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Hazards

Hazards Applicable Ability
Damage Walls Null Damage Wall
Mines Mine Sweeper
Flight
Ability Locks
Revivers
Summon
Skulls
DEF Up

Overall Strategy

Stack Null Damage Walls and Flight / MS Monsters

There are both Damage Walls and Mines in the dungeon. You want monsters that can deal with both hazards. Have at least 2 monsters that do and the rest to deal with just one of them.

Aim for the Clone Tsukuyomi!

There will be a Clone Tsukuyomi alone with the main version. Dealing damage to the Clone version will also deal damage to the Main version. The Main Tsukuyomi will have her DEF increased so focus your firepower onto the Clone version

Viable Monsters

S Rank Reason
1631
Hatcher
Striker (Transcension)
- Bounce, Flight + Null Damage Wall + Counter Slayer
- Bump Combos is good for Zombie Loop
1929
Hatcher
Raff (Transcension)
- Bounce, Mine Sweeper M + Null Damage Wall + Recovery
- 12 Turn Command SS for clearing Zombie Loop
A Rank Reason
687
Drop
Kushinada
- Bounce, Mine Sweeper + Null Damage Wall
- Motivation SS for mob clearing and damage
2145
Hatcher
Zeus (Transcension)
- Pierce, Flight + Full Resistance + Null Damage Wall
- Bump Combos is good for Zombie Loop
- Meteor SS can deal double damage onto the Boss
2350
Hatcher
Harley (Transcension)
- Bounce, Mine Sweeper M + Weak Point Slayer + Null Damage Wall
- SS can deal a lot of damage to the Boss
1519
Hatcher
Dorothy (Ascension)
- Bounce, Mine Sweeper + Null Damage Wall
- 12 Turn Command SS for clearing Zombie Loop
1735
Hatcher
D'Artagnyan (Ascension)
- Pierce, Mine Sweeper + Null Damage Wall
- Follow Up Piercer for damage
- SS can be used if you have low HP
B Rank Reason
1782
Hatcher
Don Quixote (Ascension)
- Bounce, Null Damage Wall + Flight
- SS can deal damage to both the Clone and Main Boss
2172
Hatcher
Spider-Man (Evolution)
- Bounce, Mine Sweeper + Null Damage Wall
- SS is both a Meteor as well as Delay
570
Hatcher
Yggdrasil (Evolution)
- Pierce, Mine Sweeper + Null Damage Wall
- Meteor SS can deal double damage onto the Boss
1941
Hatcher
Dahlia (Ascension)
- Bounce, Flight + Null Damage Wall
- Meteor SS can deal double damage onto the Boss
1509
Hatcher
Arthur (Ascension)
- Bounce, Null Damage Wall
- Bump Combos for damage
C Rank Reason
2037
Hatcher
Yang Quanqi (Evolution)
- Pierce, Mine Sweeper + Null Damage Wall
- SS can be used if you are at low HP
1508
Hatcher
Mustang (Ascension)
- Pierce, Flight + Null Damage Wall
- Speed Up S increases overall team damage
1264
Hatcher
Sakura (Ascension)
- Pierce, Flight + Null Damage Wall + Recovery
- Keeps HP topped off
1743
Hatcher
Gabby (Evolution)
- Bounce, Null Damage Wall + Dark Slayer
- Chain Lightning is good for clearing the Zombie Loop
- All Null SS can ignore the Mines
804
Drop
Kappa
- Bounce, Mine Sweeper
- SS can one-shot the Boss


1st Stage - Defeat All the Non-Zombie Mobs First

29F1

Progression Order
1. Defeat all the mobs besides the Zombies
2. Defeat both Zombies in one shot
3. Defeat the revived mobs

This is the Zombie Loop like in Acala. The mid row of mobs will ability lock your monsters so take care of them first. After taking down the non-Zombie mobs, clear the Zombies in one shot to break the loop.

2nd Stage - Take Down the Middle Zombie

29F2

Progression Order
1. Defeat the middle Zombie
2. Defeat all the mobs besides the Zombies
3. Defeat all the Zombies in one shot
4. Defeat the revived mobs

The middle Zombie will only revive Zombies and the other Zombies in the corners will not revive it. Take him down first. Afterwards, do the same thing in the previous stage.

