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Hazards

Hazards Applicable Ability
Elemental Effectiveness -
Gravity Barriers Null Gravity Barrier
Magic Circles Null Magic Circles
Blocks Null Block
Wind Null Wind
Revivers -

Overall Strategy

Bring All Null Gravity Barrier Monsters

The main hazards is Gravity Barriers. The GB overlap each other so it will really slow down non-NGB monsters.

Pinch While Not a Chick

You have to clear mobs while pinching them. There is Magic Circle inbetween the pinch spot. If you are a Chick when pinching, you might not be able to defeat the mobs. Therefore you need to be not a Chick when pinching mobs.

Viable Monsters

S Rank Reason
835
Hatcher
Rapunzel (Ascension)
- Bounce, Mech Slayer M + Null Gravity Barrier
- Slays the mobs and Boss
- Can pinch mobs even if she is a Chick
1386
Hatcher
Oda Nobunaga X (Ascension)
- Bounce, Null Gravity Barrier
- Motivation SS can deal a lot of damage
A Rank Reason
1943
Hatcher
Iris (Evolution)
- Bounce, Null Gravity Barrier + Null Magic Circle
- Don't have to worry about Magic Circles
- SS can deal high damage if you can pinch between the Boss and Blocks
1778
Hatcher
Artica (Evolution)
- Bounce, Null Gravity Barrier + Null block
- Can pinch without worrying about Blocks
- SS can stop Boss's attacks for 2 Turns
568
Hatcher
Verdandi (Ascension)
- Bounce, Null Gravity Barrier
- SS can get a Loop Hit on the last Boss Bar
1741
Drop
Nirai Kanai
- Bounce, Null Gravity Barrier
- SS can deal a lot of damage enemies
440
Hatcher
Margarite (Evo / Asc)
- Bounce, Null Gravity Barrier
- Bump Combo for damage
2209
Hatcher
Nanami (Transcension)
- Bounce, Null Gravity Barrier
- Bump Combo works well when close to enemies
B Rank Reason
2306
Hatcher
Urameshi Yusuke
- Bounce, Null Gravity Barrier + Null Wind + Null Block
- Can pinch without worrying about Blocks
2029
Hatcher
Odin (Transcension)
- Bounce, Null Gravity Barrier
- SS can deal 1.5 million damage
1394
Hatcher
Sinbad (Ascension)
- Bounce, Null Gravity Barrier
- Command SS for damage and pinches
2253
Hatcher
Andersen (Ascension)
- Bounce, Null Gravity Barrier
- Bump Combos for Boss damage when there are no mobs
1944
Hatcher
Iris (Ascension)
- Bounce, Null Wind + Null Gravity Barrier
- Meteor SS for mob clearing
C Rank Reason
2351
Hatcher
Harley X (Transcension)
- Bounce, Null Gravity Barrier + Null Block
- Can pinch without worrying about Blocks
- SS can deal 3 million damage
1193
Hatcher
Romeo (Transcension)
- Bounce, Null Gravity Barrier
- Chain Meteor SS can deal a lot of damage during 2nd Boss Bar
1289
Hatcher
Shinji & Eva-01 (Evolution)
- Bounce, Synchro + Null Gravity Barrier
- Synchro can block the 1st Turn Volatile Blast from Ashura
1719
Hatcher
Jekyll & Hyde (Evolution)
- Null Gravity Barrier + Null Magic Circle
- 12 Turn Command SS can be used multiple times
2398
Hatcher
Pandora (Evolution)
- Bounce, Super Null Gravity Barrier + Drain
- Drain can heal a lot of HP when pinching
2056
Hatcher
Noah (Ascension)
- Pierce, Null Gravity Barrier
- Bump Combos for damage
1736
Hatcher
Susano'o'o (Transcension)
- Bounce
- Lock-on Laser XL for damage

- Make sure he does not be a Chick

D Rank Reason
1658
Drop
Fox Metal (Evolution)
- Bounce, Null Gravity Barrier
- Barrier SS can be used to one-shot the Boss on the 2nd Boss Bar
2161
Drop
Baal (Evolution)
- Null Gravity Barrier + Null Block
- Can pinch without worrying about Blocks
2462
Drop
Jabbawock (Ascension)
- Bounce, Null Wind + Null Gravity Barrier
- Will not be affected by Ashura's Wind attack to re-position him for her Energy Circle
529
Drop
Queen Butterflight (Ascension)
- Bounce, Null Gravity Barrier
- If she is Max Luck, there is a high chance of her Luck Skill Critical activating while pinching
1357
Drop
Taira no Kiyomori (Evolution)
- Bounce, Null Gravity Barrier
- SS can get a Loop Hit on the last Boss Bar
1358
Drop
Taira no Kiyomori (Ascension)
- Bounce, Fire Resistance + Null Gravity Barrier
- Can mitigate a lot of damage from enemies

