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2403 Penglai

Hazards

Hazards Applicable Ability
Needle Panels
(7500 per hit)
Mines Mine Sweeper
Flight
Movement
Speed Up Mobs
Recovery -
Revivers -
Ability Locks -


Video Walkthrough

-JP- 水駆ける天叢雲の皇子・零 - ヤマトタケル零 (Yamato Takeru Zero)12:13

-JP- 水駆ける天叢雲の皇子・零 - ヤマトタケル零 (Yamato Takeru Zero)


Overall Strategy

Bring Flight and Mine Sweeper Monsters
The main nullable hazard is Mines. There are a lot of Mines at the same time so you want a full Flight / Mine Sweeper team.

Bring Monsters with Low SPD
Yamato Takeru: Zero has a SPD Bomb attack. The damage of the bomb scales with the SPD of the monster that gets attack. Here are a few examples:

  • Tini (Transcension) - 525.28 SPD (28000 damage)
  • Kushinada - 443.67 SPD (25000 damage)
  • Shambhala - 240.78 SPD (10000 damage)

The Bomb is also a Water Element attack so bringing more Wood monsters will be recommended.

Be Careful of Needle Panels
The main damage from the dungeon is the Needle Panels. Moving over it will deal 7500 damage so you want to stay away from it as much as possible.

Viable Monsters

S Rank Reason
1937
Hatcher
Robin Hood (Evolution)
SPD: 327.72
- Bounce, Mine Sweeper
- Bump Combo for mob clearing
- Wall Bouncing SS can one-shot a Boss Bar
2309
Hatcher
Kurama (Ascension)
SPD: 316.23
- Pierce, Mine Sweeper M
- SS for mob clearing and damage
2059
Hatcher
Ama no Murakumo (Ascension)
SPD: 193.60
- Bounce, Mine Sweeper + Paladin Slayer L
- Bump Combo that procs Slayer deals a lot of Boss damage
A Rank Reason
1932
Drop
Shambhala
SPD: 240.78
- Pierce, Flight
- Meteor SS for mob clearing and damage
1809
Hatcher
Mammon (Ascension)
SPD: 209.07
- Bounce, Flight
- SS can easily get damage onto the Boss
2242
Hatcher
Nightingale (Evolution)
SPD: 338.40
- Bounce, Mine Sweeper + Recovery M + Status Recovery
- Follow Up PIercer for damage
2038
Hatcher
Yang Quanqi (Ascension)
SPD: 281.42
- Bounce, Mine Sweeper + Water Resistance + Samurai Slayer
- Slayer for Okita Soji and Taira no Kiyomori
- Short CD SS can be used to nullify Needle Panel damage
2145
Hatcher
Zeus (Transcension)
SPD: 368.43
- Pierce, Flight + Full Resistance
- Mitigates damage from enemies
- Meteor SS for mob clearing and damage
B Rank Reason
700
Hatcher
Parvati (Ascension)
SPD: 342.38
- Pierce, Mine Sweeper L
- Deals a lot of damage with swept mines
1735
Hatcher
D'Artagnyan (Ascension)
SPD: 328.15
- Pierce, Mine Sweeper
- Healing Wall SS can be used if you are low on HP
1929
Hatcher
Raff (Transcension)
SPD: 332.85
- Bounce, Mine Sweeper M + Recovery
- Keeps HP topped off
- Command SS for mob clearing
1779
Hatcher
Artica (Ascension)
SPD: 262.57
- Bounce, Mine Sweeper M
- Bump Combo for mob clearing
- SS for mob clearing and damage
2117
Hatcher
Mothra x Rei (Ascension)
SPD: 325.58
- Pierce, Synchro + Mine Sweeper + Recovery
- Keeps HP topped off
- Meteor SS for mob clearing
2398
Hatcher
Pandora (Evolution)
SPD: 315.53
- Bounce, Mine Sweeper M + Drain
- Energy Burst for damag
1737
Hatcher
Mundus (Transcension)
SPD: 352.57
- Pierce, Flight
- Bump Combos for mob clearing

- SS can delay enemy attacks

C Rank Reason
2255
Hatcher
Shakespeare (Evolution)
SPD: 291.82
- Bounce, Mine Sweeper M + Demon Slayer M
- Slayer for the Demons
1744
Hatcher
Gabby (Ascension)
SPD: 447.4
- Pierce, Mine Sweeper + Water Resistance
- Mitigates damage from enemies

