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Hazards

Hazards Applicable Ability
Warps Null Warp
Damage Walls Null Damage Wall
Shields Shield Breaker
Drones Drone Breaker
Blocks Null Block
Laser Barrier -
Skulls -
Recovery -
Summon -

Overall Strategy

Bring Mainly Bounce Monsters

You can use the tight spaces between mobs and walls to deal damage. Therefore you want to bring mostly Bounce monsters. You might want 1 Pierce monsters to grab hearts or to proc allies' Bump Combos.

Have Null Damage Wall and Null Warp Monsters

There are both Damage Walls and Warps in this stage. Warps come out every even number of Turns and Damage Walls come out every odd number of Turns

Focus on the Light and Dark Specters

There are Light Specters that will lower the DEF of enemies by 3x to make them defeatable. Dark Specters will lower the ATK of enemies by 1/3. Focus on them on every stage to give you an advantage.

Viable Monsters

S Rank Reason
1032
Hatcher
Lucifer (Ascension)
- Bounce, Barrier + Null Damage Wall
- Energy Circle L for damage
1743
Hatcher
Gabriel (Evolution)
- Bounce, Null Damage Wall + Light Slayer + Dark Slayer
- Chain Lightning for mob clearing
2210
Hatcher
Eclipse (Transcension)
- Bounce, Light Resistance + Null Damage Wall + Null Warp
- Lock-all Shockwave 3 for mob clearing
- Turn adjust for Damage Walls for his SS
A Rank Reason
1367
Drop
Daikokuten
- Bounce, Null Warp + Null Damage Wall
- Chain Lightning for mob clearing
2004
Hatcher
Aladdin (Transcension)
- Bounce, Dark Resistance + Null Damage Wall + Null Warp
- Counter Mode can deal damage during enemies' Turn
2399
Hatcher
Pandora (Ascension)
- Bounce, Null Damage Wall + Bestow Barrier
- Clone + Command SS for mob clearing
2173
Hatcher
Spider-Man (Ascension)
- Pierce, Null Damage Wall + Null Warp
- SS can delay damage from enemies, especially for stages with Dark Specters
1615
Drop
Avalon
- Pierce, Null Warp + Null Damage Wall
- Rewind Blaster for mob clearing
2313
Hatcher
Hiei
- Bounce, Null Damage Wall + Demonsbane + Null Block
- Bump Combo can deal damage to faraway damage
2386
Hatcher
Lancelot (Transcension)
- Bounce, Null Damage Wall + Null Warp
- SS can ignore Blocks and can be used to grab Hearts or proc Bump Combos
B Rank Reason
1696
Hatcher
Diamond (Ascension)
- Bounce, Null Damage Wall + Null Warp
- Reveal Weak Point SS increase damage for your allies
2369
Hatcher
Iwatooshi (Ascension)
- Bounce, Null Damage Wall + Null Warp
- Wall Bouncing SS can deal a lot of damage
1393
Hatcher
Sinbad (Evolution)
- Bounce, Null Damage Wall + Null Warp
- Wall Bouncing SS can deal a lot of damage
1535
Hatcher
Alice (Ascension)
- Pierce, Null Damage Wall + Recovery
- Bump Combos for mob clearing
1631
Hatcher
Striker (Transcension)
- Bounce, Null Damage Wall + Counter Slayer
- Bump Combos for damage
C Rank Reason
2332
Hatcher
Zhuge Liang (Ascension)
- Pierce, Null Damage Wall + Null Warp
- Reveal Weak Point SS increase damage for your allies
2350
Hatcher
Harley (Transcension)
- Bounce, Weak Point Slayer M + Null Damage Wall
- SS can deal a lot of damage
2236
Drop
Nirvana
- Bounce, Null Warp + Null Damage Wall
- Bullet SS can mob clear Specters
1720
Hatcher
Jekyll & Hyde (Ascension)
- Pierce, Null Damage Wall
- Command SS for mob clearing and damage
1557
Hatcher
Brynhildr (Evolution)
- Bounce, Demon Slayer L + Null Warp
- Slays Acala and Pretas for a lot of damage
1628
Hatcher
Agnamut (Transcension)
- Pierce, Demon Slayer M + Mech Slayer M + Null Damage Wall
- Slays Acala and Pretas

1st Stage - Take Down the Light Specter

34F1

Progression Order
1. Defeat the Light Specter
2. Defeat the Pretas

The Light Specter has a skull attack where he decreases the DEF of all the enemies. Take him down first to be able to effectively clear the Pretas.

