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Hazards

Hazards Applicable Ability
Damage Walls Null Damage Wall
Gravity Barriers Null Gravity Barrier
Blocks Null Block
Drones Drone Breaker
Ability Locks -
Obstructors -
Summon -
Skulls -
Healing Walls -
Laser Barriers -
ATK Down -
Movement -

Overall Strategy

Bring Both Null Gravity Barrier and Null Damage Wall Monsters

The main hazards are Gravity Barriers and Damage Walls. You want to bring monsters who have both abilities but they are very rare. At least bring monsters that deal with one of them.

Need Both Bounce and Pierce Monsters

There are both Bounce and Pierce Obstructors in the Bishamonten stage. You want to have 2 Bounce and 2 Pierce monsters to effectively clear the Obstructors.

Bring Bump Combos With Big Coverage

The damage from both mobs and Bosses are relatively high. Bring monsters that have high coverage Bump Combos to deal damage to everything on the map.

Viable Monsters

S Rank Reason
1865
Hatcher
Yagyu Jubei (Ascension)
- Bounce, Paladin Slayer M + Fiend Slayer M + Null Gravity Barrier
- Slayer for Daikokuten, Bishamonten, and Babel
- Meteor SS can be used twice
2239
Hatcher
Heaven Uriel (Transcension)
- Pierce, Null Gravity Barrier + Null Damage Wall
- Bump Combos for damage
- Command SS for mob clearing and damage
1509
Hatcher
Arthur (Ascension)
- Bounce, Null Gravity Barrier + Null Damage Wall
- Bump Combos for damage
- Laser SS can hit both the Main and Clone Babel
A Rank Reason
1032
Hatcher
Lucifer (Ascension)
- Bounce, Barrier + Null Damage Wall
- Energy Circle L for damage
- Motivation SS works well with Base NGB monsters
2082
Drop
Eden
- Pierce, Null Damage Wall + Null Gravity Barrier
- Short SS can be used twice
- Procs the more powerful Bump Combos from allies
1562
Hatcher
Nibelung (Evolution)
- Pierce, Null Damage Wall + Null Gravity Barrier
- SS can Delay attacks from enemies
1481
Drop
Acala
- Bounce, Null Gravity Barrier + Null Damage Wall
- SS can deal a lot of damage to Babel if positioned correctly
1737
Hatcher
Mundus (Transcension)
- Pierce, Null Gravity Barrier
- Bump Combos for mob clearning
- SS can Delay attacks from enemies
B Rank Reason
2398
Hatcher
Pandora (Evolution)
- Bounce, Super Null Gravity Barrier + Drain
- Can speed herself up to deal more damage or to heal HP
1166
Hatcher
Thumbelina (Evolution)
- Bounce, Full Resistance + Null Gravity Barrier + Null Damage Wall
- SS can mob clear the enemies on the Boss bar
2109
Hatcher
Ra (Transcension)
- Bounce, Null Gravity Barrier + Fiend Slayer + Water Slayer
- Slays Bishamonten and Babel
- Bumps can mob clear and support allies
2026
Hatcher
Loki (Transcension)
- Bounce, Fiend Slayer
- Slays Bishamonten and Babel

- Lock-on Laser XL for damage, especially on the Boss bar

2271
Hatcher
Lucifer (Transcension)
- Pierce, Deity Slayer M + Fiend Slayer M + Demon Slayer M
- Slays Bishamonten, Marishiten, Acala, and Babel
- 8 Turn All Null SS can ignore the Damage Walls and Gravity Barriers
1291
Hatcher
Kaworu & Shinji & Eva-13 (Ascension)
- Pierce, Synchro + Null Gravity Barrier
- SS can mob clear the enemies on the Boss bar
C Rank Reason
2217
Hatcher
Rembrandt (Evolution)
- Bounce, Null Gravity Barrier + Null Damage Wall
- SS can deal high damage to Babel
1389
Hatcher
Himiko (Ascension)
- Pierce, Null Gravity Barrier + Recovery
- Helps keep your HP topped off
- Command SS for mob clearing and damage
560
Hatcher
Napoleon (Evolution)
- Pierce, Null Gravity Barrier + Deity Slayer
- Command SS for mob clearing and damage
1675
Hatcher
Kaworu x Lucifer (Ascension)
- Pierce, Synchro + Null Gravity Barrier
- Energy Circle L for damage
980
Hatcher
Cu Chulainn (Evolution)
- Pierce, Null Gravity Barrier
- All Null SS can ignore the Damage Walls and Gravity Barriers