- Meteor SS for mob clearing and damage

1828
Hatcher
Royce (Transcension)
SPD: 339.48
- Bounce, Flight
- Bump Combos for damage, especially the Wood Rebound Spreadshot
1970
Hatcher
Seiya (Ascension)
SPD: 315.27
- Pierce, Mine Sweeper
- SS can deal over 2 Million damage
1401
Hatcher
Ali Baba (Evolution)
SPD: 296.07
- Bounce, Mine Sweeper M + Demon Slayer M
- Slayer for the Demons

- SS can be used to delay enemy attacks

2026
Hatcher
Loki (Transcension)
SPD: 315.82
- Bounce, Mine Sweeper
- Lock-on Laser XL for damage


Viable Max Luck Monsters

A Rank Reason
687
Drop
Kushinada
SPD: 443.67 (328.07 without Morlings)
- Bounce, Mine Sweeper
- Motivation SS for mob clearing and damage
2379
Drop
Bell Joya 108 (Evolution)
SPD: 192.18
- Bounce, Flight + Water Resistance
- Lock-on Laser XL for damage
2380
Drop
Bell Joya 108 (Ascension)
SPD: 294.95
- Pierce, Mine Sweeper + Demon Slayer
- Energy Circle M for damage
B Rank Reason
1283
Drop
Marici
SPD: 371.0 (274.1 without Morlings)
- Bounce, Mine Sweeper + Recovery S
- Cross Laser XL for damage
2277
Drop
Halloweena
SPD: 199.25
- Bounce, Mine Sweeper + Samurai Slayer + Dash
- Slayer for Okita Soji and Taira no Kiyomori
1661
Drop
Babel (Evolution)
SPD: 223.1
- Bounce, Demon Slayer M + Mine Sweeper M
- Lock-on Laser XL that procs Slayer can easily clear the Demons
C Rank Reason
1550
Drop
Mine Fujiko
SPD: 311.8
- Pierce, Mine Sweeper
- Meteor SS for mob clearing
2443
Drop
Waraberion V (Ascension)
SPD: 230.65
- Pierce, Flight
- Blast Bump as support for your allies
- Be careful of Okita Soji's Mech Slayer
NA1698-
Drop
Egg Knight Sage
SPD: 277.73
- Bounce, Mine Sweeper
- Meteor SS for mob clearing
1904
Drop
Pine (Ascension)
SPD: 342.8
- Bounce, Mine Sweeper
- Blast Bump as support for your allies


1st Stage - Defeat the Demons Within 6 Turns

YamatoZero1

Progression Order
1. Defeat the Demons
2. Defeat the remaining mobs

The Demons are just like the ones in Yamato Takeru. They have a powerful Volatile Blast that will one-shot you. You have 6 Turns to do it so you have to quickly defeat them. You can pinch between them and the Walls to quickly defeat them. Aim for the Demon that does not have a Needle Panel up on those pinch spots.

2nd Stage - Clear Before Ability Lock

YamatoZero2
Placement Attack
Top
(2 Turns)
Mines
Top Right
(4 Turns)
Ability Lock
~10000 total
Bottom Left
(2 Turns)
Homing Shot
~5000 total
Bottom
(5 Turns)
Explosion
~10000 per monster


Okita Soji's HP: 1.1 Million

Progression Order
1. Defeat Okita Soji
2. Defeat the Demons
3. Defeat the remaining mobs

Okita Soji has an Ability Lock attack that has a high chance of making your monster's abilities useless. Make sure you defeat him before that attack or else you will have to take damage from the Mines. Be careful that Okita Soji is not technically a Mini Boss. If he is defeated, you do not automatically move on to the next stage.

3rd Stage - Stay Away From Taira no Kiyomori

YamatoZero3
Placement Attack
Top Left
(7 Turns)
Lightning
~10000 total

+ chance of paralyze

Bottom Left
(3 Turns, 4 After)
Recover HP
Top Right
(5 Turns)
Short Spread
~20000 per hit
Bottom Right
(2 Turns)
Spread Shot
~2500 per row


Taira no Kiyomori's HP: 1.1 Million

Progression Order
1. Defeat the Demons
2. Defeat Taira no Kiyomori
3. Defeat the remaining mobs

Taira no Kiyomori has a powerful Short Spread attack so you don't want to be close to her. Take down the Demons first to make room for your monsters. Just like with Okita Soji, Taira no Kiyomori is not a real Mini Boss.

