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Material For

1741 Nirai Kanai

Hazards

Hazards Applicable Ability
Gravity Barrier Null Gravity Barrier
Damage Wall Null Damage Wall
Shield Shield Breaker
Laser Barrier -
Movement -

Video Walkthrough

-JP- 水駆ける天叢雲の皇子 - ヤマトタケル (Yamato Takeru)11:49

-JP- 水駆ける天叢雲の皇子 - ヤマトタケル (Yamato Takeru)


Overall Strategy

Water Enemies, Gravity Barriers, Damage Walls
Bring an all wood team to reduce damage intake. NGB is a must, NDW is recommended but optional.

Pinching
The best way to clear mobs is by pinching between them. Aim at 45 degree angles to wedge between mobs and oneshot them. Bring strong bump combos for the boss stages where pinching isn't required.

Viable Monsters

S Rank Reason
1937
Hatcher
Robin Hood (Evolution)
- Bounce, Null Gravity Barrier
- Bump Combo can clear blue demons
- Wall Bouncing SS can one-shot a Boss Bar
2427
Hatcher
Genghis Khan (Transcension)
- Bounce, Paladin Slayer / Null Gravity Barrier + Null Damage Wall
- Bump combo procs slayer
- Command SS can defeat small monsters or deal damage to Yamato
1630
Hatcher
Hunter King (Transcension)
- Bounce, Null Gravity Barrier
- Bump combo deals massive damage if positioned correctly
A Rank Reason
1489
Hatcher
Lucifer α (Evolution)
- Bounce, Paladin Slayer M
- 8-turn null-everything SS can be used multiple times
1134
Hatcher
Ibaraki Doji (Ascension)
- Bounce, Null Damage Wall
- With two or more Doji you can eliminate the small monsters with just bump combos
1384
Hatcher
Apollo X (Ascension)
- Bounce, Null Gravity Barrier
- Lock-on One Way Laser for damage and mob clear
- Bash SS can fix failed pinches
491
Hatcher
Oryo (Ascension)
- Bounce, Null Damage Wall + Null Gravity Barrier
- Handles both major gimmicks
- SS can be used twice during boss stages
2398
Hatcher
Pandora (Evolution)
- Bounce, Super Null Gravity Barrier + Drain
- Drain works well when pinching
- SS can deal large damage from anywhere
B Rank Reason
1809
Hatcher
Mammon (Evolution/Ascension)
- Null Gravity Barrier
- SS makes pinching small monsters near walls simple
- SS also works well in second and third boss bars
- Be mindful of Damage Walls during Strike Shot
1422
Hatcher
Guile (Ascension)
- Bounce, Null Gravity Barrier
- Bump Combo for mob clearing
- SS during boss bars
2243
Hatcher
Nightingale (Ascension)
- Pierce, Null Gravity Barrier, Water Slayer
- Slayer is active with bump combo
- Pierce type so she cannot pinch
2109
Hatcher
Ra (Transcension)
- Bounce, Null Gravity Barrier + Water Slayer
- Slayer works on entire dungeon
- Blast bump and Homing for mob clear
1865
Hatcher
Yagyu Jubei (Ascension)
- Bounce, Paladin Slayer M + Null Gravity Barrier
- Energy circle does strong damage
- Meteor SS for mob clearing
C Rank Reason
1830
Drop
Kushinada Zero
- Bounce, Null Gravity Barrier + Paladin Slayer
- SS can deal great damage in wall pinch against Yamato
1684
Hatcher
Dead Rabbits (Evolution)
- Bounce, Null Gravity Barrier
- SS does 2+ million damage
- Bump combo Shotgun for damage
687
Drop
Kushinada
- Bounce, Null Damage Wall
- Combine SS with (off-gauge) Null Gravity Barrier monsters for high damage
349
Hatcher
Mustang (Evolution)
- Bounce, Null Gravity Barrier
- Command SS for mob clear or boss damage
- High speed so be mindful of damage walls when pinching
2411
Hatcher
Hansel & Gretel (Evolution)
- Bounce, Null Gravity Barrier, Strike Shot Reducer
- Chain Meteor SS deals high damage and mob clears in boss stages
D Rank Reason
2270
Hatcher
Tini (Transcension)
- Pierce, Null Damage Wall
- Bump combo for mob clear
- Works well with Ibaraki Doji
- SS deals 1+ million damage with just the laser
2059
Hatcher
Ama no Murakumo (Ascension)
- Bounce, Paladin Slayer L
- Bump Combo deals large damage to boss
- Use bash strikeshot to position
1743
Hatcher
Gabby (Evolution)
- Bounce, Null Damage Wall
- Chain Lightning bump combo for mob clear
- Null-everything, turn-to-pierce SS deals heavy damage if she can go back and forth across a weak-point
1509
Hatcher
Arthur (Ascension)
- Bounce, Null Gravity Barrier, Null Damage Wall
- Bump combo for mob clear

