Hazards[]
Hazards | Applicable Ability |
---|---|
Gravity Barriers | Null Gravity Barriers |
Warps | Null Warp |
Obstructors | - |
Revivers | - |
Homing Absorbers | - |
Ability Locks | - |
Summon | - |
Recovery | - |
DEF Up | - |
Overall Strategy[]
Bring Wood Null Gravity Barrier Monsters
The main hazards are Gravity Barriers and Warps. You need two Null Gravity Barrier monsters to move around. There are less Warps in the dungeon, and you can utilize them to your advantage. It is not needed, but it will be nice to have some NGB+NW monsters
Alternate Pierce and Bounce Monsters
There are both Bounce and Pierce Obstructors in the dungeon. You need to alternate Bounce and Pierce monsters on your team to effectively defeat them.
Focus on Mob Clearing
Oruga and mobs revive other mobs every turn. You want to clear the mobs to mitigate damage. The mobs are squishy enough to get defeated with one attack. Clear the mobs while damaging the Boss.
Viable Bounce Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Apollo X (Ascension) - Bounce, Null Gravity Barrier - Lock-on Laser XL for damage |
Hatcher |
Robin Hood (Evolution) - Bounce, Null Gravity Barriers - Bump Combo for mob clearing - Wall Bouncing SS is a good finisher |
A Rank | Reason |
Hatcher |
Yagyu Jubei (Ascension) - Bounce, Fiend Slayer M + Null Gravity Barrier - Bump Combo that procs Slayer is a good damage source |
Hatcher |
Genghis Khan (Ascension) - Bounce, Null Gravity Barrier - 12 Turn Command SS for mob clearing |
Hatcher |
Ra (Transcension) - Bounce, Null Gravity Barrier + Water Slayer + Fiend Slayer - Deals more damage with her two Slayers even though the Boss slays her |
Hatcher |
Hunter King (Transcension) - Bounce, Null Gravity Barrier - One-way Laser XL for damage |
Hatcher |
Clover Monstriker (Ascension) - Bounce, Fiend Slayer + Null Gravity Barrier - Explosion SS deals a lot of damage |
Hatcher |
Pandora (Evolution) - Bounce, Super Null Gravity Barrier + Drain - Increases speed when she hits a Gravity Barrier - Energy Burst for damage |
B Rank | Reason |
Drop |
Yomi - Bounce, Null Warp + Null Gravity Barriers - Poison Meteor SS can mob clear and deal damage to Boss |
Hatcher |
Guile (Evolution) - Bounce, Null Warp + Null Gravity Barrier - SS can be used twice to deal damage to the Boss |
Hatcher |
Hansel & Gretel (Evolution) - Bounce, Null Gravity Barrier - Chain Meteor SS for damage to the Boss |
Hatcher |
Mustang (Evolution) - Bounce, Null Gravity Barrier - Command SS for mob clearing |
Drop |
Cute Rooster Clucky - Bounce, Null Gravity Barrier - Clone SS for mob clearing |
Drop |
Skull Dragon - Bounce, Null Gravity Barrier + Mech Slayer - Can switch from Bounce to Pierce every turn |
Dream Sharl |
Nicholas - Bounce, Null Gravity Barrier - Clone SS for mob clearing |
Viable Pierce Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Nightingale (Ascension) - Pierce, Water Slayer + Null Graity Barrier - Bump Combo that procs Slayer for damage |
Hatcher |
Robin Hood (Ascension)) - Pierce, Null Gravity Barrier + Null Warp - Blast Type Bump Combos for mob clearing |
A Rank | Reason |
Hatcher |
Snow Bow White (Transcension) - Pierce, Water Resistance + Null Gravity Barrier - Speed Up helps allies for mob clearing |
Hatcher |
Cu Chulainn (Evolution) - Pierce, Null Gravity Barrier - SS can deal a lot of damage and ignores the Warps |
Hatcher |
Noah (Ascension) - Pierce, Null Gravity Barrier + Null Warp - Speed Up S helps allies for mob clearing Need Kinstrength S to one-shot the Bounce Obstructors |
B Rank | Reason |
Hatcher |
Kurama (Ascension) - Pierce, Null Gravity Barrier - SS for mob clearing and Boss damage |
Hatcher |
Hell Uriel (Transcension) - Pierce, Null Gravity Barrier + Counter Slayer - Speed Up helps allies for mob clearing |
Hatcher |
Daji (Ascension) - Pierce, Null Gravity Barrier + Null Warp - Poison SS can deal 2 million to the Boss |
Hatcher |
Nibelung (Evolution) - Pierce, Null Gravity Barrier - SS can delay the reviving |
Medal |
Olive - Pierce, Heart Barrier + Null Gravity Barrier + Gravity Barrier Slayer - Energy Heart for damage |
1st Stage - Clear All Mobs in One Shot[]
Progression Order
1. Bounce monsters defeat all Pierce Obstructors
Only Pierce Obstructors will appear on this stage. They will revive each other and do a homing attack every turn if they are left alive.