4th Stage - Aim for the Bottom Right

YamatoZero4
Placement Attack
Top Left
(5 Turns)
Revive mobs
Bottom Left
(5 Turns)
Horizon Laser
~7500 per hit
Top Right
(2 Turns)
Speed Bomb
Scales with SPD (4500 - 10000)
Bottom Right
(3 Turns)
Upward Trident Laser
~6000 per hit


Yamato Takeru: Zero's HP: 2.0 Million

Progression Order
1. Defeat the Demons
2. Defeat Yamato Takeru: Zero

Defeat the Demons before their Volatile Blasts. Afterwards, aim for the bottom right corner to deal damage to Yamato. Be careful of his Horizon Laser since there is a chance you will be in range of it.

5th Stage - Avoid the Needle Panels

YamatoZero5

Yamato Takeru: Zero's HP: 2.1 Million

Progression Order
1. Defeat the Demons
2. Defeat Yamato Takeru: Zero

Just like the previous floor, take down the Demons first and then Yamato Takeru: Zero. Make sure you don't step on the Needle Panels while dealing damage to enemies.

Yamato Takeru: Zero's Attack Pattern

YamatoZeroBoss
Placement Attack
Top
(3 Turns, 5 After)
Revive 2 mobs
Bottom Right
(5 Turns)
Infected Mist
~16000 per monster
Bottom
(3 Turns)
Horizon Laser
~15000 per hit
Left
(2 Turns)
Speed Bomb
Scales with SPD (10000 - 25000)


1st Boss Stage - Aim for the Top

YamatoZero6

Yamato Takeru: Zero's HP: 3.0 Million

Progression Order
1. Defeat Okita Soji
2. Defeat the Demons
3. Defeat Yamato Takeru: Zero

Focus on Okita Soji first to avoid the Ability Lock attack. When dealing with Yamato Takeru: Zero, aim for the top of him for damage. Make sure you don't go beside him or else you will take heavy damage from his Horizon Laser attack.


2nd Boss Stage - Can Use 1 Strike Shot

YamatoZero7

Yamato Takeru: Zero's HP: 4.0 Million

Progression Order
1. Defeat the Demons
2. Defeat Taira no Kiyomori
3. Defeat Yamato Takeru: Zero

Take down the Demons first. You can use one Strike Shot first because you don't want to make it a long battle. If you do, go for the bottom right corner. There is a Needle Panel in that corner that doesn't go away so go as horizontal/vertical as you can.

3rd Boss Stage - Use SS to Wipe Out Mobs

YamatoZero8

Yamato Takeru: Zero's HP: 4.0 Million

Progression Order
1. Use a SS to mob clear and deal damage to Yamato Takeru: Zero
2. Use remaining SS to defeat Yamato Takeru: Zero

Okita Soji does the Ability Lock and Taira will recover HP. You want to use a SS to wipe them out asap. Yamato Takeru: Zero will revive them every 3 Turns. You would want to finish the Boss before that happens or 1 or 2 Turns after the revive. Use your remaining SS to quickly defeat him.

Impossibles

1st Round
562
Izanami
[Guide]
757
Yamato Takeru
[Guide]
686
Kushinada
[Guide]
856
Izanagi
[Guide]
972
Tsukuyomi
[Guide]
2nd Round
1037
Ashura
[Guide]
1150
Bishamonten
[Guide]
1282
Marici
[Guide]
1366
Daikoku
[Guide]
1480
Acala
[Guide]
Zero
1738
Izanami: Zero
[Guide]
1960
Yamato: Zero
[Guide]
1829
Kushinada: Zero
[Guide]
2052
Izanagi: Zero
[Guide]
2146
Tsukuyomi: Zero
[Guide]
War Gods
2235
Nirvana
[Guide]
2169
Doom
[Guide]
2298
Memento Mori
[Guide]
2352
Karma
[Guide]
2387
Akasha
[Guide]
3rd Round
2470
Cain
[Guide]
2602
Lu Bu
[Guide]
2686
Brutus
[Guide]


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