1st Stage - Clear the Fire Mobs

30F1

Progression Order
1. Defeat the bottom row of mobs
2. Defeat the middle row of mobs
3. Defeat the Fire Mech Bird on the top row
4. Position your monsters at the top of the map
5. Defeat the remaining mobs.

The top right CD from the Fire mobs are a high damage Volatile Blast. Focus on taking them down first. Since you want to position your monsters at the top of the map, it is best to start from the bottom and work your way to the top.

2nd Stage - Don't Go Under Ashura

30F2
Placement Attack
Top Right
(1 Turn, 2 After)
Fireballs
~5500 per hit
Right
(13 Turns)
Meteor
OHKO
Bottom Right
(4 Turns)
Downward Shotgun
~11000 per monster
Top Left
(1 Turn, 8 After)
SPD Down Explosion

Ashura's HP: 2.6 Million

Progression Order
1. Position your monsters above the Demons
2. Defeat Ashura

The shotgun from Ashura deals a lot of damage so you do not want to be at the bottom of the map and in range of it. Make sure your monsters are at the top of the map and clear Ashura with Bump Combos or bouncing her sides.

3rd Stage - Clear Mobs First

30F3


Bishamonten's Attack Pattern

Placement Attack
Top
(5 Turns)
Volatile Blast
~2500 per hit
Bottom Right
(2 Turns)
Homing Shot
~8000 total
Bottom
(9 Turns)
Meteor
Near OHKO
Left
(5 Turns)
Rebound Laser
~5000 per hit

Bishamonten's HP: 2.2 Million

Progression Order
1. Defeat the Obstructors within 3 turns
2. Deal damage to Bishamonten
3. Repeat when Obstructors get revived until Bishamonten is defeated

The Obstructors' damage is really high so take care of them first. Once they are defeated, focus your damage onto Bishamonten until she revives some back. Clear within 9 turns, before her meteor attack.

4th Stage - Attack From the Sides

30F4
Placement Attack
Top
(4 Turns)
Cross Laser
Verical: ~12000 per hit
Horizontal: ~4500 per hit
Top Right
(7 Turns)
Volatile Blast
~6500 per hit
Top Left
(11 Turns)
Volatile Blast
~110000 total
Bottom Left
(1 Turn, 5 After)
Self Gravity Barrier for 2 Turns

Marishiten's HP: 2.3 Million

Progression Order
1. Move monsters to the sides
2. Defeat the Bounce Obstructors
3. Defeat Marishiten while avoiding his Cross Laser

Avoid Marishiten's Cross Laser attack at all cost. Move your monsters to the sides during the first 4 turns and then attack Marishiten afterwards. Position your monsters on the bottom side of the map for Daikokuten's stage.

5th Stage - Defeat in One Turn

30F5

Progression Order
1. Defeat the turtle

Just like in Izanagi, the turtle will deal a lot of damage if you don't defeat it in one turn. It doesn't have that much HP so try to position your monsters while defeating it.

