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Hazards

Hazards Applicable Ability
Damage Walls Null Damage Wall
Warps Null Warp
Shields Shield Breaker
Drones Drone Breaker
Revivers -
DEF Up
Movement -
ATK Down -

Overall Strategy

Stack Null Damage Walls! Some Null Warps

The main hazards are Damage Walls and Warps. All four sides will have Damage Walls at all times so you need a full team of NDW. If you can get a few monsters with NDW+NW, it will be great.

Deal with Zombies!

There will be a Zombie Loop that is similar to the one in Izanami. In order to break the loop is to defeat all Zombies in one shot. You can also try to get lucky by leaving 1 Zombie up while having 2 other mobs dead.

Viable Monsters

S Rank Reason
1736
Hatcher
Susano'o (Transcension)
- Bounce, Null Damage Wall
- Bump Combos for damage
1929
Hatcher
Raff (Transcension)
- Bounce, Null Damage Wall + Recovery
- Cross Laser XL for damage
- 12 Turn Command SS helps in clearing the Zombie Loop
1735
Hatcher
D'Artagnyan (Ascension)
- Pierce, Null Damage Wall
- Follow Up Piercer for damage
A Rank Reason
2302
Hatcher
Siegfried (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Bump Combos for damage
2210
Hatcher
Eclipse (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Bump Combo is good for mob clearing
- DW Bouncing SS can deal a lot of damage
1032
Hatcher
Lucy (Ascension)
- Bounce, Barrier
- Barrier can block the first turn Meteor
- Energy Circle L for damage
1044
Hatcher
Guan Yu (Ascension)
- Bounce, Null Damage Wall + Mech Slayer
- SS can deal a lot of damage to the Boss
1628
Hatcher
Agnamut (Trans / Asc)
- Pierce, Demon Slayer M + Mech Slayer M + Null Damage Wall
- Slays both the mobs and Boss
1367
Drop
Daikoku
- Bounce, Null Warp + Null Damage Wall
- Chain Lightning for mob clearing
B Rank Reason
793
Hatcher
Uesugi Kenshin (Ascension)
- Pierce, Null Damage Wall + Fire Slayer
- Deals a lot of damage with normal attacks
758
Drop
Yamato Takeru
- Bounce, Null Warp + Null Damage Wall
- Lock-on Laser XL for damage
1961
Drop
Yamato Takeru: Zero
- Pierce, Null Warp + Null Damage Wall + Mech Slayer
- Deals with hazards and slays the Boss
1541
Hatcher
Atlantis (Ascension)
- Bounce, Mech Slayer M + Null Damage Wall
- Bump Combo that procs Slayer can deal high damage to Boss
2386
Hatcher
Lancelot (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Bump Combos for mob clearing
568
Hatcher
Verdandi (Ascension)
- Bounce, Null Damage Wall
- Bump Combo for mob clearing
C Rank Reason
1965
Hatcher
Swan Hyoga
- Pierce, Null Damage Wall
- Bump Combo can get a lot of damage onto enemies
1393
Hatcher
Sinbad (Evolution)
- Bounce, Null Damage Wall + Null Warp
- Wall Bouncing SS can one shot the Boss
1594
Hatcher
Ibaraki Doji α (Evolution)
- Pierce, Null Damage Wall
- SS can ignore the Warps
2369
Hatcher
Magma (Ascension)
- Bounce, Null Damage Wall + Null Warp
- Wall Bouncing SS can one shot the Boss
2236
Drop
Nirvana
- Bounce, Null Warp + Null Damage Wall
- Bullet SS for mob clearing

1st Stage - Izanami Zombie Loop

26F1

Progression Order
1. Defeat both Zombies or 1 zombie and 2 mobs at the same time
2. Defeat the remaining mobs

This stage is a Zombie Loop that is just like the one in Izanami. You either clear both zombies at once or 1 Zombie and 2 mobs.

2nd Stage - Clear All 3 Zombies at Once

26F2

Progression Order
1. Deal some damage to all 3 Zombies
2. Defeat all 3 zombies at once
3. Defeat the remaining mobs

Since there 3 zombies, it will be difficult for you to clear 1 Zombie and multiple mobs at the same time to break the loop. The best way is to defeat all 3 Zombies at once. Position your monsters on the top right corner for the next stage.

3rd Stage - Clear the Zombie First

26F3
Placement Attack
Right
(9 Turns)
Homing Shot
~43000 total
Bottom Right
(2 Turns)
Ex Laser
~4500 per hit
Left
(2 Turns)
Lock-on Laser
~5000 per hit
Bottom Left
(5 Turns)
DEF Up (1 Turn Only)

Captain Mica's HP: 2.2 million

Progression Order
1. Defeat the Zombie
2. Defeat the remaining mobs
3. Defeat Captain Mica

There is only 1 zombie so there won't be a Zombie Loop. Clear it first and focus on the mobs to mitigate damage. Use your Bump Combos to quickly deplete Mica's HP. Position you monsters to the top right corner for the next stage.

4th Stage - Clear the Zombie First

26F4

Captain Mica's HP: 1.9 million

Progression Order
1. Defeat the Zombie
2. Defeat the remaining mobs
3. Defeat Captain Mica

Just like the previous stage, clear the Zombie first to stop the mobs from reviving. After clearing the mobs, focus onto Mica with your Bump Combos. Position your monsters on the top left corner for the next stage.

Captain Mica's Attack Pattern

Floors 1 and 2

26FBoss

Placement Attack
Top
(3 Turns)
Ex Laser
~4000 per hit
Top Right
(1 Turn, 9 After)
Meteor
~20000 total
Right
(2 Turns)
Homing Shot
~9000 total
Bottom Right
(5 Turns)
Spread Shot
~10000 per row

Floors 3 and 4

26FBoss2

Placement Attack
Top
(3 Turns)
Ex Laser
~4000 per hit
Top Right
(1 Turn, 9 After)
Meteor
~20000 total
Right
(2 Turns)
Homing Shot & Revive
~6000 total
Bottom Right
(1 Turn, 7 After)
Summon Drones

1st Boss Stage - Meteor Attack From Turn 1

26F5

Captain Mica's HP: 1.6 Million

Progression Order
1. Defeat the Zombie
2. Defeat Mica while clearing mobs

Captain Mica will be launching an unavoidable meteor attack from turn 1. You want to either clear Mica as fast as you can or clear all the mobs to mitigate damage. Position your monsters on the left side of the map for the next stage.

2nd Boss Stage - Focus on the Boss

26F6

Captain Mica's HP: 1.6 Million

Progression Order
1. Defeat Mica while damaging mobs
2. Defeat both Zombies at once
3. Defeat the remaining mobs

The zombies are positioned far away so it will be hard to break the Zombie Loop. Therefore, take care of Mica first. Have one monster on the top left of the map for the next stage.

3rd Boss Stage - Defeat the Zombie

26F7

Captain Mica's HP: 2.6 Million

Progression Order
1. Defeat the Zombie
2. Defeat Mica while damaging mobs

Unlike the previous Boss stages, Mica will summon Drones every turn to cover her weak spots. Use your Bump Combos to bypass the Drones. Position your monsters on the top of the map for the next stage.

4th Boss Stage - Use Your Strike Shots

26F8

Captain Mica's HP: 4.7 Million

Progression Order
1. Use strike shots to defeat Captain Mica

Use all your Strike Shots onto Mica to take down her high HP. If she is still alive afterwards, attack her while avoiding her Ex Laser. If all your monsters are on the top side of the map, you don't have to worry about the mobs attacking you.


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