Hazards[]
Hazards | Applicable Ability |
---|---|
Damage Walls | Null Damage Wall |
Gravity Barriers | Null Gravity Barrier |
Blocks | Null Block |
Drones | Drone Breaker |
Ability Locks | - |
Obstructors | - |
Summon | - |
Skulls | - |
Healing Walls | - |
Laser Barriers | - |
ATK Down | - |
Movement | - |
Overall Strategy[]
Bring Both Null Gravity Barrier and Null Damage Wall Monsters
The main hazards are Gravity Barriers and Damage Walls. You want to bring monsters who have both abilities but they are very rare. At least bring monsters that deal with one of them.
Need Both Bounce and Pierce Monsters
There are both Bounce and Pierce Obstructors in the Bishamonten stage. You want to have 2 Bounce and 2 Pierce monsters to effectively clear the Obstructors.
Bring Bump Combos With Big Coverage
The damage from both mobs and Bosses are relatively high. Bring monsters that have high coverage Bump Combos to deal damage to everything on the map.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Yagyu Jubei (Ascension) - Bounce, Paladin Slayer M + Fiend Slayer M + Null Gravity Barrier - Slayer for Daikokuten, Bishamonten, and Babel - Meteor SS can be used twice |
Hatcher |
Heaven Uriel (Transcension) - Pierce, Null Gravity Barrier + Null Damage Wall - Bump Combos for damage - Command SS for mob clearing and damage |
Hatcher |
Arthur (Ascension) - Bounce, Null Gravity Barrier + Null Damage Wall - Bump Combos for damage - Laser SS can hit both the Main and Clone Babel |
A Rank | Reason |
Hatcher |
Lucifer (Ascension) - Bounce, Barrier + Null Damage Wall - Energy Circle L for damage - Motivation SS works well with Base NGB monsters |
Drop |
Eden - Pierce, Null Damage Wall + Null Gravity Barrier - Short SS can be used twice - Procs the more powerful Bump Combos from allies |
Hatcher |
Nibelung (Evolution) - Pierce, Null Damage Wall + Null Gravity Barrier - SS can Delay attacks from enemies |
Drop |
Acala - Bounce, Null Gravity Barrier + Null Damage Wall - SS can deal a lot of damage to Babel if positioned correctly |
Hatcher |
Mundus (Transcension) - Pierce, Null Gravity Barrier - Bump Combos for mob clearning - SS can Delay attacks from enemies |
B Rank | Reason |
Hatcher |
Pandora (Evolution) - Bounce, Super Null Gravity Barrier + Drain - Can speed herself up to deal more damage or to heal HP |
Hatcher |
Thumbelina (Evolution) - Bounce, Full Resistance + Null Gravity Barrier + Null Damage Wall - SS can mob clear the enemies on the Boss bar |
Hatcher |
Ra (Transcension) - Bounce, Null Gravity Barrier + Fiend Slayer + Water Slayer - Slays Bishamonten and Babel - Bumps can mob clear and support allies |
Hatcher |
Loki (Transcension) - Bounce, Fiend Slayer - Slays Bishamonten and Babel - Lock-on Laser XL for damage, especially on the Boss bar |
Hatcher |
Lucifer (Transcension) - Pierce, Deity Slayer M + Fiend Slayer M + Demon Slayer M - Slays Bishamonten, Marishiten, Acala, and Babel - 8 Turn All Null SS can ignore the Damage Walls and Gravity Barriers |
Hatcher |
Kaworu & Shinji & Eva-13 (Ascension) - Pierce, Synchro + Null Gravity Barrier - SS can mob clear the enemies on the Boss bar |
C Rank | Reason |
Hatcher |
Rembrandt (Evolution) - Bounce, Null Gravity Barrier + Null Damage Wall - SS can deal high damage to Babel |
Hatcher |
Himiko (Ascension) - Pierce, Null Gravity Barrier + Recovery - Helps keep your HP topped off - Command SS for mob clearing and damage |
Hatcher |
Napoleon (Evolution) - Pierce, Null Gravity Barrier + Deity Slayer - Command SS for mob clearing and damage |
Hatcher |
Kaworu x Lucifer (Ascension) - Pierce, Synchro + Null Gravity Barrier - Energy Circle L for damage |
Hatcher |
Cu Chulainn (Evolution) - Pierce, Null Gravity Barrier - All Null SS can ignore the Damage Walls and Gravity Barriers |
1st Stage - Clear the Fire Mobs[]
