FANDOM



Hazards

Hazards Applicable Ability
Elemental Effectiveness -
Mines Mine Sweeper
Flight
Gravity Barriers Anti Gravity Barrier
Damage Walls Anti Damage Wall
Drone Drone Breaker
Blocks Anti Block
ATK Down -
Homing Absorbers -
Healing Walls -
Skulls -
Sleep -

Overall Strategy

Bring 4 Flight or Mine Sweeper Monsters

The main hazard is Mines. Each Mine will deal 70000 to Wood monsters. Therefore you need to stack either Flight or Mine Sweeper monsters.

Have Anti Gravity Barrier and Anti Damage Wall Monsters as well

Along with Mines, there will be Gravity Barriers and Damage Walls. Therefore it is best to have your Flight/MS monsters to have either NGB or NDW.

Viable Monsters

S Rank Reason
1692
Hatcher
Emerald (Evolution)
- Bounce, Mine Sweeper + Fiend Slayer L
- Normal Attacks and Bump Combos deal a lot of damage to Boss
1937
Hatcher
Robin Hood (Evolution)
- Bounce, Mine Sweeper + Anti Gravity Barrier
- Wall Bouncing SS can deal a lot of damage to Boss
2309
Hatcher
Kurama (Ascension)
- Pierce, Mine Sweeper M + Anti Gravity Barrier
- SS can mob clear and deal damage to the Boss
A Rank Reason
1809
Hatcher
Mammon (Ascension)
- Bounce, Flight + Anti Gravity Barrier
- SS can get pinches for the Boss
1932
Drop
Shambhala
- Pierce, Flight + Anti Gravity Barrier
- SS can deal damage to the Boss
- Low SPD to avoid the Damage Walls
2372
Hatcher
Mjölnir (Ascension)
- Bounce, Flight + Anti Damage Wall + Anti Block
- SS can be used multiple times to clear mobs
2026
Hatcher
Loki (Transcension)
- Bounce, Mine Sweeper + Fiend Slayer
- Lock-on Laser XL for damage
687
Drop
Kushinada
- Bounce, Mine Sweeper + Anti Damage Wall
- Motivation SS for mob clearing
2270
Hatcher
Gimlet (Transcension)
- Pierce, Flight + Anti Damage Wall
- Bump Combos for damage once the Homing Absorbers are cleared
B Rank Reason
2242
Hatcher
Nightingale (Evolution)
- Bounce, Mine Sweeper + Recovery M + Status Recovery
- Follow Up Piercer for damage
1744
Hatcher
Gabriel (Ascension)
- Pierce, Water Resistance + Mine Sweeper
- Energy Circle L for damage
- Meteor SS for mob clearing and Boss damage
2037
Hatcher
Yang Quanqi (Evolution)
- Pierce, Mine Sweeper + Anti Damage Wall
- SS can be used in case you are low on HP
700
Hatcher
Parvati (Ascension)
- Pierce, Mine Sweeper L + Anti Block
- Bash SS can be used to avoid Damage Walls
1929
Hatcher
Raff (Transcension)
- Bounce, Mine Sweeper M + Anti Damage Wall + Recovery
- Command SS for mob clearing
C Rank Reason
2350
Hatcher
Harley (Transcension)
- Bounce, Mine Sweeper M + Weak Point Slayer M + Anti Damage Wall
- SS can deal a lot of damage to the Boss
1631
Hatcher
Striker (Transcension)
- Bounce, Flight + Anti Damage Wall + Counter Slayer
- Bump Combos for damage
349
Hatcher
Mustang (Evolution)
- Bounce, Flight + Anti Gravity Barrier
- Command SS for mob clearing
1347
Hatcher
Musashibo Benkei (Evolution)
- Pierce, Mine Sweeper + Anti Gravity Barrier
- Can avoid Damage Walls easily by not hitting Gauge
1261
Hatcher
Tanpopo (Ascension)
- Bounce, Flight + Anti Gravity Barrier
- Bump Combo for mob damage
D Rank Reason
1828
Hatcher
Royce (Transcension)
- Bounce, Flight
- Wood Element Rebound Splitshot for damage
1283
Drop
Marishiten
- Bounce. Mine Sweeper + Recovery S
- Cross Laser XL for damage
807
Drop
Tengu (Ascension)
- Bounce, Flight + Anti Gravity Barrier
- SS can be used to avoid Damage Walls
806
Drop
Tengu (Evolution)
- Bounce, Flight + Anti Gravity Barrier
- Can avoid Damage Walls by not hitting Gauge

1st Stage - Focus on the Homing Absorber

32F1

Progression Order
1. Defeat the Homing Absorber
2. Defeat the remaining mobs

First off, take down the Homing Absorber within 3 turns since his homing attack deals a lot of damage. Afterwards, take down the mobs. It will be easy to pinch between each set.

