Material For
Hazards
Hazards | Applicable Ability |
---|---|
Damage Walls | Null Damage Wall |
Gravity Barriers | Null Gravity Barrier |
Blocks | Null Block |
Shields | Shield Breaker |
Movement | - |
Conveyor | - |
Video Walkthrough
Overall Strategy
Bring Water Null Damage Wall monsters
The main hazard for the dungeon is Damage Walls. You need a full Null Damage Wall team. Also all the enemies are Fire. Having Water monsters will mitigate damage.
Use SS After Speed Down
Ashura will start off with an attack who will decrease the SPD of your whole team. It will greatly reduce the potential of a lot of SS. Use them after your SPD Down has been cured.
Get Away From Attacks
Ashura does Volatile Blasts and Shotguns that will deal high damage to your team. They are all avoidable so use turns during the SPD Down to position away. You can also position during the previous stage to get an advantage.
Viable Monsters
S Rank | Reason |
---|---|
Hatcher |
Susano'o (Transcension) - Bounce, Null Damage Wall - Bump Combo for damage |
Hatcher |
Raff (Transcension) - Bounce, Null Damage Wall + Recovery - Keeps HP topped off - Cross Laser XL and Command SS for mob clearing |
Hatcher |
D'Artagnyan (Ascension) - Pierce, Null Damage Wall - Follow Up Piercer for damage - Can heal from her Healing Wall SS |
A Rank | Reason |
Hatcher |
Agnamut (Transcension) - Pierce, Mech Slayer M + Demon Slayer M + Null Damage Wall - High damage with just normal attacks - Meteor SS for high Boss damage and procs Slayer |
Drop |
Penglai - Bounce, Null Damage Wall + Null Block - Motivation SS for mob clearing and damage |
Hatcher |
Athena (Transcension) - Bounce, Fire Resistance + Null Damage Wall + Null Block - Mitigate damage from enemies - SS can deal high Boss damage |
Hatcher |
Lancelot (Transcension) - Bounce, Null Damage Wall - SS can ignore Blocks to position away from enemy attacks |
Hatcher |
Verdandi (Ascension) - Bounce, Null Damage Wall + Null Gravity Barrier - Rebound Ex Laser L for damage |
Drop |
Yamato Takeru - Bounce, Null Damage Wall - Lock-on Laser XL for damage |
Hatcher |
Uriel (Heaven Transcension) - Pierce, Null Gravity Barrier + Null Damage Wall - Bump Combos for damage - Command SS for mob clearing and damage |
Hatcher |
Pandora (Ascension) - Bounce, Null Damage Wall + Bestow Barrier - Barrier can block the SPD Down - Follow Up Piercer for damage |
B Rank | Reason |
Hatcher |
Guan Yu (Ascension) - Bounce, Null Damage Wall + Mech Slayer - Explosion SS can deal high Boss damage |
Hatcher |
Uesugi Kenshin (Ascension) - Pierce, Null Damage Wall + Fire Slayer - SS can delay the big attacks from Ashura |
Drop |
Yamato Takeru: Zero - Pierce, Null Damage Wall + Mech Slayer - Can deal high Boss damage with his Slayer and high SPD |
Hatcher |
Atlantis (Ascension) - Bounce, Mech Slayer M + Null Damage Wall - Horizon Laser that procs Slayer can deal high Boss damage |
Hatcher |
Siegfried (Transcension) - Bounce, Null Damage Wall - Twin One-way Laser XL for damage |
Hatcher |
Eclipse (Transcension) - Bounce, Null Damage Wall - Lock-all Shockwave for mob clearing - DW Bouncing SS can one-shot the Boss |
Hatcher |
Lucy (Ascension) - Bounce, Barrier + Null Damage Wall - Barrier can block the SPD Down attack |
C Rank | Reason |
Hatcher |
Swan Hyoga - Pierce, Null Gravity Barrier + Null Damage Wall - Blast Type Breath for damage |
Hatcher |
Anubis (Ascension) - Pierce, Null Damage Wall + Recovery - Keeps HP topped off |
Hatcher |
Ibaraki Doji α (Evolution) - Pierce, Null Damage Wall - SS can deal 2 million damage |
Hatcher |
Sinbad (Evolution) - Bounce, Null Damage Wall - Wall Bouncing SS for high Boss damage |
Hatcher |
Poseidon (Evolution) - Pierce, Null Damage Wall + Null Block - Meteor SS For mob clearing and damage |
Hatcher |
