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Hazards

Hazards Applicable Ability
Damage Walls Null Damage Wall
No Hearts
Gravity Barriers Null Gravity Barrier
Shield Shield Breaker
Recovery -
DEF Up -

Overall Strategy

Bring Null Damage Wall Monsters!

The main hazard is Damage Walls. There will be multiple Damage Walls up at the same time so bring all Null Damage Wall monsters.

Have Recovery Monsters

This dungeon is a No Heart dungeon with no Healing Walls. You need Recovery monsters to keep your HP topped off. .

Focus on Mob Clearing

On the first turn, Wyatt Earp does a DEF Up on herself. Use that time to clear mobs to mitigate damage.

Do Not Bring Demihume Monsters

Wyatt Earp is a Demihume Slayer. Do not bring Demihume monsters like Saizo and Nonno. However, you can bring D'Artagnyan as she dish out more damage than she takes.

Viable Monsters

S Rank Reason
1535
Hatcher
Alice (Ascension)
- Pierce, Null Damage Wall + Recovery
- Bump Combos for damage
- Helps keep your HP topped off
1929
Hatcher
Raff (Transcension)
- Bounce, Mine Sweeper M + Null Damage Wall + Recovery
- Helps keep your HP topped off
- Cross Laser XL for damage
1736
Hatcher
Susano'o (Transcension)
- Bounce, Null Damage Wall
- Lock-on Laser XL for damage
- SS for mob clearing
A Rank Reason
594
Hatcher
Anubis (Ascension)
- Pierce, Null Damage Wall + Recovery
- Helps keep your HP topped off
1264
Hatcher
Sakura (Ascension)
- Pierce, Null Damage Wall + Recovery
- Helps keep your HP topped off
793
Hatcher
Uesugi Kenshin (Ascension)
- Pierce, Null Damage Wall + Fire Slayer
- SS can delay the Boss's Meteor attack
1032
Hatcher
Lucy (Ascension)
- Bounce, Barrer + Null Damage Wall
- Bump Combo for damage
- Barrier can block the Meteor attack
2399
Hatcher
Pandora (Ascension)
Be Careful of Boss's Slayer
- Bounce, Null Damage Wall + Bestow Barrier
- Follow Up Piercer for damage
- Bestow Barrier can mitigate damage
758
Drop
Yamato Takeru
- Bounce, Null Damage Wall
- Lock-on Laser XL for damage
B Rank Reason
725
Hatcher
Athena (Evolution)
- Bounce, Fire Resistance + Null Damage Wall
- Energy Circle L for damage
1594
Hatcher
Ibaraki Doji α (Evolution)
- Pierce, Null Damage Wall
- SS can deal over 2 million damage
1666
Hatcher
Shinji x Athos
- Bounce, Synchro + Null Damage Wall + Recovery S
- SS can boost the team's overall damage
- Helps keep HP topped off
1735
Hatcher
D'Artagnyan (Ascension)
Be Careful of Boss's Slayer
- Pierce, Null Damage Wall
- Follow Up Piercer for damage
- SS can be used if you are low on HP
1393
Hatcher
Sinbad (Evolution)
- Bounce, Null Damage Wall
- SS can one-shot the 1st and 2nd Bar if you use on Turn 1
C Rank Reason
1831
Hatcher
Chun Li (Ascension)
- Bounce, Null Damage Wall
- SS can be used multiple times
593
Hatcher
Anubis (Evolution)
- Pierce, Null Damage Wall
- SS can deal 1.5 million damage
1106
Hatcher
Undine (Evolution)
- Pierce, Null Damage Wall
- SS can block damage towards allies
1572
Drop
Sanma (Evolution)
- Bounce, Null Damage Wall + Recovery S
- Help keeps HP topped off
1972
Hatcher
Andromeda Shun
- Pierce, Null Damage Wall + Recovery
- Help keeps HP topped off

1st Stage - Leave a Kangaroo and Stall for SS

21F1

Progression Order
1. Defeat all the mobs except for the kangaroos
2. Stall for strike shots
3. Defeat the kangaroos

Since there are no hearts, you have to clear off the attacking mobs as fast as possible. Leave a kangaroo up to stall for SS for the mini boss stages.

2nd Stage - Stall for SS Here As Well

21F2

Progression Order
1. Defeat all the mobs except for the kangaroos 2. Stall for strike shots 3. Defeat the kangaroos

Like the previous stage, clear the attacking mobs and leave the kangaroos. Having all strike shots stalled up for the next stage will make it easier for you.

3rd Stage - Clear the Mobs First

21F3
Placement Attack
Top Right
(1 Turn, 4 After)
Meteor
~25000 total
Right
(1 Turn)
Mob and Self Recovery
Left
(2 Turns)
Ex Laser
~4000 per hit
Bottom Left
(7 Turns)
Lock-on Laser
~7000 per hit

Progression Order
1. Defeat the mobs
2. Bounce on the left wall to defeat Wyatt Earp

Clear the mobs first to mitigate potential damage. Use one or two strike shots or bounce on the left wall with the weak spot to move on quickly. Since there are no hearts, make sure you either clear fast or leave on mob and have your Recovery monsters heal your HP to full before moving on. Position your monsters on the bottom half of the map before going to the next stage.

4th Stage - Focus on the Boss's Weak Spot

21F4

Progression Order
1. Defeat the mobs
2. Bounce on the right wall to defeat Wyatt Earp

Just like the 3rd stage, clear the mobs first. Recover your HP to full before moving on to the next stage which will be the Boss stages. Position your monsters on the top side of the map for the next stage.

Wyatt Earp's Attack Pattern

21FBoss

Placement Attack
Top Right
(1 Turn, 3 After)
Meteor
~25000 total
Bottom Right
(2 Turns)
Ex Laser
~4400 per hit
Left
(1 Turns)
Mob and Self Recovery
Bottom Left
(1 Turn, 13 After)
DEF Up

1st Boss Stage - Clear Mobs During DEF Up

21F5

Wyatt Earp's HP: 1.8 Million

Progression Order
1. Defeat the mobs during DEF Up
2. Defeat Wyatt Earp after DEF Up expires

After one turn, Wyatt Earp will increase her DEF which your attacks and bump combos will have little effect on her. Use this time to clear the mobs to mitigate damage. After the DEF Up is gone, aim on her left side to quickly defeat her. Position on the left side of the map for the next stage.

2nd Boss Stage - Priority on Mobs

21F6

Wyatt Earp's HP: 2.1 Million

Progression Order
1. Defeat the mobs during DEF Up
2. Defeat Wyatt Earp after DEF Up expires

Like the first boss stage, put priority on the mobs during her DEF Up. After it expires, bounce on the right wall to clear her fast.

3rd Boss Stage - Use Strike Shots to Attack All Enemies!

21F7

Wyatt Earp's HP: 2.6 Million

Progression Order
1. Use strike shots to deal damage to all enemies
2. Defeat Wyatt Earp

Use your strike shots on the mobs and the boss. Make sure you don't use them during Wyatt Earp's DEF Up. If you used up all your strike shots, just play this stage like the other boss stages.


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