2nd Stage - Start From the Homing Absorber

32F2

Progression Order
1. Defeat the Homing Absorber
2. Defeat the remaining mobs

Like the previous stage, take down the Homing Absorber and then the remaining mobs. This stage is just a littler harder due to the blocks in the middle. You can shoot diagonally towards the blocks to get a pinch.

3rd Stage - Split Your Team

32F3
Placement Attack
Right
(3 Turns)
Glacier Meteor
~8000 per hit + chance of Sleep
Bottom Right
(11 Turns)
Volatile Blast
~80000 total
Bottom Left
(5 Turns)
Lock-on Laser
~9000 per hit
Top Left
(2 Turns)
Energy Circle
~5500 per hit

Bishamonten's HP: 1.6 Million

Progression Order
1. Defeat the Homing Absorber
2. Defeat Bishamonten
3. Defeat the remaining mobs

After taking down the Homing Absorber, split your team in dealing with Bishamonten and the mobs. Your NDW monsters should position to the top right of the map to deal with Bishamonten. NGB monsters go and take down the mobs.

4th Stage - Pinch the Homing Absorbers

32F4
Placement Attack
Right
(3 Turns)
Glacier Meteor
~8000 per hit + chance of Sleep
Bottom Right
(11 Turns)
Volatile Blast
~80000 total
Bottom Left
(5 Turns)
Homing Shot
~8000 total
Top Left
(2 Turns)
Energy Circle
~5500 per hit

Bishamonten's HP: 1.6 Million

Progression Order
1. Defeat the Homing Absorbers
2. Defeat Bishamonten
3. Defeat the remaining mobs

Focus on the Homing Absorbers. You can quickly take them down by pinching between them. Afterwards take down Bishamonten by bouncing up and down since the Absorbers shoot DW to the left and right side.

Bishamonten's Attack Pattern

1st & 2nd Stage

32FBoss
Placement Attack
Right
(1 Turn)
Glacier Meteor
~3500 per monster + chance of Sleep
Bottom
(9 Turns)
Revive all enemies
Left
(7 Turns)
Homing Shot
~10000 total
Top
(3 Turns)
Energy Circle
~2500 per hit

3rd & 4nd Stage

32FBoss2
Placement Attack
Right
(1 Turn)
Glacier Meteor
~3500 per monster + chance of Sleep
Bottom
(9 Turns)
Glacier Meteor
~70000 total
Left
(1 Turn)
Movement
~3000 per monster
Top
(3 Turns)
Energy Circle
~2500 per hit


1st Boss Stage - Mob Clear While Dealing Boss Damage

32F5

Bishamonten's HP: 2.0 Million

Progression Order
1. Defeat the mobs
2. Defeat Bishamonten

Make sure you take down one of the Homing Absorbers within 4 turns. Chances are that the DW will be on all 4 walls so use the side blocks to avoid them with your NGB monsters. Take down Bishamonten by bouncing her sides.

2nd Boss Stage - Focus on Mobs

32F6

Bishamonten's HP: 2.0 Million

Progression Order
1. Defeat the Homing Absorbers
2. Defeat Bishamonten
3. Defeat the remaining mobs

Like the previous stage, take down the Homing Absorbers first. Bishamonten has a Gravity Barrier around her so use your NGB monsters to bounce between the wall and Bishamonten.

3rd Boss Stage - Pinch Between the Boss and Mobs

32F7

Bishamonten's HP: 2.0 Million

Progression Order
1. Defeat the Homing Absorbers
2. Defeat Bishamonten

On this stage, Bishamonten moves up and down the map. You can deal a lot of damage towards the Boss by pinching between her and one of the mobs. If the DW are up, use the blocks to avoid them with your NGB monsters.

4th Boss Stage - Use SS to Finish Bishamonten

32F8

Bishamonten's HP: 3.0 Million

Progression Order
1. Defeat the Homing Absorber
2. Defeat Bishamonten

There is only one Homing Absorber but it attacks in 2 turns. Make sure you clear him before him. Bishamonten rotates the 4 corners in a clockwise fashion. Use your SS to finish Bishamonten before her 9 Turn Attack.


Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.