6th Stage - Don't Defeat the Masks

30F6
Placement Attack
Top Right
(4 Turns)
Ex Laser
~7000 per hit
Bottom Right
(2 Turns)
Volatile Blast
~10000 per hit
Bottom
(7 Turns)
Movement + Stun Explosion
~15000 per hit
Bottom Left
(3 Turns)
Homing Shot
~15000 total

Daikokuten's HP: 2.3 Million

Progression Order
1. Defeat the Pretas within 5 turns
2. Defeat the remaining mobs
3. Deal damage to Daikokuten without breaking the masks
4. Defeat Daikokuten

The Pretas will do a white explosion that will take most of your HP within 5 or 6 turns. While dealing with Daikokuten, don't break the masks. If both are cleared, it will deal a OHKO Volatile Blast. Move your monsters in the middle of the map for the next stage.

7th Stage - Clear the Top Right Clone ASAP

30F7


Main Acala's Attack Pattern

Placement Attack
Top Right
(7 Turns)
Pan-Elemental Homing
~25000 total
Right
(9 Turns)
Lightning
OHKO
Bottom
(3 Turns)
Cross Laser
~7000 per hit
Left
(2 Turns)
Meteor
~9000 total

Clone Acala's Attack Pattern

Placement Attack
Top Right
(3 Turns)
Revives mobs
Right
(2 Turns)
Recovers one enemy for 500k
Bottom
(3 Turns)
Bottom Leftward Laser
~9000 per hit
Left
(1 Turn)
Damage Wall (1 Wall)

Acala's HP: 1.4 Million

Progression Order
1. Defeat the Clone Acala (Top Right)
2. Defeat the mobs
3. Position on the bottom half of the map
4. Defeat the Main Acala (Bottom Left)

The Clone can heal the Main Acala for a lot of HP so take care of the Clone or else it will take a long time to move on. Make sure you position your monsters on the bottom half of the map for the next stage.

Boss Stage Part 1 - Clear Mobs

30F8
Placement Attack
Top
(2 Turns)
Lock-on Laser
~10000 per hit
Top Right
(1 Turn)
Damage Walls (2 Walls)
Bottom Left
(3 Turns)
Summons Fenrir

Babel's HP: 7.8 Million

Progression Order
1. Defeat all the Viscerons and Fellmanes
2. Boss summons Fenrir after 3 turns

The Viscerons and Fellmanes will do a high damage white explosion within 5 or 6 turns. Clearing them during this period will increase your chances of winning. The Boss will only take damage from bump combos and strike shots.

Boss Stage Part 2 - Take Care of Fenrir

30F9


Fenrir's Attack Pattern

Placement Attack
Top Right
(5 Turns)
Lock-on Laser
OHKO
Bottom Right
(3 Turns)
Lightning
~3000 per hit
Top Left
(2 Turns)
Ex Laser
~6000 per hit

Babel's Attack Pattern

Placement Attack
Top
(11 Turns)
Lightning
OHKO
Top Right
(2 Turns)
Lock-on Laser
~9000 per hit
Bottom Right
(1 Turn)
Damage Wall (1 Wall)
Bottom Left
(6 Turns)
Revive Mobs

Fenrir's HP: 1.6 Million

Progression Order
1. Defeat the remaining mobs
2. Defeat Fenrir

Once Fenrir appears, you have to focus on him due to his OHKO attack after 5 turns. The faster you clear the mobs, the more turns you have to deal with Fenrir.

Boss Stage Part 3 - Focus on the Top Version

30F10


Babel's (Top) Attack Pattern

Placement Attack
Top
(3 Turns)
Lightning
~1000 per hit
Top Right
(1 Turn)
Lock-on Laser
~4000 per hit
Bottom Right
(5 Turns)
Homing Shot
~15000 total
Bottom Left
(2 Turns)
Rebound Laser
~4000 per hit

Progression Order
1. Defeat the revived mobs
2. Focus damage onto the top version
3. Use Strike Shots on both versions
4. Defeat the Boss

The damage for the two versions are linked but the bottom one will only take damage from Bump Combos and Strike Shots. After clearing the mobs with either Strike Shots or your Bump Combos, focus all your firepower to the top version of the Boss. Big AOE Bump Combos that can deal damage to both versions will make it very easy if they are positioned in between them.


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