2nd Stage - Pierce Monsters Turn to Clear[]
Progression Order
1. Pierce monsters defeat all the Bounce Obstructors
This stage, the Obstructors are perfectly lined up for you. Use your Pierce monsters to quickly defeat all the mobs to move on.
3rd Stage - Aim for the Correct Obstructors[]
Progression Order
1. Bounce monsters target the Pierce Obstructors at the bottom
2. Pierce monsters target the Bounce Obstructors at the top
Both type of Obstructors appear on this stage. They will only revive their own kind so you don't have to worry about clearing all of one kind of Obstructor and the other ones reviving them. Target the ones that your monster can take down.
4th Stage - Mob Clear While Dealing Damage to Oruga[]
Placement | Attack |
---|---|
Bottom Right (1 Turn) |
Revive mobs |
Bottom Left (5 Turns) |
Homing Shot ~12000 total |
Left (11 Turns) |
Meteor ~40000 total |
Top Left (4 Turns) |
DEF Up |
Oruga's HP: 1.7 million
Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Repeat until Oruga is defeated
Oruga will revive the mobs every turn but the mobs won't revive each other. Clear the mobs to mitigate damage and slowly deplete Oruga's HP. Prioritize defeating the ability lock mob first since it can ability lock your monsters and shoot warps out.
Oruga's Attack Pattern[]
Placement | Attack |
---|---|
Top Right (1 Turn) |
Revive mobs |
Bottom Right (4 Turns) |
DEF Up |
Top Left (2 Turns) |
Summon |
Bottom Left (11 Turns) |
Meteor OHKO |
1st Boss Stage - Mob Clear While Dealing Damage[]
Oruga's HP: 1.4 Million
Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Put priority on the summoned mobs
3. Defeat Oruga within 11 turns
Just like the mini boss stage, mob clear while depleting Oruga's HP. Oruga will summon Obstructors which will heal her so take care of them first. Defeat her before her Meteor attack which will OHKO you.
2nd Boss Stage - Mob Clear[]
Oruga's HP: 1.6 Million
Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Put priority on the summoned mobs
3. Defeat Oruga within 11 turns
Just like the first boss stage, mob clear and defeat Oruga before her 11 turn Meteor. Make sure you put priority on the Obstructors and ability lock mobs.
3rd Boss Stage - Mob Clear Again[]
Oruga's HP: 2.6 Million
Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Put priority on the summoned mobs
3. Defeat Oruga within 11 turns
Oruga's HP increases a lot from the previous stages. You can use a Strike Shot if you are in trouble.
4th Boss Stage - Use Strike Shots on Oruga[]
Oruga's HP: 4.0 Million
Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Use Strike Shots onto Oruga
3. Defeat Oruga within 11 turns
This is where you will use most of your Strike Shots. Try to clear the mobs while using them.