Hazards[]
Hazards | Applicable Ability |
---|---|
Elemental Effectiveness | - |
Mines | Mine Sweeper Flight |
Gravity Barriers | Null Gravity Barrier |
Damage Walls | Null Damage Wall |
Drone | Drone Breaker |
Blocks | Null Block |
ATK Down | - |
Homing Absorbers | - |
Healing Walls | - |
Skulls | - |
Sleep | - |
Overall Strategy[]
Bring 4 Flight or Mine Sweeper Monsters
The main hazard is Mines. Each Mine will deal 70000 to Wood monsters. Therefore you need to stack either Flight or Mine Sweeper monsters.
Have Null Gravity Barrier and Null Damage Wall Monsters as well
Along with Mines, there will be Gravity Barriers and Damage Walls. Therefore it is best to have your Flight/MS monsters to have either NGB or NDW.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Emerald (Evolution) - Bounce, Mine Sweeper + Fiend Slayer L - Normal Attacks and Bump Combos deal a lot of damage to Boss |
Hatcher |
Robin Hood (Evolution) - Bounce, Mine Sweeper + Null Gravity Barrier - Wall Bouncing SS can deal a lot of damage to Boss |
Hatcher |
Kurama (Ascension) - Pierce, Mine Sweeper M + Null Gravity Barrier - SS can mob clear and deal damage to the Boss |
A Rank | Reason |
Hatcher |
Mammon (Ascension) - Bounce, Flight + Null Gravity Barrier - SS can get pinches for the Boss |
Drop |
Shambhala - Pierce, Flight + Null Gravity Barrier - SS can deal damage to the Boss - Low SPD to avoid the Damage Walls |
Hatcher |
Mjölnir (Ascension) - Bounce, Flight + Null Damage Wall + Null Block - SS can be used multiple times to clear mobs |
Hatcher |
Loki (Transcension) - Bounce, Mine Sweeper + Fiend Slayer - Lock-on Laser XL for damage |
Drop |
Kushinada - Bounce, Mine Sweeper + Null Damage Wall - Motivation SS for mob clearing |
Hatcher |
Tini (Transcension) - Pierce, Flight + Null Damage Wall - Bump Combos for damage once the Homing Absorbers are cleared |
B Rank | Reason |
Hatcher |
Nightingale (Evolution) - Bounce, Mine Sweeper + Recovery M + Status Recovery - Follow Up Piercer for damage |
Hatcher |
Gabriel (Ascension) - Pierce, Water Resistance + Mine Sweeper - Energy Circle L for damage - Meteor SS for mob clearing and Boss damage |
Hatcher |
Yang Quanqi (Evolution) - Pierce, Mine Sweeper + Null Damage Wall - SS can be used in case you are low on HP |
Hatcher |
Parvati (Ascension) - Pierce, Mine Sweeper L + Null Block - Bash SS can be used to avoid Damage Walls |
Hatcher |
Raff (Transcension) - Bounce, Mine Sweeper M + Null Damage Wall + Recovery - Command SS for mob clearing |
C Rank | Reason |
Hatcher |
Harley (Transcension) - Bounce, Mine Sweeper M + Weak Point Slayer M + Null Damage Wall - SS can deal a lot of damage to the Boss |
Hatcher |
Striker (Transcension) - Bounce, Flight + Null Damage Wall + Counter Slayer - Bump Combos for damage |
Hatcher |
Mustang (Evolution) - Bounce, Flight + Null Gravity Barrier - Command SS for mob clearing |
Hatcher |
Musashibo Benkei (Evolution) - Pierce, Mine Sweeper + Null Gravity Barrier - Can avoid Damage Walls easily by not hitting Gauge |
Hatcher |
Tanpopo (Ascension) - Bounce, Flight + Null Gravity Barrier - Bump Combo for mob damage |
D Rank | Reason |
Hatcher |
Royce (Transcension) - Bounce, Flight - Wood Element Tri-Rebound Spreadshot for damage |
Drop |
Marishiten - Bounce. Mine Sweeper + Recovery S - Cross Laser XL for damage |
Drop |
Tengu (Ascension) - Bounce, Flight + Null Gravity Barrier - SS can be used to avoid Damage Walls |
Drop |
Tengu (Evolution) - Bounce, Flight + Null Gravity Barrier - Can avoid Damage Walls by not hitting Gauge |
1st Stage - Focus on the Homing Absorber[]
Progression Order
1. Defeat the Homing Absorber
2. Defeat the remaining mobs
First off, take down the Homing Absorber within 3 turns since his homing attack deals a lot of damage. Afterwards, take down the mobs. It will be easy to pinch between each set.
