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Hazards

Hazards Applicable Ability
Elemental Effectiveness -
Damage Walls Null Damage Wall
Iwatooshi
No Hearts
Blocks Null Block
Warps Null Warp
Homing Absorbers -
Revivers -
Healing Walls -
Laser Barriers -
Movement -

Overall Strategy

Bring 4 Null Damage Wall Monsters

The main hazard is Damage Walls. One touch from the Damage Wall will instantly kill you. Therefore you want all Null Damage Wall monsters. If you have NDW+NW monsters, it will be good to bring them.

Defeat the Fairy for Potions

From the Iwatooshi, you take 8000 damage per turn. In order to prevent it, you have to defeat the Fairy to let a Potion to spawn. However, the Potion will spawn along the walls and not where the Fairy is.

Use Healing Walls from Galaxions

There are no Hearts in this dungeon and the only way to heal HP is through the Healing Walls from the Galaxion's Counter. The Galaxions won't be revived by anything so make sure you leave them up for as long as you can.

Viable Monsters

S Rank Reason
1929
Hatcher
Raff (Transcension)
- Bounce, Null Damage Wall + Recovery
- Keeps HP topped off
- 12 Turn Command SS for mob clearing
1736
Hatcher
Susano'o'o (Transcension)
- Bounce, Null Damage Wall
- Bump Combos for damage
- Bullet SS for mob clearing
A Rank Reason
1735
Hatcher
D'Artagnyan (Ascension)
- Pierce, Null Damage Wall
- Follow Up Piercer for damage
- SS can create Healing Walls for healing
2386
Hatcher
Lancelot (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Spark Bullet can easily proc Healing Walls
- SS can ignore Blocks
1393
Hatcher
Sinbad (Evolution)
- Bounce, Null Damage Wall
- Wall Bouncing SS can one-shot the Boss
793
Hatcher
Uesugi Kenshin (Ascension)
- Pierce, Null Damage Wall + Fire Slayer
- SS can delay enemy attacks
758
Drop
Yamato Takeru
- Bounce, Null Damage Wall
- Lock-on Laser XL for damage
2403
Drop
Penglai
- Bounce, Null Damage Wall + Null Blocks
- Motivation SS for damage and mob clearing
B Rank Reason
2408
Hatcher
Oz (Evolution)
- Bounce, Null Damage Wall + Deity Slayer
- SS can spawn or grow Potions
568
Hatcher
Verdandi (Ascension)
- Bounce, Null Damage Wall
- Rebound Ex Laser for damage
1961
Drop
Yamato Takeru: Zero
- Pierce, Null Warp + Null Damage Wall + Mech Slayer
- Slice 'n' Dice can proc Healing Walls from Galaxions
2474
Hatcher
Athena (Transcension)
- Bounce, Fire Resistance + Null Damage Wall + Null Block
- Can mitigate damage from enemies
- Energy Circle L for damage
594
Hatcher
Anubis (Ascension)
- Pierce, Null Damage Wall + Recovery
- Keeps HP topped off
2210
Hatcher
Eclipse (Transcension)
- Bounce, Null Damage Wall + Null Warp
- SS can one-shot the Boss
C Rank Reason
2399
Hatcher
Pandora (Ascension)
- Bounce, Null Damage Wall + Bestow Barrier
- Clone + Command SS for mob clearing and damage
- Follow Up Piercer for damage
2302
Hatcher
Siegfried (Transcension)
- Bounce, Null Damage Wall + Null Warp + Dragon Slayer
- Slays the Smydras and the Red Bahamut
- Twin One-way Laser XL for damage
1032
Hatcher
Lucifer (Ascension)
- Bounce, Barrier + Null Damage Wall
- Motivation SS for mob clearing and damage
1965
Hatcher
Swan Hyoga
- Pierce, Null Damage Wall
- Bump Combos for damage
2149
Hatcher
Poseidon (Evolution)
- Pierce, Null Damage Wall + Null Block
- Not affected by Blocks
2150
Hatcher
Poseidon (Ascension)
- Pierce, Deity Slayer + Null Damage Wall
- Can use SS twice to deal more damage

1st Stage - Defeat the Top Zombies

36F1

Progression Order
1. Defeat the Fairy and Symdra by pinching
2. Defeat the Zombies while proc Healing Walls
3. Defeat the remaining mobs

Iwatooshi will deal 8000 damage to you every turn. You need the Potion from the Fairies to prevent that. After taking the Potion, defeat the 2 Zombies just like in the normal Izanami dungeon.

