JP Name | - | JP # | 1821 | |||||
---|---|---|---|---|---|---|---|---|
Class | Paladin | Element | Gender | - | Rarity | - | ||
Sling | Bounce | Max Luck | 90 | Type | Power | Rating | - | |
Ability | Null Damage Wall | Gauge | - | |||||
HP | 16233 (+0) = 16233 | Obtain | - | |||||
ATK | 23769 (+0) = 23769 | |||||||
SPD | 151.33 (+0) = 151.33 | Luck Skill | - | Badge | ||||
Strike Shot | Push Me - 12 Turns Increases Speed. | |||||||
Bump Combo | Vertical Laser L (6629) Attacks upward and downward with 2 large elemental lasers. | |||||||
To Evo
|
1 Divine Sharl 5 Light Sharls 10 Light Stoans 30 Maxstoans | |||||||
To Asc
|
Kamaitachi (3) Fickle Kid (3) | |||||||
Material For
|
Azazel Succubus Kamaitachi |
Recommended Form - Evolution
- Shorter SS to position for Bump Combo
Traffic Cop Signal Man (Evolution)
JP Name | - | JP # | 1822 | |||||
---|---|---|---|---|---|---|---|---|
Class | Paladin | Element | Gender | - | Rarity | - | ||
Sling | Bounce | Max Luck | 99 | Type | Power | Rating | - | |
Ability | Null Damage Wall | Gauge | - | |||||
HP | 21405 (+3900) = 25305 | Obtain | - | |||||
ATK | 26211 (+9025) = 35236 | |||||||
SPD | 152.37 (+53.55) = 205.92 | Luck Skill | Badge | |||||
Strike Shot | Safety First - 12 Turns Bashes the first contacted enemy and attacks with a laser. | |||||||
Bump Combo | One-way Laser XL (17325) Attacks upward with a massive elemental laser. | |||||||
To Asc
|
Kamaitachi (2) Fickle Kid (2) |
Strengths
- Powerful Bump Combo
- 12 Turn SS that can be used for positioning
Weakness
- Does not do damage outside of Bump Combo
Ableberries
- Sidekick - Increase Bump Combo damage
Viable Quests
Impossibles/Colossals:
Fire:
Water:
Wood:
Light:
Dark: Dong Zhuo | Da Vinci
Tower:
File:S++.png Temple: Water(Time) | Water (Carnage) | Wood (Time) | Wood (Carnage) | Light (Carnage) | Dark (Time)
Crosswalk Guardian Signal Man (Ascension)
Strengths
- Powerful Bump Combo
- Can negate Wind that could've put him out of position
Weakness
- Long Strike Shot cooldown
Ableberries
- Sidekick - Increase Bump Combo damage
Viable Quests
Impossibles/Colossals:
Fire:
Water:
Wood:
Light:
Dark: Vanilla | Bull Demon King
Tower:
File:S++.png Temple: Water(Time) | Water (Carnage) | Wood (Time) | Wood (Carnage)