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Hazards

Hazards Applicable Ability
Gravity Barriers Null Gravity Barriers
Warps Null Warp
Obstructors -
Revivers -
Homing Absorbers -
Ability Locks -
Summon -
Recovery -
DEF Up -

Overall Strategy

Bring Wood Null Gravity Barrier Monsters

The main hazards are Gravity Barriers and Warps. You need two Null Gravity Barrier monsters to move around. There are less Warps in the dungeon, and you can utilize them to your advantage. It is not needed, but it will be nice to have some NGB+NW monsters

Alternate Pierce and Bounce Monsters

There are both Bounce and Pierce Obstructors in the dungeon. You need to alternate Bounce and Pierce monsters on your team to effectively defeat them.

Focus on Mob Clearing

Oruga and mobs revive other mobs every turn. You want to clear the mobs to mitigate damage. The mobs are squishy enough to get defeated with one attack. Clear the mobs while damaging the Boss.

Viable Bounce Monsters

S Rank Reason
1384
Hatcher
Apollo X (Ascension)
- Bounce, Null Gravity Barrier
- Lock-on Laser XL for damage
1937
Hatcher
Robin Hood (Evolution)
- Bounce, Null Gravity Barriers
- Bump Combo for mob clearing
- Wall Bouncing SS is a good finisher
A Rank Reason
1865
Hatcher
Yagyu Jubei (Ascension)
- Bounce, Fiend Slayer M + Null Gravity Barrier
- Bump Combo that procs Slayer is a good damage source
2427
Hatcher
Genghis Khan (Ascension)
- Bounce, Null Gravity Barrier
- 12 Turn Command SS for mob clearing
2109
Hatcher
Ra (Transcension)
- Bounce, Null Gravity Barrier + Water Slayer + Fiend Slayer
- Deals more damage with her two Slayers even though the Boss slays her
1630
Hatcher
Hunter King (Transcension)
- Bounce, Null Gravity Barrier
- One-way Laser XL for damage
519
Hatcher
Clover Monstriker (Ascension)
- Bounce, Fiend Slayer + Null Gravity Barrier
- Explosion SS deals a lot of damage
2398
Hatcher
Pandora (Evolution)
- Bounce, Super Null Gravity Barrier + Drain
- Increases speed when she hits a Gravity Barrier
- Energy Burst for damage
B Rank Reason
2204
Drop
Yomi
- Bounce, Null Warp + Null Gravity Barriers
- Poison Meteor SS can mob clear and deal damage to Boss
1423
Hatcher
Guile (Evolution)
- Bounce, Null Warp + Null Gravity Barrier
- SS can be used twice to deal damage to the Boss
2411
Hatcher
Hansel & Gretel (Evolution)
- Bounce, Null Gravity Barrier
- Chain Meteor SS for damage to the Boss
349
Hatcher
Mustang (Evolution)
- Bounce, Null Gravity Barrier
- Command SS for mob clearing
2396
Drop
Cute Rooster Clucky
- Bounce, Null Gravity Barrier
- Clone SS for mob clearing
2028
Drop
Skull Dragon
- Bounce, Null Gravity Barrier + Mech Slayer
- Can switch from Bounce to Pierce every turn
NA1477
Dream Sharl
Nicholas
- Bounce, Null Gravity Barrier
- Clone SS for mob clearing