2nd Stage - Take Down the Dark Specter

34F2

Progression Order
1. Defeat the Dark Specter
2. Defeat the Agnis

The Dark Specter will decreases the ATK of the high damaging Agnis. After he is defeated, pinch betweent he Agnis to quickly take them down.

3rd Stage - Take Down Only One Specter

34F3
Placement Attack
Right
(3 Turns)
Spread Shot
~4000 per row
Bottom
(7 Turns)
Volatile Blast
~6600 per monster
Left
(11 Turns)
Lightning
~30000 total + chance of stun
Top
(5 Turns)
Ex Laser
~6000 per hit

Daikokuten's HP: 6.0 Million

Progression Order
1. Defeat one Light Specter
2. Damage Daikokuten
3. Repeat Step 1 if DEF Down wores off and Daikokuten is still alive
4. Defeat the remaining mobs

There are two Light Specters in this stage. You will only need to defeat one to have the DEF Down effect. Keep the second one alive until the first one's effect wears off. You can instantly clear Daikokuten (with their DEF Down) by pinching between them and the Drone.

4th Stage - Clear the Dark Specter Before Damaging the Boss

34F4

Damage Before ATK Down

Placement Attack
Top Right
(11 Turns)
Lightning
~90000 total + chance of stun
Bottom Right
(7 Turns)
One-way Laser x3
~6000 per hit
Bottom Left
(6 Turns)
Lock-on Laser
~18000 per hit
Top Left
(5 Turns)
Spread Shot
~7000 per row

Acala's HP: 1.7 Million

Progression Order
1. Defeat a set of Agnis
2. Defeat a Dark Specter
3. Defeat Acala

Make sure you take down a Dark Specter to mitigate near death damage from Acala and Agnis. The ATK Down effect lasts for 12 turns so you only need to clear one Specter for the whole stage.

5th Stage - Take Down the Light Specter

34F5


Daikokuten's Attack Pattern

Placement Attack
Top Right
(2 Turns)
Spread Shot
~2400 per row
Bottom Left
(7 Turns)
Volatile Blast
~6000 per monster
Left
(11 Turns)
Lightning
~60000 total
Top
(5 Turns)
Ex Laser
~5500 per hit

Daikokuten's HP: 4.5 Million

Progression Order
1. Defeat the Light Specter
2. Defeat the Pretas
3. Defeat Daikokuten
4. Defeat the remaining mobs

There is a mask on the map which recovers HP from Daikokuten every turn. It is not a big problem if you get a clean pinch from either the top or right side of Daikokuten. The Drone will summon a second Light Specter on the bottom right corner of the map in case the DEF Down effect of the first one wears off.

6th Stage - Limit the Pretas

34F6

Daikokuten's HP: 6.0 Million

Progression Order
1. Defeat the bottom right Light Specter
2. Defeat the Pretas
3. Defeat Daikokuten
4. Defeat the remaining mobs

Deal with this stage like the previous ones. There are a lot more Pretas this time so you will want to clear off at least one side to make space for your team to move around. You can quickly deplete Daikokuten's HP by bouncing on top of their head.

1st Boss Stage - Prioritize the Dark Specter

34F7

Acala's Attack Pattern

Damage Before ATK Down

Placement Attack
Top Right
(1 Turn, 4 After)
Meteor x3
~4500 per hit
Right
(12 Turns)
Lightning
OHKO
Bottom
(4 Turns)
Lock-on Laser
~27000 per hit
Left
(5 Turns)
Cross Laser
~15000 per hit

Acala's HP: 6.5 Million

Progression Order
1. Defeat the Dark Specter
2. Defeat the Light Specter
3. Defeat the Preta and Agni by pinching between them and Acala
4. Defeat Acala with the blocks

Acala starts attacking within 4 turns. Make sure you clear the Dark Specter to decrease his ATK before then. Another set of Specters will be summoned onto the bottom side of the map. Utilize the mobs and blocks to deplete the HP of Acala.

2nd Boss Stage - Aim for the Bottom of Acala

34F8

Acala's HP: 12.0 Million

Progression Order
1. Defeat the Specters
2. Use all your SS to defeat Acala

Like the previous stage, clear the Specters (especially the Dark one) within 4 turns. Acala has a lot of HP so if you don't have a lot of powerful SS like Command/Motivation, clear the mask on the top left to stop it from healing. Aim for the bottom of Acala to deal a lot of damage to him.


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