Alice (Ascension) - Pierce, Null Damage Wall + Recovery + Status Recovery - Can cure the SPD Down - Keeps HP topped off |
Viable Max Luck Monsters
A Rank | Reason |
---|---|
Drop |
Okita Soji (Ascension) - Pierce, Mech Slayer + Null Damage Wall - Deals with hazards and slays the Boss |
Drop |
Kay (Evolution) - Pierce, Null Damage Wall - Meteor SS for mob clearing |
Drop |
Kay (Ascension) - Pierce, Null Damage Wall - Weak Point SS can deal high Boss damage |
Drop |
Lupin's Gang - Bounce, Demon Slayer + Null Damage Wall - SS can make him your more powerful Hatcher monsters |
B Rank | Reason |
Drop |
Aquarius Camus - Bounce, Demon Mancer Slayer + Deity Slayer + Null Damage Wall - Slayer for the Asura |
Drop |
Bastet X - Bounce, Null Damage Wall - Lock-on Piercewave for mob clearing |
Drop |
Alien Baltan - Bounce, Null Damage Wall - High SPD to move around |
Drop |
Goldy & Baldy (Ascension) - Bounce, Null Damage Wall + Null Block - Can ignore Blocks while positioning |
C Rank | Reason |
Dream Sharl |
Alexander (Evolution) - Bounce, Mech Slayer + Null Damage Wall - Slayer for the Boss |
Drop |
Hotpot - Bounce, Fire Resistance + Null Damage Wall - Mitigates damage from enemies |
Drop |
Louis XIII (Evolution) - Bounce, Fire Resistance + Null Damage Wall - Mitigates damage from enemies |
Drop |
Dracula (Ascension) - Bounce, Null Damage Wall - High stats |
Drop |
Okita Soji (Evolution) - Bounce, Mech Slayer L - SS can deal 2.5 million damage to Ashura Be Careful of Damage Walls |
Drop |
Ogron - Bounce, Null Damage Wall - Giga Blast procs allies' Bump Combos |
Drop |
Mist - Bounce, Null Damage Wall + Demon Slayer - Slayer for the mobs |
1st Stage - Defeat Mobs Before One-Shots
Progression Order
1. Defeat the bottom Specters
2. Defeat the Asura when they move down
3. Move above the block line and defeat the Agnis
The Agnis (top left CD) and Specters (top left CD) have a Meteor attack that will one-shot you. Make sure you take them out before then. After 3 turns, the Asura will move to the bottom with powerful Horizon Lasers. Either move your monsters above the block line or take them down immediately.
2nd Stage - Don't Attack Ashura for the First 4 Turns
Placement | Attack |
---|---|
Top (1 Turn, 4 After) |
Partial Damage Walls |
Middle (1 Turns, 2 After) |
Fireball ~6000 per monster |
Bottom Right (4 Turns, 8 After) |
Short Spread ~6000 per row |
Left (11 Turns) |
Ex Laser ~17000 per hit |
Progression Order
1. Attack the demons for the first 4 turns
2. Defeat Ashura after the Close Spread Shot attack
Ashura and the Demons will all do a Spread Shot attack after 4 turns that converge to the middle of the map. Make sure you use the first 4 turns to either move away from the centre of the map or stay there. Defeating a few demons in the process will help due to the lack of NGB your teams will have. After 4 turns, focus on Ashura and defeat it before the Ex Laser attack.
3rd Stage - Bounce Between Monsters
Progression Order
1. Defeat mobs by bouncing between each other
This stage is really easy. Use this time to stall for hearts or strike shots. Just make sure you defeat the Agni before their meteor attack.
4th Stage - Take Down the Mobs First
Placement | Attack |
---|---|
Bottom Left (4 Turns, 8 After) |
Shotgun (Bottom Left) ~3000 per monster |
Bottom Right (1 Turn, 2 After) |
Fireball ~4500 per hit |
Top Right (8 Turns) |
Shotgun (Top Right) ~6000 per monster |
Top Left (11 Turns) |
Earthquake ~32000 total |
Asura's HP: 2.6 Million
Progression Order
1. Defeat the Base Asura
2. Deal damage to Evo Asura while defeating other mobs
Clear the Base Asura since their laser attacks do a lot of damage. It also creates space for your monsters to move. The Evo Asura's shotgun attack only shoot towards the specters. Move your monsters to the top of the map for the next stage.