1st Stage - Pinch Between Mobs

31F1

Progression Order
1. Defeat mobs by pinching

Mobs of each set will revive each other every turn. Therefore you have to defeat both mobs of each set in one shot. The best way is pinching. Do it before their bottom CD which will be a Volatile Blast. It will deal a total of 55000 damage to you.

2nd Stage - Pinch Between Mobs

31F2

Progression Order
1. Defeat mobs by pinching

Just like the previous stage, defeat each set by pinching or else they will revive each other if you only defeat one. This time the CD of the Volatile Blast has increased and the damage goes down to 33,000 total.

3rd Stage - Pinch Between Mobs

31F3

Progression Order
1. Defeat the mobs with 5 CD by pinching
2. Defeat the mobs with 8 CD by pinching

Pinch like you have like the previous stages. This time there are sets where there is a 5 CD for their Volatile Blast. Make sure you take them down first to avoid damage.

4th Stage - Fight Within the Blocks

31F4
Placement Attack
Top
(2 Turns)
Homing Shot
~9000 total
Right
(9 Turns)
Meteor
OHKO
Bottom
(4 Turns)
Revive mobs
Left
(5 Turns)
Ex Laser
~5800 per hit

Ashura's HP: 2.3 Million

Progression Order
1. Defeat Ashura
2. Defeat the mobs

The Neo Galaxon will shoot L-shaped lasers around the blocks. As long as your monsters are within the blocks, you won't recevie damage from them. Move your monsters towards Ashura and defeat her before her Meteor attack.

5th Stage - Focus on Mobs

31F5
Placement Attack
Top
(2 Turns)
Homing Shot
~9000 total
Right
(9 Turns)
Meteor
OHKO
Bottom
(4 Turns)
Revive mobs
Left
(5 Turns)
Horizon Laser
~12000 per hit

Ashura's HP: 2.6 Million

Progression Order
1. Defeat the Mech Birds
2. Pinch between Ashura and Neo Galaxon to defeat both of them

The mobs will deal their high damage Volatile Blast within 8 turns so focus on them. If you have a good angle between Ashura and the Neo Galaxon, you can focus on them first. Defeat the mobs before their Volatile Blast and defeat Ashura before her Meteor attack.

Ashura's Attack Pattern

31FBoss
Placement Attack
Top Right
(6 Turns)
Revive mobs
Right
(2 Turns)
Energy Circle
~4000 per hit
Bottom Right
(3 Turns)
Homing Shot + Wind
~10000 total
Top Left
(1 Turn, 11 After)
Volatile Blast
~30000 total


1st Boss Stage - Focus on Mobs

31F6

Ashura's HP: 2.6 Million

Progression Order
1. Defeat mobs
2. Defeat Ashura

Take care of the mobs before their Volatile Blast and Ashura before her Meteor attack. You can deal damage to Ashura by bouncing vertically between her and the blocks. Position your monsters on top of the Neo Galaxon for the next bar.

2nd Boss Stage - Focus on Mobs

31F7

Ashura's HP: 3.9 Million

Progression Order
1. Defeat mobs
2. Defeat Ashura

Take down the mobs first before thier Volatile Blast. Also the Neo Galaxon does a powerful upward laser. Aim for Ashura's head to deal damage to her. If you position well from the previous stage, you will have a monster to deal damage. Make sure you aren't chicks when moving on.

3rd Boss Stage - Use Strike Shots on Ashura

31F8

Ashura's HP: 6.5 Million

Progression Order
1. Defeat mobs
2. Defeat Ashura

Take care of the mech birds for the first 2 turns. If some of your monsters are chicks, turn them back to their normal form. Afterwards, use all your strike shots onto Ashura's large HP pool. You can also deal damage by bouncing between Ashura and the walls. Be careful that there are Wind mobs outside of the map which will suck you out of pinch areas.


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