Hazards[]
Hazards | Applicable Ability |
---|---|
Fire Pillars | |
Drones | Drone Breakers |
Revivers | |
Infected Mist | - |
Laser Barriers | |
Wind | |
Homing Absorbers |
Overall Strategy[]
Bring Mainly Bounce Monsters
The Mech Birds and Galaxon will revive each other. The best way to clear them in one shot is by pinching. Make your team with mainly Bounce monsters to effectively defeat mobs.
Avoid the Fire Pillars
The main hazard of this quest is Fire Pillars. They will deal 20000 damage per monster. You need to avoid them in order to not deplete your HP. The best way is to consistently pinching the mobs and Boss.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Amakusa Shiro (Transcension) - Bounce, Laser Stop + Fire Slayer - Explosion SS for Boss damage |
Hatcher |
Nostradamus (Evolution) - Bounce, Laser Stop + Fire Slayer - All enemies are Mech which makes her Tribal Pulse very effective |
Hatcher |
Miroku (Ascension) - Bounce, Fire Resistance + Recovery + Fire slayer - SS can be used multiple times for high Boss damage |
A Rank | Reason |
Hatcher |
Izumo (Transcension) - Bounce, Fire Resistance - Satellite Bullet for damage |
Hatcher |
Neuschwanstein (Ascension) - Bounce, Mech Slayer + Mech Resistance - Slayer for the Boss |
Hatcher |
Miroku (Evolution) - Bounce, Bump Combo x2 - Tribal Pulse SS for mob clearing |
Hatcher |
Mr. Empire (Ascension) - Bounce, Recovery - Command SS for mob clearing |
Hatcher |
Oda Nobunaga X (Transcension) - Bounce - Motivation SS for mob clearing and Boss damage |
Hatcher |
Guinevere (Ascension) - Bounce - Bump Combos for damage |
Hatcher |
Raphael (Transcension) - Bounce, Recovery - 12 Turn Command SS for mob clearing |
Hatcher |
Yuna & Tidus (Ascension) - Bounce, Recovery M - Recovery M for keeping HP topped off |
B Rank | Reason |
Hatcher |
Ramiel (Ascension) - Bounce, Regen - Bump Combos for mob clearing |
Hatcher |
Rapunzel (Ascension) - Bounce, Mech Slayer M - Slayer for the whole dungeon |
Hatcher |
Odin (Transcension) - Bounce, Dash - Explosion SS for Boss damage |
Hatcher |
Gon (Ascension) - Bounce, Counter Slayer + Full Resistance - SS for mob clearing |
Hatcher |
Undine (Transcension) - Bounce, Null Wind - Glacier-struction for mob clearing |
Drop |
Penglai (Ascension) - Bounce - Motivation SS for mob clearing and Boss damage |
Hatcher |
Atlantis (Ascension) - Bounce, Mech Slayer M - Slayer for the whole dungeon |
C Rank | Reason |
Hatcher |
Kali (Transcension) - Bounce - Speed Up for support |
Hatcher |
Sarasvati (Ascension) - Bounce - Healing Wall SS for support |
Hatcher |
Marco Polo (Ascension) - Bounce, Recovery - Keeps HP topped off |
Hatcher |
Athena (Transcension) - Bounce, Fire Resistance - Fire Resistance for mitigating damage |
Hatcher |
Oda Nobunaga (Transcension) - Bounce, Counter Slayer - Counter Slayer for damage |
Hatcher |
Yatagarasu (Evolution) - Bounce, Null Wind - Speed Up for support |
Hatcher |
Margarite (Transcension) - Bounce, Null Wind - Reveal Weak Point SS for support |