop |
Tsukuyomi - Pierce, Mine Sweeper + Beast Slayer + Deity Slayer - SS in case you are low on HP |
C Rank | Reason |
Hatcher |
Spider-Man (Evolution) - Bounce, Mine Sweeper + Null Damage Wall - SS can delay enemies' high damaging attacks |
Hatcher |
Percival (Ascension) - Pierce, Mine Sweeper L + Null Block - Bump Combos can deal damage if there are no Homing Absorbers |
Hatcher |
Harley (Transcension) - Bounce, Mine Sweeper M + Weak Point Slayer M + Null Damage Wall - SS can deal a lot of damage to the Boss |
Drop |
Dyna - Pierce, Flight + Null Block - SS can be used if you are low on HP |
Hatcher |
Ali Baba (Evolution) - Bounce, Mine Sweeper M + Demon Slayer M - Slayer for the Demons - SS can delay enemies' high damaging attacks |
D Rank | Reason |
Hatcher |
Osiris (Evolution) - Bounce, Mine Sweeper + Null Damage Wall - Wall Bouncing SS can deal a lot of damage to the Boss |
Hatcher |
Rosa (Ascension) - Bounce, Flight + Recovery - Reveal Weak Point SS can increase allies' damage |
Drop |
Tsukuyomi: Zero - Bounce, Mine Sweeper M + Recovery S + Null Block - Keep HP topped off |
Drop |
Akasha - Pierce, Mine Sweeper + Null Damage Wall + Beast Slayer - SS can decrease the DEF of the Boss (use it in the 1st or 2nd Boss Stage) |
1st Stage - Defeat the Demon for the Shield[]
Progression Order
1. Defeat the Demon
2. Grab the Shield while damaging mobs
3. Defeat the remaining mobs
When you defeat the Demon, it will drop a Shield to increase your DEF for 1 Turn. The best time to take the Shield is during the 2nd Turn so you have to take down the Demon on Turn 1.
2nd Stage - Take the Shield to Mitigate Damage[]
Progression Order
1. Defeat the Demon
2. Grab the Shield while damaging mobs
3. Defeat the remaining mobs
Just like the previous Stage, take down the Demon for the Shield to mitigate damage while dealing damage to the mobs.
3rd Stage - Get the Shield on Turn 5[]
Placement | Attack |
---|---|
Top Right (5 Turns) |
Volatil Blast ~27000 total |
Bottom Left (5 Turns) |
Lock-on Laser ~25000 per hit |
Bottom Right (8 Turns) |
Cross Laser ~12000 per hit |
Top Left (3 Turns) |
Spread Shot ~4000 per row |
Izanagi's HP: 2.1 Million
Progression Order
1. Defeat the Demon
2. Defeat the mobs while damaging Izanagi
3. Grab the Shield on Turn 5
4. Defeat Izanagi
Izanagi will deal a powerful Volatile Blast and Lock-on Laser after 5 Turns. It is hard to tank the damage unless you have the Shield. Therefore you want to defeat the Demon and grab the Shield right before the attack.
4th Stage - Focus on the Mobs[]
Izanami's Attack Pattern[]
Placement | Attack |
---|---|
Top Right (7 Turns) |
Ex Laser ~7000 per hit |
Bottom Right (3 Turns) |
Rebound Laser ~8500 per monster |
Top Left (9 Turns) |
Meteor ~15000 total |
Bottom Left (5 Turns) |
Recover HP |
Izanagi's HP: 2.1 Million
Progression Order
1. Defeat the Demon
2. Defeat the mobs while damaging Izanagi or Izanami
3. Grab the Shield on Turn 5
4. Defeat Izanagi
5. Defeat Izanami
Like the previous Stage, Izanagi will deal two powerful attacks on Turn 5. Make sure you grab the Shield on that turn to mitigate damage. You can deal damage towards Izanagi by aiming on the top left corner.
5th Stage - Defeat Izanami on Turn 2[]
Placement | Attack |
---|---|
Top Right (1 Turn, 10 After) |
Healing Wall (Top) |
Bottom Right (3 Turns) |
Volatile Blast OHKO |
Top Left (1 Turn, 10 After) |
Healing Wall (Bottom) |
Bottom Left (1 Turn, 10 After) |
Increases ATK for your team |
Izanami's HP: 400,000
Progression Order
1. Do not deal damage onto Izanami on Turn 1
2. Heal up using HW while defeating Izanami
Izanami will increase your ATK as well as shoot Healing Walls for your team. She has very low HP so make sure you don't deal damage to her on Turn 1.
Izanagi's Attack Pattern[]
Normal Izanagi's Attack Pattern[]
Placement | Attack |
---|---|
Top (4 Turns) |
Chain Lightning ~120000 total |
Right (1 Turn) |
Movement Explosion ~300 per hit Only on 1st Boss Stage |
Top Left (2 Turns) |
Spread Shot ~4000 per row |
Bottom Left (5 Turns) |
Pan-Elemental Homing ~20000 total |
Bottom (7 Turns) |
Lock-on Laser ~23000 per hit |
Enraged Izanagi's Attack Pattern[]
Placement | Attack |
---|---|
Top (4 Turns) |
Chain Lightning ~800000 total |
Top Left (3 Turns) |
Lightning ~18000 total |
Bottom Left (7 Turns) |
Lock-on Laser ~30000 per hit |
Bottom (9 Turns) |
ATK Up |
1st Boss Stage - Focus on the Mobs[]
Izanagi's HP: 3.5 Million
Progression Order
1. Defeat the Wolves
2. Defeat the Demon when it comes
3. Grab the Shield on Turn 4
4. Defeat Izanagi
The damage onto Fellmane and Visceron are linked to Izanagi. However, if both of them are defeated, Izanagi will be enraged and will deal more damage. Make sure you grab the Shield before Izanagi's Top Attack.
2nd Boss Stage - Focus on Izanagi[]
Izanagi's HP: 4.1 Million
Progression Order
1. Focus on Izanagi on Turn 1
2. Defeat the Demon when it comes
3. Grab the Shield on Turn 4
4. Defeat Izanagi
On Turn 1, there will only be Izanagi. Therefore focus damage onto Izanagi. If you didn't defeat both the Fellmane and Visceron on the 1st Boss Stage, they will come back again. Do not take them down so that Izanagi will be not enraged for the Last Stage. Like the previous stage, grab the Shield on Turn 4 to mitigate the Boss's giant attack.
3rd Boss Stage - Use SS to Defeat Demons and Izanagi[]
Izanagi's HP: 6.0 Million
Progression Order
1. Defeat the Wolves
2. Use SS to defeat Demons as well as deal damage to Izanagi
3. Grab the Shield on Turn 4
4. Use remaining SS to defeat Izanagi
After 2 Turns, 4 Demons will show up. The Demons will move around and can move on top of Shields which will make them impossible to grab for Bounce monsters. Therefore you want to SS to clear multiple Demons or have a Pierce monster to take them.
Izanami will appear but since she has a lot of HP, you focus all your attention onto Izanagi.