2nd Stage - Focus on the Right Bahamut

36F2

Progression Order
1. Defeat the Fairy for the Potion
2. Defeat the right Bahamut
3. Defeat the left Bahamut
4. Defeat the remaining mobs

The right Bahamut will revive the other mobs, even the high damaging left Bahamut. Take him out first to stop the reviving and then deal with the left Bahamut.

3rd Stage - Focus on Mobs

36F3
Placement Attack
Top Right
(3 Turns)
Revive mobs
Bottom Right
(2 Turns)
Rebound Laser
~10000 per monster
Top Left
(5 Turns)
Homing Shot
~12000 total
Bottom Left
(1 Turn)
Movement

Izanami's HP: 3.5 Million

Progression Order
1. Defeat the Fairy and get the Potion
2. Defeat the Homing Absorbers
3. Defeat Izanami

Take down the Homing Absorbers since they do a lot of damage. The best way is to pinch between them and Izanami.

4th Stage - Aim For the Fairy and Bahamut

36F4
Placement Attack
Top Right
(2 Turns, 1 After)
Homing Shot
~3000 total
Bottom Right
(2 Turns)
Revive mobs
Top Left
(9 Turns)
Meteor
~58000 total
Bottom Left
(3 Turns)
Rebound Laser
~10000 per monster

Izanami's HP: 3.5 Million

Progression Order
1. Defeat Fairy and Bahamut
2. Defeat Izanami while using HW
*Repeat when the mobs get revived

Bahamut's attacks are frequent and high damaging so take care of him first. Izanami revives the Fairy and Bahamut every other turn so take one turn to clear Bahamut and one turn to attack Izanami.

Izanami's Attack Pattern

36FBoss
Placement Attack
Top Right
(2 Turns, 1 After)
Homing Shot
~7000 total
Bottom Right
(10 Turns)
Meteor
OHKO
Top Left
(5 Turns)
Rebound Laser
~20000 per monster
Bottom Left
(2 Turns)
Revive mobs

Izanami will move left and right every turn on the 4th Boss Stage

1st Boss Stage - Defeat the Fairy

36F5

Izanami's HP: 2.0 Million

Progression Order
1. Defeat the Fairy and grab the Potion
2. Defeat Izanami
3. Defeat the remaining mobs

Izanami has low HP so you can ignore mobs if the weak points are close by. If not, take down the Fairy and grab the Potion to deal with the Iwatooshi. Just be careful that the Galaxion will run away along with Izanami.

2nd Boss Stage - Focus on Izanami

36F6

Izanami's HP: 3.0 Million

Progression Order
1. Defeat the Fairy and grab the Potion
2. Defeat Izanami
3. Defeat the Bahamut

If you aim for the tight spots between Izanami and the Walls, you can instantly defeat her. There is also a pinch spot on top of her head just like in the normal Impossible dungeon.

3rd Boss Stage - Focus on Bahamut

36F7

Izanami's HP: 3.8 Million

Progression Order
1. Defeat the Fairy and grab the Potion
2. Defeat the Bahamuts
3. Defeat the Izanami

Izanami's HP has almost double and it will take longer to defeat her. Therefore you want to mitigate as much damage as you can by defeating Bahamut. Izanami won't revive them. Worst case, you can use one SS to clear them.

4th Boss Stage - Aim for the Left and Right Spaces

36F8

Izanami's HP: 6.0 Million

Progression Order
1. Use SS to defeat Izanami

Every turn, Izanami moves either to the left or right side of the map. Use that to your advantage to position your monsters in tight spots between Izanami and the Walls. When using your SS, aim for those tight spots.


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