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Tower of Champions is a special event for players to play challenging dungeons.

Skipping Floors

You can skip floors in the Tower of Champions by using stamina.

Floors you can skip to

  • 5F (20 Stamina)
  • 10F (65 Stamina)
  • 15F (135 Stamina)
  • 20F (230 Stamina)

You have to have the amount of stamina to skip. You can use an Orb to overflow stamina to skip floors.

Caution

  • You can only skip once
  • You can't skip if you passed 4F
  • You will not be able to gain the rewards from the dungeons you skipped

Floors 1-15

The first 15 floors can drop the corresponding monsters. Difficulty-wise, they are Savage and lower. You don't have to deal with the hazards as long as you have a team 6* monsters.

Floor Hazards Monsters Dropped Rewards
1F
Enter Royce
-->
None 419 421 425
2F
Immortal Madness
-->
Gravity Barriers 270 319 342 240
3F
Divine Awakening
-->
None 399 401 403
4F
Fantasia Fest
-->
Warps 475 479 481
5F
Samurai Resistance
-->
Mines 497 505 507 x5 Deluxpie
6F
Fab Five
-->
Conveyors 525 530 532
7F
Ragnarok
-->
Revivers 580 582 587
8F
Devilish Foes
-->
Wind 638 640 642
9F
Sun's Requiem
-->
Pierce Obstructors, Warps, Revivers 602 604 609
10F
Ninpo Nindo
-->
Bounce Obstructors 673 675 683 x1 Dark 6*
11F
Vedas
-->
Gravity Barriers, Damage Walls 705 707 709
12F
Dust of Olympus
-->
Warps, Ability Locks, Obstructors 738 740 745
13F
A Final Song
-->
Mines 773 778 780
14F
Transcendence
-->
Damage Walls 847 849 851
15F
Sengoku
-->
Scorpions, Poison, Revivers 801 803 811 x1 Divine Sharl

Floors 16-20

These Floors are around Extreme level. You need to bring monsters that deal with the hazards.

Floor Hazards Overall Strategy Rewards
16F
Hungry Flame
-->
Damage Walls, Gravity Barriers, Drones, Shields, Blocks - Bring at least 3 Null Damage Wall monsters
- Do not bring Deity Monsters
17F
Raging Waves
-->
'Gravity Barriers, Ability Locks, Movement - Stack Wood Null Gravity Barrier monsters
- Bring monsters with powerful Bump Combos
18F
Poisonous Wyrm
-->
Mines, Revivers, Poison, Obstructors, ATK Down, Ability Locks - Stack monsters with Homing Bump Combos
-Clear mobs every other turn
19F
Golden Serpent
-->
Warps, Revivers, Ability Locks, Poison - Bring Dark Null Warp monsters
- Do not bring Fiend monsters
20F
Plague Scales
-->
Gravity Barriers, Damage Walls, ATK Down - Bring Null Gravity Barrier monsters
- Do not bring Fiend monsters

- Focus on mob clearing

x1 King Mormite

Floors 21-25

The difficulty goes up rapidly. From now on, all Floors are No-Continue only.

Floor Hazards Overall Strategy Rewards
Damage Walls, No Hearts, Gravity Barriers, Shields, Recovery, DEF Up - Bring Water Null Damage Wall monsters
- Need at least 2 Recovery monsters
- Do not bring Demihume monsters
x1 Red Dragon Gem
Gravity Barriers, Drones, Healing Walls, ATK Down - Stack Wood Null Gravity Barrier monsters
- Do not attack the Boss on the first turn
x1 Blue Dragon Gem
Warps, Recovery, Poison, Revivers, ATK Down - Bring Deity, Wood, or Counter Slayers
- Defeat enemies before their Volatile Blasts
x1 Green Dragon Gem
Gravity Barriers, Poison, Shields, Healing Walls, Scorpions - Bring Null Gravity Barrier monsters
- Get monsters with Status Recovery or Detox Ableberries
x1 Light Dragon Gem
Gravity Barriers, Scorpions, Poison, Pierce Obstructors, ATK Down - Bring monsters with Poison Bump Combos
- SS with Knock Ups are great for Boss damage
x1 Dark Dragon Gem

Floors 26-30

Most of the Floors require monsters with 2 Null Abilities. General strategy comes from the first 2 rounds of Impossible Dungeons.

