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Hazards[]

Hazards Applicable Ability
Elemental Effectiveness -
Gravity Barriers Null Gravity Barrier
Magic Circles Null Magic Circle
Skulls -
Movement -

Overall Strategy[]

Avoid the Skull Lasers

When the mobs get defeated, there will be either a Horizontal or Vertical lasers that can damage you. If the Skull is on the right side of the mob, it will be a Horizontal Laser. If it is on the top of the mob, it will be a Vertical Laser. Make sure you are not in range of those Lasers when you defeat mobs.

Stack Wood Null Gravity Barrier Monsters

The main hazard is Gravity Barriers. There is also Elemental Effectiveness so your Wood monsters will deal more damage and be able to mitigate just as much. Bring Wood NGB monsters to deal with the main hazards.

Have Powerful Bump Combos

There are a lot of mobs in the dungeon so you want powerful Bump Combos that can attack from range.

Viable Monsters[]

S Rank Reason
1912
Hatcher
Ame no Uzume (Evolution)
- Bounce, Null Gravity Barrier + Null Magic Circle
- Deals with all the hazards
- SS can grow or spawn Hearts
1937
Hatcher
Robin Hood (Evolution)
- Bounce, Null Gravity Barrier
- Lock-all Shockwave 3 for mob clearing
A Rank Reason
1630
Hatcher
Hunter King (Transcension)
- Bounce, Null Gravity Barrier
- Wall Bouncing SS can one-shot the Boss
2243
Hatcher
Nightingale (Ascension)
- Bounce, Water Slayer + Null Gravity Barrier
- Cross Laser XL that procs Slayer for damage
2427
Hatcher
Genghis Khan (Transcension)
- Bounce, Paladin Slayer + Null Gravity Barrier
- Bump Combos that proc Slayers can deal a lot of damage to the Boss
- Command SS for mob clearing
1832
Hatcher
Guile & Nash (Ascension)
- Bounce, Null Gravity Barrier
- Bump Combos for mob clearing
1384
Hatcher
Apollo X (Ascension)
- Bounce, Null Gravity Barrier
- Lock-on Laser XL for damage
1830
Drop
Kushinada: Zero
- Bounce, Null Gravity Barrier + Paladin Slayer
- Deals a lot of damage towards the Boss
B Rank Reason
2600
Hatcher
Merlin (Transcension)
- Bounce, Null Gravity Barrier + Recovery
- Keeps HP topped off
1743
Hatcher
Gabriel (Evolution)
- Bounce
- Chain Lightning for mob clearing
1809
Hatcher
Mammon (Ascension)
- Bounce, Null Gravity Barrier
- SS can easily get to the Demons
1260
Hatcher
Tanpopo (Evo / Asc)
- Bounce, Null Gravity Barrier
- Evolution has Demon Slayer for the Demons
- Shotgun for mob clearing
1684
Hatcher
Dead Rabbits Ltd. (Evolution)
- Bounce, Null Gravity Barrier
- Explosion SS can deal a lot of damage to Boss
2309
Hatcher
Kurama (Ascension)
- Pierce, Null Gravity Barrier
- SS for mob clearing and damage

Be Careful of the Skull Lasers when using SS

C Rank Reason
349
Hatcher
Mustang (Evolution)
- Bounce, Null Gravity Barrier
- Command SS for mob clearing
1516
Hatcher
Prince Ribbitz (Ascension)
- Bounce, Water Resistance + Null Gravity Barrier
- Can mitigate damage from enemies
1134
Hatcher
Ibaraki Doji (Ascension)
- Bounce
- Bump Combos very powerful when running with a full team of Dojis
- SS can be used if you are low on HP

1st Stage - Use Bump Combos for Mob Clearing[]

38F1

Progression Order
1. Defeat mobs

Clear the mobs while avoiding Lasers from the Skulls. Each Laser does about 10000 per hit. Make sure you are not a Chick when moving onto the next Stage.

2nd Stage - Focus on the Demons[]

38F2

Progression Order
1. Defeat the Demons
2. Defeat the remaining mobs

The Demons in the corners will deal a 85000 damage Volatile Blast in 7 Turns. Make sure you clear them before then by pinching them with the Walls. Like the previous Stage, be sure to not be a Chick when moving on to the next Stage.

3rd Stage - Focus on the Demons[]

38F3

Progression Order
1. Defeat the Demons
2. Defeat the remaining mobs

Just like the previous Stage, take care of the Demons first and then clear the mobs.

4th Stage - Focus on the Volatile Blast Demon[]

38F4
Placement Attack
Top Right
(3 Turns)
Ex Laser
~6600 per hit
Bottom Right
(7 Turns)
Homing Shot
~7000 total
Top Left
(2 Turns)
Spread Shot
~1900 per row
Bottom Left
(9 Turns)
Volatile Blast
~4000 per hit

Mini Boss's HP: 4.2 Million

Progression Order
1. Defeat the Volatile Blast Demon
2. Defeat the Mini Boss Demon
3. Defeat the remaining mobs

The mob Demons will move around the Mini Boss Demon every turn. You can get a pinch between the two Demons to deal a lot of damage. Be careful of the Skull Laser and that you enter the pinch while not being a Chick.

5th Stage - Focus on the Bottom Right[]

38F5
Placement Attack
Top Right
(1 Turn, 7 After)
Meteor
~16000 total
Bottom Right
(2 Turns)
Lock-on Laser
~6500 per hit
Top Left
(3 Turns)
Ex Laser
~7600 per hit
Bottom Left
(7 Turns)
Explosion
~4400 per monster

Yamato Takeru's HP: 2.1 Million

Progression Order
1. Defeat the bottom right Demons
2. Defeat Yamato Takeru
3. Defeat the Mech Birds

Take down the Demons first to avoid the Volatile Blast. Leave the Mech Birds for last in case your monsters turned into Chicks.

Yamato Takeru's Attack Pattern[]

38FBoss
Placement Attack
Top Right
(9 Turns)
Lock-on Laser
OHKO
Bottom Right
(1 Turn, 7 After)
Meteor
~19000 total
Top Left
(2 Turns)
Lock-on Laser
~4000 per hit
Bottom Left
(3 Turns)
Cross Laser
~3800 per hit

1st Boss Stage - Focus on Boss[]

38F6

Yamato Takeru's HP: 3.5 Million

Progression Order
1. Defeat mobs
2. Defeat Yamato Takeru

Defeat the mobs first to mitigate damage. Like the original Yamato Takeru stage, avoid the Cross Laser from him.

2nd Boss Stage - Fight From Above and Below[]

38F7

Yamato Takeru's HP: 4.1 Million

Progression Order
1. Defeat the Volatile Blast Demons
2. Defeat mobs
3. Defeat Yamato Takeru

Take care of the Volatile Blast Demons first. When dealing with Yamato Takeru, attack from the top and bottom of him to avoid the Magic Circles. Use a SS if you need to.

3rd Boss Stage - Use SS Onto Yamato Takeru[]

38F8

Yamato Takeru's HP: 4.9 Million

Progression Order
1. Use SS to defeat Yamato Takeru

Ignore the mobs and spam your Strike Shots onto Yamato Takeru. Aim for the bottom of the Boss to deal optimal damage.


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