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Hazards

Hazards Applicable Ability
Gravity Barriers Null Gravity Barrier
Mines Mine Sweeper
Flight
Movement -
ATK Down -
Recovery -

Overall Strategy

Stack Bounce Monsters

The main strategy is to pinch between two mobs at once. Therefore you want all Bounce monsters on your team.

Bring Null Gravity Barrier Monsters

The main hazards are Gravity Barriers and Mines. The Mines don't do that much and you can defeat the Mine Machines to take them down. Bring mainly Null Gravity Barriers to deal with the hazards.

Viable Monsters

S Rank Reason
1629
Hatcher
Agnamut X (Transcension)
- Bounce, Mine Sweeper XL + Null Gravity Barrier
- SS does a lot of damage and it is not affected by ATK Down
1937
Hatcher
Robin Hood (Evolution)
- Bounce, Mine Sweeper + Null Gravity Barrier
- SS can one-shot the Boss
A Rank Reason
2398
Hatcher
Pandora (Evolution)
- Bounce, Mine Sweeper M + Super Null Graviy Barrier + Drain
- Pinching can heal your team for a lot
2003
Hatcher
Sanada Yukimura (Transcension)
- Bounce, Null Gravity Barrier + Counter Slayer
- SS can slay the Boss for a lot of damage
2326
Hatcher
Hattori Hanzo (Transcension)
- Bounce, Null Gravity Barrier
- Immune SS can mitigate damage and has high damage multipliers
2026
Hatcher
Loki (Transcension)
- Bounce, Mine Sweeper + Fiend Slayer
- Lock-on Laser XL for damage
1370
Drop
Hakwa
- Bounce, Mine Sweeper + Null Gravity Barrier
- Clone SS for mob clearing or pinching
B Rank Reason
1038
Hatcher
Ashura
- Bounce, Mine Sweeper + Null Gravity Barrier
- SS can hit multiple Bosses at the same time
1809
Hatcher
Mammon (Ascension)
- Bounce, Flight + Null Gravity Barrier
- SS can easily get you pinches
1753
Drop
Cao Cao (Evolution)
- Bounce, Null Gravity Barrier + Wood Slayer
- SS can one-shot the Boss
2469
Medal
Plum
- Bounce, Laser Stop + Flight + Null Gravity Barrier
- SS for mob clearing
1893
Hatcher
Chocolate (Evolution)
- Bounce, Mine Sweeper + Null Gravity Barrier
- 12 Turn Command SS for mob clearing or pinching
1634
Hatcher
Galileo (Ascension)
- Bounce, Flight + Null Gravity Barrier
- 16 Turn Meteor SS for mob clearing
1812
Hatcher
Succubus (Ascension)
- Bounce, Flight + Null Gravity Barrier
- SS can guarantee one mob being defeated
C Rank Reason
349
Hatcher
Mustang (Evolution)
- Bounce, Flight + Null Gravity Barrier
- Command SS for mob clearing or pinching
521
Hatcher
Aura Monstriker (Evolution)
- Bounce, Mine Sweeper + Null Gravity Barrier
- Command SS for mob clearing or pinching
1103
Hatcher
Salamander (Evolution)
- Bounce, Null Gravity Barrier + Fiend Slayer M
- Deals a lot of damage to Boss due to Slayer
1865
Hatcher
Yagyu Jubei (Ascension)
- Bounce, Fiend Slayer M + Null Gravity Barrier
- 16 Turn Meteor SS for mob clearing
493
Drop
John Manjiro
- Bounce,
- SS can one-shot the Boss
1330
Drop
Madame Zenny
- Bounce
- SS can one-shot the Boss

1st Stage - Defeat In 3 Turns

28F1

Progression Order
1. Defeat the two bottom mobs
2. Defeat the two right mobs
3. Defeat the two left mobs

This requires pinching like in Yamato Takeru. Defeat each set of mobs in one shot so that you won't take the damage from the white explosion.

2nd Stage - Defeat In 3 Turns Here As Well!

28F2

Progression Order
1. Defeat the two top left mobs
2. Defeat the two bottom left mobs
3. Defeat the two top right mobs

Just like the previous stage, clear each pack within one turn. If you did it successfully last stage, your monsters will be in position for this stage.

3rd Stage - Plan After Your First Shot

28F3

Progression Order
1. Defeat one set of monsters
2. Plan the next three sets and defeat them

This is exactly the same as the 3rd Stage in Yamato Takeru. Take care of a set that you can pinch inbetween. Then you will be able to decide on the next 3 sets and pinch accordingly.

4th Stage - Mobs Over Boss

28F4
Placement Attack
Top
(3 Turns)
Homing Shot
~12000 total
Right
(1 Turn)
Full Self Recovery
Left
(8 Turns)
Lightning
~32000 total
Bottom Right
(2 Turns)
Movement

PC-G3's HP: 1.2 Million

Progression Order
1. Defeat the mobs
2. Pinch the walls to defeat PC-G3

PC-G3 will recover HP of both himself and mobs every single turn. Use the tight spaces between the walls and mobs to clear them one-by-one. Do the same thing for PC-G3 to clear him in one shot.

5th Stage - Use SS If Needed

28F5

PC-G3's HP: 1.3 Million

Progression Order
1. Defeat the mobs
2. Defeat PC-G3

Do the same thing as you did in the previous stage. There is one more mob than before so if you can't defeat them in time, use strike shots.

PC-G3's Attack Pattern

28FBoss

Main (Can't Take Direct Damage

Placement Attack
Top Right
(3 Turns)
Lock-on Laser
~4000 per hit
Top Left A
(1 Turn, 3 After)
Mines
Top Left B
(11 Turns)
Lightning
~180000 total
Bottom Left
(2 Turns)
Movement

Clones will do the same attacks outside of Top Left A

Clone A (Takes 1 Damage Except for Fixed Damage)

Placement Attack
Top Left A
(1 Turn, 3 After)
ATK Down Explosion
~6000 per hit

Clone B (Takes Full Damage)

Placement Attack
Top Left A
(1 Turn, 3 After)
Cross Laser
~4000 per hit

1st Boss Stage - Aim For Clone B

28F6

PC-G3's HP: 2.8 Million

Progression Order
1. Bounce between Clone B and the wall

There are 3 versions of PC-G3. The Main one will not take any damage and you monsters will just past through it. Clone A will only take 1 damage outside of fixed damage like poison bump combos or knock up SS. Clone B will take damage from normal conventions so you have to focus all your firepower to that version. All damage are linked between the versions. Use the tight space between Clone B and the wall to quickly take it down. Also, don't lose track of which version is which when they move after 2 turns.

2nd Boss Stage - Keep On Pinching

28F7

PC-G3's HP: 4.0 Million

Progression Order
1. Bounce between Clone B and the wall

Just like the previous stage, keep on aiming for Clone B. He has higher HP so you will probably be there long enough for their more powerful attacks. Make sure you don't take damage from Clone A's ATK Down Explosion since it will hinder you for the last bar.

3rd Boss Stage - Use Strike Shots to Take Him Down

28F8

PC-G3's HP: 7.0 Million

Progression Order
1. Use strike shots to defeat PC-G3

Basically use your strike shots before the 11 turn counter. Make sure you keep track of Clone B when they start moving around the map.


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