Progression Order
1. Defeat the bottom row of mobs
2. Defeat the middle row of mobs
3. Defeat the Fire Mech Bird on the top row
4. Position your monsters at the top of the map
5. Defeat the remaining mobs.
The top right CD from the Fire mobs are a high damage Volatile Blast. Focus on taking them down first. Since you want to position your monsters at the top of the map, it is best to start from the bottom and work your way to the top.
2nd Stage - Don't Go Under Ashura[]
Placement | Attack |
---|---|
Top Right (1 Turn, 2 After) |
Fireballs ~5500 per hit |
Right (13 Turns) |
Meteor OHKO |
Bottom Right (4 Turns) |
Downward Shotgun ~11000 per monster |
Top Left (1 Turn, 8 After) |
SPD Down Explosion |
Ashura's HP: 2.6 Million
Progression Order
1. Position your monsters above the Demons
2. Defeat Ashura
The shotgun from Ashura deals a lot of damage so you do not want to be at the bottom of the map and in range of it. Make sure your monsters are at the top of the map and clear Ashura with Bump Combos or bouncing her sides.
3rd Stage - Clear Mobs First[]
Bishamonten's Attack Pattern
Placement | Attack |
---|---|
Top (5 Turns) |
Volatile Blast ~2500 per hit |
Bottom Right (2 Turns) |
Homing Shot ~8000 total |
Bottom (9 Turns) |
Meteor Near OHKO |
Left (5 Turns) |
Rebound Laser ~5000 per hit |
Bishamonten's HP: 2.2 Million
Progression Order
1. Defeat the Obstructors within 3 turns
2. Deal damage to Bishamonten
3. Repeat when Obstructors get revived until Bishamonten is defeated
The Obstructors' damage is really high so take care of them first. Once they are defeated, focus your damage onto Bishamonten until she revives some back. Clear within 9 turns, before her meteor attack.
4th Stage - Attack From the Sides[]
Placement | Attack |
---|---|
Top (4 Turns) |
Cross Laser Verical: ~12000 per hit Horizontal: ~4500 per hit |
Top Right (7 Turns) |
Volatile Blast ~6500 per hit |
Top Left (11 Turns) |
Volatile Blast ~110000 total |
Bottom Left (1 Turn, 5 After) |
Self Gravity Barrier for 2 Turns |
Marishiten's HP: 2.3 Million
Progression Order
1. Move monsters to the sides
2. Defeat the Bounce Obstructors
3. Defeat Marishiten while avoiding his Cross Laser
Avoid Marishiten's Cross Laser attack at all cost. Move your monsters to the sides during the first 4 turns and then attack Marishiten afterwards. Position your monsters on the bottom side of the map for Daikokuten's stage.
5th Stage - Defeat in One Turn[]
Progression Order
1. Defeat the turtle
Just like in Izanagi, the turtle will deal a lot of damage if you don't defeat it in one turn. It doesn't have that much HP so try to position your monsters while defeating it.
6th Stage - Don't Defeat the Masks[]
Placement | Attack |
---|---|
Top Right (4 Turns) |
Ex Laser ~7000 per hit |
Bottom Right (2 Turns) |
Volatile Blast ~10000 per hit |
Bottom (7 Turns) |
Movement + Stun Explosion ~15000 per hit |
Bottom Left (3 Turns) |
Homing Shot ~15000 total |
Daikokuten's HP: 2.3 Million
Progression Order
1. Defeat the Pretas within 5 turns
2. Defeat the remaining mobs
3. Deal damage to Daikokuten without breaking the masks
4. Defeat Daikokuten
The Pretas will do a white explosion that will take most of your HP within 5 or 6 turns. While dealing with Daikokuten, don't break the masks. If both are cleared, it will deal a OHKO Volatile Blast. Move your monsters in the middle of the map for the next stage.