2nd Stage - Start From the Homing Absorber[]
Progression Order
1. Defeat the Homing Absorber
2. Defeat the remaining mobs
Like the previous stage, take down the Homing Absorber and then the remaining mobs. This stage is just a littler harder due to the blocks in the middle. You can shoot diagonally towards the blocks to get a pinch.
3rd Stage - Split Your Team[]
Placement | Attack |
---|---|
Right (3 Turns) |
Glacier Meteor ~8000 per hit + chance of Sleep |
Bottom Right (11 Turns) |
Volatile Blast ~80000 total |
Bottom Left (5 Turns) |
Lock-on Laser ~9000 per hit |
Top Left (2 Turns) |
Energy Circle ~5500 per hit |
Bishamonten's HP: 1.6 Million
Progression Order
1. Defeat the Homing Absorber
2. Defeat Bishamonten
3. Defeat the remaining mobs
After taking down the Homing Absorber, split your team in dealing with Bishamonten and the mobs. Your NDW monsters should position to the top right of the map to deal with Bishamonten. NGB monsters go and take down the mobs.
4th Stage - Pinch the Homing Absorbers[]
Placement | Attack |
---|---|
Right (3 Turns) |
Glacier Meteor ~8000 per hit + chance of Sleep |
Bottom Right (11 Turns) |
Volatile Blast ~80000 total |
Bottom Left (5 Turns) |
Homing Shot ~8000 total |
Top Left (2 Turns) |
Energy Circle ~5500 per hit |
Bishamonten's HP: 1.6 Million
Progression Order
1. Defeat the Homing Absorbers
2. Defeat Bishamonten
3. Defeat the remaining mobs
Focus on the Homing Absorbers. You can quickly take them down by pinching between them. Afterwards take down Bishamonten by bouncing up and down since the Absorbers shoot DW to the left and right side.
Bishamonten's Attack Pattern[]
1st & 2nd Stage[]
Placement | Attack |
---|---|
Right (1 Turn) |
Glacier Meteor ~3500 per monster + chance of Sleep |
Bottom (9 Turns) |
Revive all enemies |
Left (7 Turns) |
Homing Shot ~10000 total |
Top (3 Turns) |
Energy Circle ~2500 per hit |
3rd & 4nd Stage[]
Placement | Attack |
---|---|
Right (1 Turn) |
Glacier Meteor ~3500 per monster + chance of Sleep |
Bottom (9 Turns) |
Glacier Meteor ~70000 total |
Left (1 Turn) |
Movement ~3000 per monster |
Top (3 Turns) |
Energy Circle ~2500 per hit |
1st Boss Stage - Mob Clear While Dealing Boss Damage[]
Bishamonten's HP: 2.0 Million
Progression Order
1. Defeat the mobs
2. Defeat Bishamonten
Make sure you take down one of the Homing Absorbers within 4 turns. Chances are that the DW will be on all 4 walls so use the side blocks to avoid them with your NGB monsters. Take down Bishamonten by bouncing her sides.
2nd Boss Stage - Focus on Mobs[]
Bishamonten's HP: 2.0 Million
Progression Order
1. Defeat the Homing Absorbers
2. Defeat Bishamonten
3. Defeat the remaining mobs
Like the previous stage, take down the Homing Absorbers first. Bishamonten has a Gravity Barrier around her so use your NGB monsters to bounce between the wall and Bishamonten.
3rd Boss Stage - Pinch Between the Boss and Mobs[]
Bishamonten's HP: 2.0 Million
Progression Order
1. Defeat the Homing Absorbers
2. Defeat Bishamonten
On this stage, Bishamonten moves up and down the map. You can deal a lot of damage towards the Boss by pinching between her and one of the mobs. If the DW are up, use the blocks to avoid them with your NGB monsters.
4th Boss Stage - Use SS to Finish Bishamonten[]
Bishamonten's HP: 3.0 Million
Progression Order
1. Defeat the Homing Absorber
2. Defeat Bishamonten
There is only one Homing Absorber but it attacks in 2 turns. Make sure you clear him before him. Bishamonten rotates the 4 corners in a clockwise fashion. Use your SS to finish Bishamonten before her 9 Turn Attack.