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Materials

From Base

1811 Evolution

Divinesharl 1 Divine Sharl
Lightsharl 5 Light Sharls
Lightstoan 10 Light Stoans
Maxstoan 30 Maxstoans

1812 Ascension

1821 Signal Man (3)
1815 Umbrellops (3)

From Evolution

1812 Ascension

1821 Signal Man (2)
1815 Umbrellops (2)

From Ascension

1811 Evolution

Lightsharl 15 Light Sharls
Lightstoan 30 Light Stoans
Maxstoan 90 Maxstoans

Succubus

1810
1810
JP Name - JP # 1810
Class Fiend Element LightIcon Gender - Rarity -
Ball1810
Sling Bounce Max Luck 90 Type Blast Rating -
Ability Null Damage Wall Gauge -
HP 12242 (+2460) = 14702 Obtain -
ATK 14730 (+1450) = 16180
SPD 248.30 (+24.65) = 272.95 Luck Skill - Badge 1
Strike Shot Lollipop Charm - 8 Turns
Bashes the first contacted enemy and sends it flying.
Bump Combo Homing Shot 12 (4305)
Randomly targets foes with 12 elemental shots.

Recommended Form - Ascension

  • Flight gives more versatility than Demihume Slayer
  • Short Spread give more damage for Ascension, even though Evolution is a Blast type

Candy Succubus (Evolution)

1811
1811
JP Name - JP # 1811
Class Fiend Element LightIcon Gender - Rarity -
Ball1811
Sling Bounce Max Luck 99 Type Blast Rating -
Ability Null Damage Wall / Demihume Slayer M Gauge -
HP 18580 (+3900) = 22480 Obtain -
ATK 22572 (+3300) = 25872
SPD 262.30 (+39.95) = 302.25 Luck Skill Shield Badge 1
Strike Shot Arrow of Temptation - 8 Turns

Bashes the first contacted enemy and sends it flying.

Bump Combo Homing Destruction 8 (15375)
Randomly targets foes with 8 powerful elemental shots.

Strengths

  • High fixed damage from SS (500,000); Can one-shot the Wakurin in Time Trials

Weakness

  • Hard to use Slayer due to little Demihume Bosses that has Damage Walls

Ableberries

  • Class Kinstrength - Deals more damage with Slayer
  • Survivor - Mitigate damage from enemies

Viable Quests

Izanami Ball Impossibles/Colossals:
FireIcon Fire: Wyatt Earp
WaterIcon Water:
WoodIcon Wood: HIKAKIN
LightIcon Light: Zashiki Warashi
DarkIcon Dark: Dong Zhuo | Spookat
Scroll Tower: 21F
S++ Temple: Water (Time) | Water (Carnage) | Wood (Carnage) | Dark (Time)

Wyrmguard Succubus (Ascension)

1812
1812
JP Name - JP # 1812
Class Fiend Element LightIcon Gender - Rarity -
Ball1812
Sling Bounce Max Luck 99 Type Blast Rating -
Ability Flight / Null Gravity Barrier Gauge -
HP 17258 (+4200) = 21458 Obtain -
ATK 22693 (+3325) = 26018
SPD 287.50 (+43.35) = 330.85 Luck Skill Shield Badge 1
Strike Shot Hungry Claw - 8 Turns
Bashes the first contacted enemy and sends it flying.
Bump Combo Homing Destruction 8 (15375)
Randomly targets foes with 8 powerful elemental shots.
Sub Bump
Short Spread 9 (3374)
Fires nine 16-way sprays of elemental bullets.

Strengths

  • High fixed damage from SS (500,000); Can one-shot the Wakurin in Time Trials
  • SS positions you for her Bump Combos

Weakness

  • SS does low damage on normal enemies

Ableberries

  • Survivor - Mitigate damage from enemies
  • Sidekick - Increases her Blast type Bump Combo damage
  • Strike Haste - Shorten SS for Time Trials in case the Wakurin appears on the first Boss stage

Viable Quests

Izanami Ball Impossibles/Colossals: Tsukuyomi | Acala
FireIcon Fire: Zeami
WaterIcon Water:
WoodIcon Wood: Gigamantis
LightIcon Light: Princess Nokko
DarkIcon Dark: Deathscoil | Gilles de Rais | Krishna | Bastet | Princess Princess Takiyasha | Nokko | Bahamut
Scroll Tower: 25F | 28F | 32F
S++ Temple: Fire (Time) | Fire (Carnage) | Water (Time) | Water (Carnage) | Wood (Carnage) | Light (Time) | Dark (Carnage)

Underworld Lineage
Hatcher Azazel

| Gremlynn | Mammon | Succubus | Moloch

Drop Umbrellops

| Fickle Kid | Namahage | Signal Man | Kamaitachi

Dungeons Boo! A Ghostly Tale

| Motivation Down the Drain | Ogre in the Hills | The Traffic Hero We Need | Harness the Runaway Wind


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