Material For[]
Rapunzel
Aladdin
Vendetta
Jeanne d'Arc
Hazards[]
Hazards | Applicable Ability |
---|---|
Warps | Null Warp |
Drones | Drone Breaker |
Overall Strategy[]
Bring Null Warp Monsters
The main hazard of this quest is Warps. Bring Null Warp monsters to move around the map freely.
Stack Light Monsters
There are multiple elements from enemies. Therefore, stacking Light monsters will not increase the damage from the enemies.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Bach (Transcension) - Bounce, Demonsbane + Null Warp + Light Slayer - Bump Combos for mob clearing |
Hatcher |
Kiskill Lyra (Transcension) - Bounce, Healing Prayer + Super Null Warp - Bump Combos for damage |
Hatcher |
Oberon (Ascension) - Bounce, Null Warp - Bump Combos for damage |
A Rank | Reason |
Hatcher |
Aladdin (Transcension) - Bounce, Dark Resistance + Null Warp - Dark Resistance for mitigating damage |
Hatcher |
Royce (Transcension) - Bounce, Null Warp - Bullet SS for mob clearing |
Hatcher |
Walpurgis (Ascension) - Bounce, Super Null Warp - Chain Lightning for mob clearing |
Hatcher |
Sanzang Fashi (Evolution) - Pierce, Dark Resistance + Dark Slayer + Null Warp - Slayer for the Boss |
Hatcher |
Mori Ranmaru (Evolution) - Bounce, Null Warp + Weak Point Slayer - Lightning SS for Boss damage |
Hatcher |
Guinevere (Ascension) - Bounce, Null Warp - Bump Combos for damage |
B Rank | Reason |
Hatcher |
Hiei (Ascension) - Pierce, Null Warp + Laser Stop - Dimensional Blades for damage |
Drop |
Tignnos (Evolution) - Bounce, Dark Resistance + Null Warp - Wall Bouncing SS for Boss damage |
Hatcher |
Fuyo (Evolution) - Bounce, Dark Resistance + Null Warp - Dark Resistance for mitigating damage |
Hatcher |
Oshino Shinobu (Ascension) - Pierce, Null Warp + Energy Drain - Command SS for mob clearing |
Hatcher |
Gabriel (Evolution) - Bounce, Light Slayer + Dark Slayer - Chain Lightning for mob clearing |
Hatcher |
Siegfried (Transcension) - Bounce, Null Warp + Dragon Slayer - Twin One-way Laser for damage |
Hatcher |
Kali (Transcension) - Bounce, Null Warp - SS for Boss damage |
C Rank | Reason |
Hatcher |
Diamond (Ascension) - Bounce, Null Warp - Cross Laser for damage |
Hatcher |
Titania (Evolution) - Bounce, Counter Slayer + Dark Resistance + Null Warp - Breath for damage |
Hatcher |
Titania (Ascension) - Bounce, Null Warp - Immune SS for mitigating damage |
Hatcher |
Pegasus Seiya (Ascension) - Pierce, Null Warp - SS can deal over 2 million damage |
Hatcher |
Kurama (Evolution) - Bounce, Null Warp + Demon Slayer - Bump Combo for damage |
Hatcher |
Robin Hood (Ascension) - Pierce, Null Warp - Bump Combos for mob clearing |
Viable Max Luck Monsters[]
Drop |
Daikokuten (Evolution) - Bounce, Null Warp - Chain Lightning for mob clearing |
Drop |
Sphinx (Evolution) - Bounce, Dark Resistance + Null Warp - Dark Resistance for mitigating damage |
B Rank | Reason |
---|---|
Drop |
Sphinx (Ascension) - Bounce, Recovery S + Null Warp - Keeps HP topped off |
Drop |
Yomi (Ascension) - Bounce, Null Warp - Bump Combos for mob clearing |
Drop |
Marishiten (Evolution) - Bounce, Null Warp + Recovery S - Cross Laser for damage |
Drop |
Marida of the Lamp (Evolution) - Pierce, Mancer Slayer M - Slayer for the Boss |
C Rank | Reason |
Tower |
Babel (Ascension) - Bounce, Null Warp - Scramble Laser for mob clearing |
Drop |
Gemini Saga (Base) - Pierce, Null Warp - SS can deal over 1 million damage |
Drop |
Orochimaru (Evolution) - Pierce, Null Warp + Mech Slayer - SS can break Drones |
Drop |
First Empress (Evolution) - Bounce, Demon Slayer M + Null Warp - Command SS for mob clearing |