3rd Stage - Clear All Mobs First

29F3

Main Tsukuyomi's Attack Pattern

Placement Attack
Top Right
(5 Turns)
Homing Shot
~8000 total
Bottom Right
(11 Turns)
Volatile Blast
~44000 total
Top Left
(2 Turns)
Meteor
2000 per hit
Bottom Left
(3 Turns)
Ex Laser
~4500 per hit


Main Tsukuyomi's HP: 2.0 Million

Progression Order
1. Defeat the Zombies in one shot
2. Defeat the remaining mobs
3. Defeat Tsukuyomi

The Zombies will revive Tsukuyomi with their bottom right CD so take care of them first. Tsukuyomi does not that many high damage attacks so clear the mobs first and you can slowly work on the Mini Boss.

4th Stage - Mobs Over Boss

29F4

Clone Tsukuyomi's Attack Pattern

Placement Attack
Top Right
(5 Turns)
Revive
Bottom Right
(7 Turns)
Homing Shot
~30000 total
Top Left
(2 Turns)
2 Upward Lasers
~7000 per hit
Bottom Left
(2 Turns)
Recovery


Main Tsukuyomi's (Top) HP: 2.0 Million
Clone Tsukuyomi's (Bottom) HP: 1.2 Million

Progression Order
1. Defeat the mobs while dealing damage to both Tsukuyomis 2. Defeat the Clone Tsukuyomi 3. Defeat the Main Tsukuyomi

Take down the mobs first since they take up a lot of space. Deal damage from the bottom side of the map since the Clone Tsukuyomi's Upward Laser deals a lot of damage. Take down the Clone one first since she heals the Main one and revives the mobs. The damage towards both Tsukuyomis are linked.

Tsukuyomi's Attack Pattern

Main Tsukuyomi (1st Stage Only)

29FBoss
Placement Attack
Top Right
(2 Turns)
Meteor
~9000 total
Right
(3 Turns)
Ex Laser
~9000 per hit
Bottom Right
(8 Turns)
Lightning
OHKO
Left
(7 Turns)
ATK Down Explosion
~9000 per hit


Main Tsukuyomi (2nd Stage Onwards)

29FBoss3
Placement Attack
Top Right
(2 Turns)
Meteor
~9000 total
Right
(3 Turns)
Ex Laser
~9000 per hit
Bottom Right
(8 Turns)
Lightning
OHKO
Left
(1 Turn, 3 After)
DEF Up


  • On 4th Boss Stage, her Meteor attack will also summon the bottom Tsukuyomi*

Clone Tsukuyomi

29FBoss2
Placement Attack
Top Right
(3 Turns)
One-way Laser
~5000 per hit
Right
(7 Turns)
Homing Shot
~12000 total
Bottom Right
(7 Turns)
ATK Down Explosion
~6500 per hit
Left
(3 Turns)
Revive mobs


1st Boss Stage - Focus on Tsukuyomi

29F5

Tsukuyomi's HP: 2.3 Million

Progression Order
1. Defeat Tsukuyomi
2. Defeat both Zombies in one shot
3. Defeat the remaining mobs

Take down Tsukuyomi first because she does unavoidable damage with her Meteor every 2 turns. Afterwards, it is a mini zombie loop.

2nd Boss Stage - Focus on the Bottom Tsukuyomi

29F6

Tsukuyomi's HP: 2.3 Million

Progression Order
1. Deal damage to bottom Tsukuyomi while defeating mobs
2. Defeat the bottom Tsukuyomi

The damage towards Tsukuyomi is linked. Focus on the bottom one since the top one will have a DEF Up and it will be impossible to deal any damage to her.

3rd Boss Stage - Focus on the Bottom Tsukuyomi

29F7

Tsukuyomi's HP: 3.0 Million

Progression Order
1. Defeat the Mech Birds
2. Defeat the bottom Clone Tsukuyomi 3. Defeat the remaining mobs

Like the previous stage, the top Main Tsukuyomi will have a DEF Up so only damage to the bottom Clone Tsukuyomi will be effective. Clear the Mech Birds on this stage first since they deal high amounts of damage.

4th Boss Stage - Use Strike Shots From Turn 3

29F8

Tsukuyomi's HP: 7.5 Million

Progression Order
1. Defeat mobs until turn 2
2. Use Strike Shots from turn 3
3. Focus onto the bottom Clone Tsukuyomi

After 3 turns, the bottom Clone Tsukuyomi will be summoned. Only use your strike shots when the Clone Tsukuyomi gets summoned due to the DEF Up from the Main one.

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