Viable Pierce Monsters

S Rank Reason
2243
Hatcher
Nightingale (Ascension)
- Pierce, Water Slayer + Null Graity Barrier
- Bump Combo that procs Slayer for damage
1938
Hatcher
Robin Hood (Ascension))
- Pierce, Null Gravity Barrier + Null Warp
- Blast Type Bump Combos for mob clearing
A Rank Reason
2301
Hatcher
Snow Bow White (Transcension)
- Pierce, Water Resistance + Null Gravity Barrier
- Speed Up helps allies for mob clearing
980
Hatcher
Cu Chulainn (Evolution)
- Pierce, Null Gravity Barrier
- SS can deal a lot of damage and ignores the Warps
2056
Hatcher
Noah (Ascension)
- Pierce, Null Gravity Barrier + Null Warp
- Speed Up S helps allies for mob clearing
Need Kinstrength S to one-shot the Bounce Obstructors
B Rank Reason
2309
Hatcher
Kurama (Ascension)
- Pierce, Null Gravity Barrier
- SS for mob clearing and Boss damage
2240
Hatcher
Hell Uriel (Transcension)
- Pierce, Null Gravity Barrier + Counter Slayer
- Speed Up helps allies for mob clearing
1592
Hatcher
Daji (Ascension)
- Pierce, Null Gravity Barrier + Null Warp
- Poison SS can deal 2 million to the Boss
1562
Hatcher
Nibelung (Evolution)
- Pierce, Null Gravity Barrier
- SS can delay the reviving
2141
Medal
Olive
- Pierce, Heart Barrier + Null Gravity Barrier + Gravity Barrier Slayer
- Energy Heart for damage

1st Stage - Clear All Mobs in One Shot

27F1

Progression Order
1. Bounce monsters defeat all Pierce Obstructors

Only Pierce Obstructors will appear on this stage. They will revive each other and do a homing attack every turn if they are left alive.

2nd Stage - Pierce Monsters Turn to Clear

27F2

Progression Order
1. Pierce monsters defeat all the Bounce Obstructors

This stage, the Obstructors are perfectly lined up for you. Use your Pierce monsters to quickly defeat all the mobs to move on.

3rd Stage - Aim for the Correct Obstructors

27F3

Progression Order
1. Bounce monsters target the Pierce Obstructors at the bottom
2. Pierce monsters target the Bounce Obstructors at the top

Both type of Obstructors appear on this stage. They will only revive their own kind so you don't have to worry about clearing all of one kind of Obstructor and the other ones reviving them. Target the ones that your monster can take down.

4th Stage - Mob Clear While Dealing Damage to Oruga

27F4
Placement Attack
Bottom Right
(1 Turn)
Revive mobs
Bottom Left
(5 Turns)
Homing Shot
~12000 total
Left
(11 Turns)
Meteor
~40000 total
Top Left
(4 Turns)
DEF Up

Oruga's HP: 1.7 million

Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Repeat until Oruga is defeated

Oruga will revive the mobs every turn but the mobs won't revive each other. Clear the mobs to mitigate damage and slowly deplete Oruga's HP. Prioritize defeating the ability lock mob first since it can ability lock your monsters and shoot warps out.

Oruga's Attack Pattern

27FBoss

Placement Attack
Top Right
(1 Turn)
Revive mobs
Bottom Right
(4 Turns)
DEF Up
Top Left
(2 Turns)
Summon
Bottom Left
(11 Turns)
Meteor
OHKO

1st Boss Stage - Mob Clear While Dealing Damage

27F5

Oruga's HP: 1.4 Million

Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Put priority on the summoned mobs
3. Defeat Oruga within 11 turns

Just like the mini boss stage, mob clear while depleting Oruga's HP. Oruga will summon Obstructors which will heal her so take care of them first. Defeat her before her Meteor attack which will OHKO you.

2nd Boss Stage - Mob Clear

27F6

Oruga's HP: 1.6 Million

Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Put priority on the summoned mobs
3. Defeat Oruga within 11 turns

Just like the first boss stage, mob clear and defeat Oruga before her 11 turn Meteor. Make sure you put priority on the Obstructors and ability lock mobs.

3rd Boss Stage - Mob Clear Again

27F7

Oruga's HP: 2.6 Million

Progression Order
1. Defeat the mobs while dealing damage to Oruga
2. Put priority on the summoned mobs
3. Defeat Oruga within 11 turns

Oruga's HP increases a lot from the previous stages. You can use a Strike Shot if you are in trouble.

4th Boss Stage - Use Strike Shots on Oruga

27F8

Oruga's HP: 4.0 Million

Progression Order
1. Defeat the mobs while dealing damage to Oruga 2. Use Strike Shots onto Oruga 3. Defeat Oruga within 11 turns

This is where you will use most of your Strike Shots. Try to clear the mobs while using them.


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