7th Stage - Clear the Top Right Clone ASAP[]
Main Acala's Attack Pattern
Placement | Attack |
---|---|
Top Right (7 Turns) |
Pan-Elemental Homing ~25000 total |
Right (9 Turns) |
Lightning OHKO |
Bottom (3 Turns) |
Cross Laser ~7000 per hit |
Left (2 Turns) |
Meteor ~9000 total |
Clone Acala's Attack Pattern
Placement | Attack |
---|---|
Top Right (3 Turns) |
Revives mobs |
Right (2 Turns) |
Recovers one enemy for 500k |
Bottom (3 Turns) |
Bottom Leftward Laser ~9000 per hit |
Left (1 Turn) |
Damage Wall (1 Wall) |
Acala's HP: 1.4 Million
Progression Order
1. Defeat the Clone Acala (Top Right)
2. Defeat the mobs
3. Position on the bottom half of the map
4. Defeat the Main Acala (Bottom Left)
The Clone can heal the Main Acala for a lot of HP so take care of the Clone or else it will take a long time to move on. Make sure you position your monsters on the bottom half of the map for the next stage.
Boss Stage Part 1 - Clear Mobs[]
Placement | Attack |
---|---|
Top (2 Turns) |
Lock-on Laser ~10000 per hit |
Top Right (1 Turn) |
Damage Walls (2 Walls) |
Bottom Left (3 Turns) |
Summons Fenrir |
Babel's HP: 7.8 Million
Progression Order
1. Defeat all the Viscerons and Fellmanes
2. Boss summons Fenrir after 3 turns
The Viscerons and Fellmanes will do a high damage white explosion within 5 or 6 turns. Clearing them during this period will increase your chances of winning. The Boss will only take damage from bump combos and strike shots.
Boss Stage Part 2 - Take Care of Fenrir[]
Fenrir's Attack Pattern
Placement | Attack |
---|---|
Top Right (5 Turns) |
Lock-on Laser OHKO |
Bottom Right (3 Turns) |
Lightning ~3000 per hit |
Top Left (2 Turns) |
Ex Laser ~6000 per hit |
Babel's Attack Pattern
Placement | Attack |
---|---|
Top (11 Turns) |
Lightning OHKO |
Top Right (2 Turns) |
Lock-on Laser ~9000 per hit |
Bottom Right (1 Turn) |
Damage Wall (1 Wall) |
Bottom Left (6 Turns) |
Revive Mobs |
Fenrir's HP: 1.6 Million
Progression Order
1. Defeat the remaining mobs
2. Defeat Fenrir
Once Fenrir appears, you have to focus on him due to his OHKO attack after 5 turns. The faster you clear the mobs, the more turns you have to deal with Fenrir.
Boss Stage Part 3 - Focus on the Top Version[]
Babel's (Top) Attack Pattern
Placement | Attack |
---|---|
Top (3 Turns) |
Lightning ~1000 per hit |
Top Right (1 Turn) |
Lock-on Laser ~4000 per hit |
Bottom Right (5 Turns) |
Homing Shot ~15000 total |
Bottom Left (2 Turns) |
Rebound Laser ~4000 per hit |
Progression Order
1. Defeat the revived mobs
2. Focus damage onto the top version
3. Use Strike Shots on both versions
4. Defeat the Boss
The damage for the two versions are linked but the bottom one will only take damage from Bump Combos and Strike Shots. After clearing the mobs with either Strike Shots or your Bump Combos, focus all your firepower to the top version of the Boss. Big AOE Bump Combos that can deal damage to both versions will make it very easy if they are positioned in between them.