Floor Hazards Overall Strategy Rewards
Damage Walls, Warps, Shields, Drones, Revivers, DEF Up, Movement, ATK Down - Bring Water Null Damage Wall and Null Warp monsters
- Defeat the zombie loop by clearing both at once or 1 zombie with 2 mobs
x2 Orbs
Gravity Barriers, Warps, Obstructors, Revivers, Homing Absorbers, Ability Locks, Summon, Recovery, DEF Up - Bring Wood Null Gravity Barrier and Null Warp monsters
- Alternate Bounce and Pierce monsters
- One shot the enemies while dealing damage to Boss
x2 Orbs
Gravity Barriers, Mines, Movement, ATK Down, Recovery - Bring Bounce Null Gravity Barrier and Mine Sweeper monsters
- Pinch enemies to effectively clear them
x2 Orbs
Damage Walls, Mines, Ability Locks, Revivers, Skulls, Summon, DEF Up - Bring Null Damage Wall and Mine Sweeper monsters
- Defeat the zombie loop by clearing both zombies at once
- Focus on the Clone of the Boss
x2 Orbs
Gravity Barriers, Damage Walls, Blocks, Drones, Ability Locks, Obstructors, Healing Walls, Skulls, Summon, Laser Barriers, ATK Down, Movement - Bring Null Damage Wall and Null Gravity Barrier monsters
- Need both Bounce and Pierce monsters
- Bring monsters with powerful Bump Combos
x1 Babel

Floors 31-35

Difficulty increases even further. General strategy comes from the first round of Colossal Dungeons. You will have to bring monsters with the right Element.

Floor Hazards Overall Strategy Rewards
Elemental Effectiveness, Gravity Barriers, Magic Circles, Blocks, Wind, Revivers - Bring Water Null Gravity Barrier Bounce monsters
- Pinch between enemies to take them down before their Volatile Blasts
x2 Babel
Elemental Effectiveness, Mines, Gravity Barriers, Damage Walls, Drones, Blocks, ATK Down, Homing Absorbers, Healing Walls, Skulls, Sleep - Bring Wood Flight / Mine Sweeper monsters with NGB or NDW
- Focus on the Homing Absorbers
x3 Babel
Elemental Effectiveness, Damage Walls, Bounce Obstructors, Pierce Obstructors, Warps, Magic Circles, Drones, Revivers - Bring Fire Null Damage Wall Pierce monsters
- Defeat the Bounce Obstructors in one shot
x4 Babel
Damage Walls, Warps, Shields, Drones, Blocks, Laser Barriers, Skulls, Recovery, Summon - Bring Null Damage Wall and Null Warp monsters
- Focus on the Specters to debuff enemies
x5 Babel
Gravity Barriers, Damage Walls, Speed Walls, Blocks, Magic Circles, Skulls, Obstructors, Homing Absorbers, Revivers, ATK Down, Laser Barriers, Summon - Bring Null Gravity Barrier monsters
- Need both Bounce and Pierce monsters
- Use the Speed Walls to gain speed
x20 Orbs

Floors 36-40

Difficulty is the same as 31F - 35F.

Floor Hazards Overall Strategy Rewards
Elemental Effectiveness, No Hearts, Magma, Damage Walls, Revivers, Homing Absorber, Healing Walls, Laser Barriers, Movement, Warps, Blocks - Bring Water Null Damage Wall monsters
- Take down the Fairies for the Potion
- Proc the Galaxion's Counter for Healing Walls
x1 Element of Babel
Elemental Effectiveness, Damage Walls, Warps, Poison, DEF Up, DEF Down, Laser Barriers, Homing Absorbers, Counter, Healing Walls, Revivers - Bring Fire Null Damage Walls and Null Warp monsters
- Know the Counter Mode effects of mobs
x2 Element of Babel
Elemental Effectiveness, Gravity Barriers, Magic Circles, Skulls, Movement - Bring Wood Null Gravity Barrier monsters
- Do not take damage from the Skull effect (lasers) from the mobs
x3 Element of Babel
Mines, Damage Walls, Gravity Barriers, Homing Absorbers, Laser Barriers, Healing Walls, Blocks - Bring Flight / Mine Sweeper monsters
- Get the Shield by defeating the Demon to mitigate damage
- Do not bring Demihume monsters
x4 Element of Babel
Gravity Barriers, Damage Walls, Magic Circles. Laser Barriers. Revivers, Bump Combo Locks, Skulls, Counter Mode - Bring Null Gravity Barrier and Null Damage Wall monsters
- Bring monsters with high damaging Bump Combos
x40 Orbs