- Great gimmick compatibility

Viable Max Luck Monsters

A Rank Reason
2396
Drop
Cute Rooster Clucky
- Bounce, Null Gravity Barrier
- Self-Clone SS for big damage and mob clear
1728
Drop
Snowman (Ascension)
- Bounce, Null Gravity Barrier
- 8-turn bash SS can be used many times
- Combine bash SS with Kushinada's grand command SS for heavy damage on match shots
B Rank Reason
1207
Drop
Basilisk (Ascension)
- Bounce, Null Gravity Barrier
- High attack power and bash SS
2099
Drop
Gomora
- Bounce, Null Gravity Barrier
- High attack power and bash SS
1376
Drop
PC-G3 (Evolution)
- Bounce, Null Gravity Barrier
- Laser SS is powerful and can be used to keep position
C Rank Reason
2028
Drop
Skull Dragon
- Bounce, Null Gravity Barrier + Mech Slayer
- Mech slayer for mech birds
- Change-to-pierce SS for grabbing hearts, activating bump combos and adjusting positioning
807
Drop
Tengu (Ascension)
- Bounce, Null Gravity Barrier
- Bump combo can whittle down blue demons' health
- SS damage is determined by proximity to enemy, so use it when boss spawns in the same location as Tengu and pushes him to the side
2046
Drop
Wen Zhong (Ascension)
- Bounce, Null Gravity Barrier
- Blast Bump as support for your allies

1st Stage - Defeat the Demons Within 6 Turns

Yamato-Stage1

Progression Order
1. Defeat all blue devils by pinching between monsters

The blue devils will attack with a volatile blast in 6 turns. This blast can deal up to 80,000 damage to all, so make sure to defeat them within 6 turns. Aim to bounce your monsters between the blue devil and the reflect laser monster to easily kill them. Try to aim your monsters at a 45 degree angle. There will be damage walls on the top and bottom side of the map.

2nd Stage - Bounce Between Monsters

Yamato-Stage2

Progression Order
1. Defeat all blue devils by pinching between monsters

In this quest, the position of the blue devils makes it easy to wedge between them. The cool-down for the volatile blast is 8 turns; like last stage, aim at a 45 degree angle to bounce between them.

3rd Stage - Somewhat Easy Stage Compared to Other Stages

Yamato-Stage3

Progression Order
1. Defeat all blue devils
2. Stall for Strike Shots (if needed)
3. Defeat the remaining mobs

All the monsters are close to each other in this stage. Having your monsters in the middle of the map makes it easier to wedge between them. If on the outside, bounce against the wall once, and try to wedge between the monsters.  If that's too difficult, focus on hitting the blue devil. Try to defeat the blue devil and reflect laser monsters in pairs so you don't have a hard time killing them later.

4th Stage - It is Okay to Use Strike Shot in this Stage

Yamato-Stage4
Placement Attack
Top
(7 Turns)
Homing Shot

~25,000 Damage (All)

Right
(2 Turns)
Spread Shot
~6000 Damage
Down
(3 Turns)
Movement
~1000 Damage (Per hit)
Left
(9 Turns)
White Explosion

~20000 Damage (Per hit)


Miniboss HP: 3.2 Million

Progression Order
1. Defeat all blue devils
2. Defeat miniboss
3. Position your monsters on the bottom left side before moving on to the next stage

In this stage, the mini boss will move in the direction of the arrows; try to avoid positioning your monsters in its path. Use one of your strike shot at the beginning and try to get rid of as many blue devils as possible. Your strike shots will be ready again by the time you reach the boss stages. Try to position some of your monsters on the bottom left side to prepare for the next stage.

