Hazards[]
Hazards | Applicable Ability |
---|---|
Elemental Effectiveness | - |
Gravity Barriers | Null Gravity Barrier |
Magic Circles | Null Magic Circle |
Skulls | - |
Movement | - |
Overall Strategy[]
Avoid the Skull Lasers
When the mobs get defeated, there will be either a Horizontal or Vertical lasers that can damage you. If the Skull is on the right side of the mob, it will be a Horizontal Laser. If it is on the top of the mob, it will be a Vertical Laser. Make sure you are not in range of those Lasers when you defeat mobs.
Stack Wood Null Gravity Barrier Monsters
The main hazard is Gravity Barriers. There is also Elemental Effectiveness so your Wood monsters will deal more damage and be able to mitigate just as much. Bring Wood NGB monsters to deal with the main hazards.
Have Powerful Bump Combos
There are a lot of mobs in the dungeon so you want powerful Bump Combos that can attack from range.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Ame no Uzume (Evolution) - Bounce, Null Gravity Barrier + Null Magic Circle - Deals with all the hazards - SS can grow or spawn Hearts |
Hatcher |
Robin Hood (Evolution) - Bounce, Null Gravity Barrier - Lock-all Shockwave 3 for mob clearing |
A Rank | Reason |
Hatcher |
Hunter King (Transcension) - Bounce, Null Gravity Barrier - Wall Bouncing SS can one-shot the Boss |
Hatcher |
Nightingale (Ascension) - Bounce, Water Slayer + Null Gravity Barrier - Cross Laser XL that procs Slayer for damage |
Hatcher |
Genghis Khan (Transcension) - Bounce, Paladin Slayer + Null Gravity Barrier - Bump Combos that proc Slayers can deal a lot of damage to the Boss - Command SS for mob clearing |
Hatcher |
Guile & Nash (Ascension) - Bounce, Null Gravity Barrier - Bump Combos for mob clearing |
Hatcher |
Apollo X (Ascension) - Bounce, Null Gravity Barrier - Lock-on Laser XL for damage |
Drop |
Kushinada: Zero - Bounce, Null Gravity Barrier + Paladin Slayer - Deals a lot of damage towards the Boss |
B Rank | Reason |
Hatcher |
Merlin (Transcension) - Bounce, Null Gravity Barrier + Recovery - Keeps HP topped off |
Hatcher |
Gabriel (Evolution) - Bounce - Chain Lightning for mob clearing |
Hatcher |
Mammon (Ascension) - Bounce, Null Gravity Barrier - SS can easily get to the Demons |
Hatcher |
Tanpopo (Evo / Asc) - Bounce, Null Gravity Barrier - Evolution has Demon Slayer for the Demons - Shotgun for mob clearing |
Hatcher |
Dead Rabbits Ltd. (Evolution) - Bounce, Null Gravity Barrier - Explosion SS can deal a lot of damage to Boss |
Hatcher |
Kurama (Ascension) - Pierce, Null Gravity Barrier - SS for mob clearing and damage Be Careful of the Skull Lasers when using SS |
C Rank | Reason |
Hatcher |
Mustang (Evolution) - Bounce, Null Gravity Barrier - Command SS for mob clearing |
Hatcher |
Prince Ribbitz (Ascension) - Bounce, Water Resistance + Null Gravity Barrier - Can mitigate damage from enemies |
Hatcher |
Ibaraki Doji (Ascension) - Bounce - Bump Combos very powerful when running with a full team of Dojis - SS can be used if you are low on HP |
1st Stage - Use Bump Combos for Mob Clearing[]
Progression Order
1. Defeat mobs
Clear the mobs while avoiding Lasers from the Skulls. Each Laser does about 10000 per hit. Make sure you are not a Chick when moving onto the next Stage.
2nd Stage - Focus on the Demons[]
Progression Order
1. Defeat the Demons
2. Defeat the remaining mobs
The Demons in the corners will deal a 85000 damage Volatile Blast in 7 Turns. Make sure you clear them before then by pinching them with the Walls. Like the previous Stage, be sure to not be a Chick when moving on to the next Stage.
3rd Stage - Focus on the Demons[]
Progression Order
1. Defeat the Demons
2. Defeat the remaining mobs
Just like the previous Stage, take care of the Demons first and then clear the mobs.
4th Stage - Focus on the Volatile Blast Demon[]
Placement | Attack |
---|---|
Top Right (3 Turns) |
Ex Laser ~6600 per hit |
Bottom Right (7 Turns) |
Homing Shot ~7000 total |
Top Left (2 Turns) |
Spread Shot ~1900 per row |
Bottom Left (9 Turns) |
Volatile Blast ~4000 per hit |
Mini Boss's HP: 4.2 Million
Progression Order
1. Defeat the Volatile Blast Demon
2. Defeat the Mini Boss Demon
3. Defeat the remaining mobs
The mob Demons will move around the Mini Boss Demon every turn. You can get a pinch between the two Demons to deal a lot of damage. Be careful of the Skull Laser and that you enter the pinch while not being a Chick.
5th Stage - Focus on the Bottom Right[]
Placement | Attack |
---|---|
Top Right (1 Turn, 7 After) |
Meteor ~16000 total |
Bottom Right (2 Turns) |
Lock-on Laser ~6500 per hit |
Top Left (3 Turns) |
Ex Laser ~7600 per hit |
Bottom Left (7 Turns) |
Explosion ~4400 per monster |
Yamato Takeru's HP: 2.1 Million
Progression Order
1. Defeat the bottom right Demons
2. Defeat Yamato Takeru
3. Defeat the Mech Birds
Take down the Demons first to avoid the Volatile Blast. Leave the Mech Birds for last in case your monsters turned into Chicks.
Yamato Takeru's Attack Pattern[]
Placement | Attack |
---|---|
Top Right (9 Turns) |
Lock-on Laser OHKO |
Bottom Right (1 Turn, 7 After) |
Meteor ~19000 total |
Top Left (2 Turns) |
Lock-on Laser ~4000 per hit |
Bottom Left (3 Turns) |
Cross Laser ~3800 per hit |
1st Boss Stage - Focus on Boss[]
Yamato Takeru's HP: 3.5 Million
Progression Order
1. Defeat mobs
2. Defeat Yamato Takeru
Defeat the mobs first to mitigate damage. Like the original Yamato Takeru stage, avoid the Cross Laser from him.
2nd Boss Stage - Fight From Above and Below[]
Yamato Takeru's HP: 4.1 Million
Progression Order
1. Defeat the Volatile Blast Demons
2. Defeat mobs
3. Defeat Yamato Takeru
Take care of the Volatile Blast Demons first. When dealing with Yamato Takeru, attack from the top and bottom of him to avoid the Magic Circles. Use a SS if you need to.
3rd Boss Stage - Use SS Onto Yamato Takeru[]
Yamato Takeru's HP: 4.9 Million
Progression Order
1. Use SS to defeat Yamato Takeru
Ignore the mobs and spam your Strike Shots onto Yamato Takeru. Aim for the bottom of the Boss to deal optimal damage.