Sealed Jades

JadeBanner

Requirements

  • Cleared the 40F of Tower of Champions

* Players who didn't meet the above requirements can't Solo, Host in Co-Op or Join in Co-Op

Quests

Jades

Tap each Jade to get access to the quest to unlock that specific Jade. When you Co-Op, the person who Host not only gets the clear but the players who are Guests as well!

Notes

  • Position of Jades are randomized. However the Colossal ones are fixed in the four corners and in the middle
  • You can challenge the Colossal Jade even though you don't have 5 Max Lucks
  • Each Jade Quest costs 60 Stamina
  • The Boss of each Quest will not drop
  • You can not Solo or Host in Co-Op once you have cleared it

Quest List

563
Netherworld Creator
687
Orochi's Forest Prize
758
The Water-Walking Prince
857
Creator of Earth and Sea
973
The Moon's Eternal Dreamer
1739
Netherworld Creator: Zero
1830
Orochi's Forest Prize: Zero
1961
The Water-Walking Prince: Zero
2053
Creator of Earth and Sea: Zero
2147
The Moon's Eternal Dreamer: Zero
1038
Scarlet, Scorching Spite
1283
Where Heaven and Earth Collide
1151
Beyond the Boundless Blue
1367
Twins of Paucity and Plenty
1481
The Karmic Fist of Wrath
2236
A Maelstrom of Flame and Depravity
2299
A Prison of Memories and Thorns
2170
Crashing Waves and Stolen Memories
2353
The Karma of War
2388
Dark War on Memories
1615
The Long Sought-After Paradise
1932
The Eternal Endless Cycle
1741
A Prayer to the Sea of Deities
2082
Paradise Corrupted
2204
An Invitation to the Empire of Death

Monsters you have used in the Jade Quest will not be available for other Jade Quests. There will be a sort function of which monsters you have used and which ones you have not to easily make teams.

Notes

  • Monsters are Sealed only if you clear the Quest
  • You will also not be able to reuse the monster for your own Friend Monster
  • You will still not be able to use the monster if you change Forms

When Joining in Co-Op If You Cleared Already

When you cleared a specific Jade Quest and you join it in Co-Op, you have to use the same monsters you did when you cleared it. The first 2 monsters has to be 2 that you have used to cleared it (monster order can change) and the last monster has to be a monster that has not been Sealed. That last monster will not be Sealed when you clear the dungeon.

Example 1: When you were a Host in 3 Person Co-Op and you Join in 2 Person Co-Op:

  • Monster 1 = 1 out of the 2 monsters you used to clear the quest previously
  • Monster 2 = 1 out of the 2 monsters you used to clear the quest previously
  • Monster 3 = Monster won't be used but has to be a monster that is not Sealed

Example 2: When you were a Host/Guest in 4 Person Co-Op and you Join in 2 Person Co-Op:

  • Monster 1 = The monster you used to clear the quest previously
  • Monster 2 = Monster that has not been Sealed (when you cleared the Quest, the monster will not be Sealed)
  • Monster 3 = Monster won't be used but has to be a monster that is not Sealed

Rewards

Rewards1

When you get enough Jades for a row, column or diagonal, you will get rewards! Once you get all 25 Jades, you will have 12 Lines and be rewarded with a Scroll of Honor.

Rewards2

Notes

  • You can only use one Scroll of Honor per monster
  • You can use a Scroll of Honor on any monster, even 2* mobs!
  • When you give a Scroll of Honor to an Extreme monster and then fuse a ML in the same evolution chain, the resulting monster will get 2 Badges of Honor. The base monster has to be the one with the Scroll of Honor.
  • When you transcend a monster that already has a Scroll of Honor, the resulting monster will get 3 Badges of Honor
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