Arternatively, you can use bounce monsters to aim for a pinch between the Evo Asura and the shields.
1st Boss Stage - Avoid the Volatile Blast
Placement | Attack |
---|---|
Top Left (1 Turn, 8 After) |
SPD Down |
Top Right (1 Turn, 2 After) |
Fireball ~6000 per hit |
Right (13 Turns) |
Meteor ~80000 total |
Bottom Left (4 Turns, 8 After) |
Volatile Blast ~8000 per monster |
Ashura's HP: 3.0 Million
Progression Order
1. Move monsters above the blocks
2. Attack Ashura after the Volatile Blast attack
3. Defeat Ashura within 8 turns after Volatile Blast
The Volatile Blast's range is big and damage is really high so you will use the first 4 turns to move your 4 monsters above the blocks. Be careful because Ashura will greatly decrease your monster's SPD after the first turn. After avoiding the Volatile Blast, defeat Ashura before she get's a second one off. You can use a strike shot to deal damage as long as it is not a Delay or Piercing SS since you might need them for later stages. Having your monsters to the upper side of the map will make the next stage easier.
2nd Boss Stage - Move Up
Placement | Attack |
---|---|
Top Left (1 Turn, 8 After) |
SPD Down |
Top Right (1 Turn, 2 After) |
Fireball ~6000 per hit |
Right (13 Turns) |
Meteor ~80000 total |
Bottom (4 Turns, 8 After) |
Downward Shotgun ~10000 per monster |
Ashura's HP: 3.0 Million
Progression Order
1. Move your monsters above the demons
2. Defeat Ashura
Like the previous stage, move your monsters to the top of the map and above the demons. Once your monsters are above the demon line, attack Ashura from the sides or on top of her.
3rd Boss Stage - Move to the Left
Placement | Attack |
---|---|
Top Left (1 Turn, 8 After) |
SPD Down |
Top Right (1 Turn, 2 After) |
Fireball ~6000 per hit |
Right (13 Turns) |
Meteor ~80000 total |
Bottom Left (4 Turns, 8 After) |
Volatile Blast ~8000 per monster |
Ashura's HP: 3.0 Million
Progression Order
1. Move monsters above the blocks
2. Attack Ashura after the Volatile Blast attack
3. Defeat Ashura within 8 turns after Volatile Blast
This is exactly the first boss stage but you have to move to the left side of the blocks. After the first Volatile Blast, clear Ashura before she gets another one off.
4th Boss Stage - Escape Both the Volatile Blast and Shotgun
Placement | Attack |
---|---|
Top Left (1 Turn, 8 After) |
SPD Down |
Bottom (4 Turns, 8 After) |
Shotgun ~10000 per monster |
Right (13 Turns) |
Meteor ~80000 total |
Bottom Left (8 Turns) |
Volatile Blast ~8000 per monster |
Ashura's HP: 5.0 Million
Progression Order
1. Move your monsters to where Ashura is
2. Damage Ashura and move to the bottom after the Shotgun attack
3. Focus onto Ashura after the Volatile Blast ttack
4. Defeat Ashura within 13 turns
Due to the high HP of Ashura, it is really hard to take down her with strike shots. It will be a long battle and you have to damage her while moving your monsters to avoid her high damage attacks. A Delay SS will be useful to give your team a few extra turns to deal damage. Finish Ashura before her Meteor attack.
Impossibles | ||||
---|---|---|---|---|
1st Round | ||||
Izanami [Guide] |
Yamato Takeru [Guide] |
Kushinada [Guide] |
Izanagi [Guide] |
Tsukuyomi [Guide] |
2nd Round | ||||
Ashura [Guide] |
Bishamonten [Guide] |
Marici [Guide] |
Daikoku [Guide] |
Acala [Guide] |
Zero | ||||
Izanami: Zero [Guide] |
Yamato: Zero [Guide] |
Kushinada: Zero [Guide] |
Izanagi: Zero [Guide] |
Tsukuyomi: Zero [Guide] |
War Gods | ||||
Nirvana [Guide] |
Doom [Guide] |
Memento Mori [Guide] |
Karma [Guide] |
Akasha [Guide] |
3rd Round | ||||
Cain [Guide] |
Lu Bu [Guide] |
Brutus [Guide] |