5th Stage - Make Sure to Defeat the Monsters in the Right Order

Yamato-Stage5
Placement Attack
Top Right
(1 Turn, 7 After)
Meteor

~17,000 Damage (All)

Bottom Right
(2 Turns)
One Way Laser
~6500 Damage (Per hit)
Top left
(3 Turns)
Ex Laser
~7500 Damage (Per hit)
Bottom Left
(7 Turns)
Blast

~20,000 Damage (Per hit)


Yamato Takeru HP: 2.1 Million

Progression Order
1. Defeat the laser monsters and damage wall producing shield on top
2. Destroy the shields around Yamato
3. Bounce between the wall and Yamato

You want to get your monsters between the bottom left side of the wall and Yamato, but there are shields blocking the entrance. Get rid of the reflect laser monsters and the top shield first; then focus on getting rid of the shields protecting Yamato and defeat Yamato. If you are in danger, it is okay to use your strike shots in this stage..

Yamato Takeru's Attack Pattern

Yamato-BossDetails
Placement Attack
Top Right
(11 Turns)
Large Laser

~90,000 Damage (Per hit)

Bottom Right
(1 Turn, 8 Turns After)
Meteor
~20,000 Damage (All)
Top Left
(2 Turns)
Laser
~10,000 Damage (Per hit)
Bottom Left
(3 Turns)
Cross Laser
~10,000 Damage (Per hit)


1st Boss Stage - Make Sure to Get Rid of the Blue Devils

Yamato-BossStage1

Yamato Takeru's HP: 2.4 Million

Progression Order
1. Defeat blue devils by pinching
2. Use bump combos to defeat Yamato

Like the other stages, make sure to get rid of the blue devils first. If you can position your one-way laser monsters below Yamato, you can easily clear this stage. If you don't have monsters with a one-way laser, make sure to utilize other bump combos as much as possible to deal damage to Yamato.

2nd Boss Stage - Ignore Big Blue Devil

Yamato-BossStage2

Yamato Takeru's HP: ~4.0 Million

Progression Order
1. Defeat the top left blue devil
2. Ignore the big blue devil (but watch out for its attacks)
3. Bounce between the right side of the wall and Yamato

Defeat the blue devil on the top left side first. The big blue devil has an HP of about 720,000,000, so it's almost impossible to defeat. To defeat Yamato, position your monsters on the top right side so you can bounce between him and the wall to deal massive damage. If you have the ascended form of Hunter King, you can easily pass this stage with his strike shot. In the next stage, Yamato will appear at the bottom middle, try to position at least one of your monsters there to make the next stage easier.

3rd Boss Stage - Use SS to Wipe Out Mobs

Yamato-BossStage3

Yamato Takeru's HP: 3.5 Million

Progression Order
1. Defeat the blue devils
2. Position your monster under Yamato and defeat it

Try to position your monsters underneath Yamato to defeat him with your strike shots. If you are having difficulty getting beneath him, make sure to get rid of the small monsters first.

Impossibles

1st Round
562
Izanami
[Guide]
757
Yamato Takeru
[Guide]
686
Kushinada
[Guide]
856
Izanagi
[Guide]
972
Tsukuyomi
[Guide]
2nd Round
1037
Ashura
[Guide]
1150
Bishamonten
[Guide]
1282
Marici
[Guide]
1366
Daikoku
[Guide]
1480
Acala
[Guide]
Zero
1738
Izanami: Zero
[Guide]
1960
Yamato: Zero
[Guide]
1829
Kushinada: Zero
[Guide]
2052
Izanagi: Zero
[Guide]
2146
Tsukuyomi: Zero
[Guide]
War Gods
2235
Nirvana
[Guide]
2169
Doom
[Guide]
2298
Memento Mori
[Guide]
2352
Karma
[Guide]
2387
Akasha
[Guide]
3rd Round
2470
Cain
[Guide]
2602
Lu Bu
[Guide]
2686
Brutus
[Guide]


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