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Material For

1615 Avalon

Hazards

Hazards Applicable Ability
Damage Walls Null Damage Wall
Gravity Barriers Null Gravity Barrier
Blocks Null Block
Shields Shield Breaker
Movement -
Conveyor -

Video Walkthrough

Impossible Mondays 4 - Ashura13:48

Impossible Mondays 4 - Ashura


Overall Strategy

Bring Water Null Damage Wall monsters
The main hazard for the dungeon is Damage Walls. You need a full Null Damage Wall team. Also all the enemies are Fire. Having Water monsters will mitigate damage.

Use SS After Speed Down
Ashura will start off with an attack who will decrease the SPD of your whole team. It will greatly reduce the potential of a lot of SS. Use them after your SPD Down has been cured.

Get Away From Attacks
Ashura does Volatile Blasts and Shotguns that will deal high damage to your team. They are all avoidable so use turns during the SPD Down to position away. You can also position during the previous stage to get an advantage.

Viable Monsters

S Rank Reason
1736
Hatcher
Susano'o'o (Transcension)
- Bounce, Null Damage Wall
- Bump Combo for damage
1929
Hatcher
Raff (Transcension)
- Bounce, Null Damage Wall + Recovery
- Keeps HP topped off
- Cross Laser XL and Command SS for mob clearing
1735
Hatcher
D'Artagnyan (Ascension)
- Pierce, Null Damage Wall
- Follow Up Piercer for damage

- Can heal from her Healing Wall SS

A Rank Reason
1628
Hatcher
Agnamut (Transcension)
- Pierce, Mech Slayer M + Demon Slayer M + Null Damage Wall
- High damage with just normal attacks
- Meteor SS for high Boss damage and procs Slayer
2403
Drop
Penglai
- Bounce, Null Damage Wall + Null Block
- Motivation SS for mob clearing and damage
2474
Hatcher
Athena (Transcension)
- Bounce, Fire Resistance + Null Damage Wall + Null Block
- Mitigate damage from enemies
- SS can deal high Boss damage
2386
Hatcher
Lancelot (Transcension)
- Bounce, Null Damage Wall
- SS can ignore Blocks to position away from enemy attacks
568
Hatcher
Verdandi (Ascension)
- Bounce, Null Damage Wall + Null Gravity Barrier
- Rebound Ex Laser L for damage
758
Drop
Yamato Takeru
- Bounce, Null Damage Wall
- Lock-on Laser XL for damage
2239
Hatcher
Urielel (Heaven Transcension)
- Pierce, Null Gravity Barrier + Null Damage Wall
- Bump Combos for damage
- Command SS for mob clearing and damage
2399
Hatcher
Pandora (Ascension)
- Bounce, Null Damage Wall + Bestow Barrier
- Barrier can block the SPD Down
- Follow Up Piercer for damage
B Rank Reason
1044
Hatcher
Guan Yu (Ascension)
- Bounce, Null Damage Wall + Mech Slayer
- Explosion SS can deal high Boss damage
793
Hatcher
Uesugi Kenshin (Ascension)
- Pierce, Null Damage Wall + Fire Slayer
- SS can delay the big attacks from Ashura
1961
Drop
Yamato Takeru: Zero
- Pierce, Null Damage Wall + Mech Slayer
- Can deal high Boss damage with his Slayer and high SPD
1541
Hatcher
Atlantis (Ascension)
- Bounce, Mech Slayer M + Null Damage Wall
- Horizon Laser that procs Slayer can deal high Boss damage
2302
Hatcher
Siegfried (Transcension)
- Bounce, Null Damage Wall
- Twin One-way Laser XL for damage
2210
Hatcher
Eclipse (Transcension)
- Bounce, Null Damage Wall
- Lock-all Shockwave for mob clearing
- DW Bouncing SS can one-shot the Boss
1032
Hatcher
Lucifer (Ascension)
- Bounce, Barrier + Null Damage Wall
- Barrier can block the SPD Down attack
C Rank Reason
1965
Hatcher
Swan Hyoga
- Pierce, Null Gravity Barrier + Null Damage Wall
- Blast Type Breath for damage
594
Hatcher
Anubis (Ascension)
- Pierce, Null Damage Wall + Recovery
- Keeps HP topped off
1594
Hatcher
Ibaraki Doji α (Evolution)
- Pierce, Null Damage Wall
- SS can deal 2 million damage
1393
Hatcher
Sinbad (Evolution)
- Bounce, Null Damage Wall
- Wall Bouncing SS for high Boss damage
2149
Hatcher
Poseidon (Evolution)
- Pierce, Null Damage Wall + Null Block
- Meteor SS For mob clearing and damage
1535
Hatcher
Alice (Ascension)
- Pierce, Null Damage Wall + Recovery + Status Recovery
- Can cure the SPD Down
- Keeps HP topped off


Viable Max Luck Monsters

A Rank Reason
501
Drop
Okita Soji (Ascension)
- Pierce, Mech Slayer + Null Damage Wall
- Deals with hazards and slays the Boss
1790
Drop
Kay (Evolution)
- Pierce, Null Damage Wall
- Meteor SS for mob clearing
1791
Drop
Kay (Ascension)
- Pierce, Null Damage Wall
- Weak Point SS can deal high Boss damage
1555
Drop
Lupin's Gang
- Bounce, Demon Slayer + Null Damage Wall
- SS can make him your more powerful Hatcher monsters
B Rank Reason
1981
Drop
Aquarius Camus
- Bounce, Mancer Slayer + Deity Slayer + Null Damage Wall
- Slayer for the Asura
1994
Drop
Bastet X
- Bounce, Null Damage Wall
- Lock-on Piercewave for mob clearing
2097
Drop
Alien Baltan
- Bounce, Null Damage Wall
- High SPD to move around
2018
Drop
Goldy & Baldy (Ascension)
- Bounce, Null Damage Wall + Null Block
- Can ignore Blocks while positioning
C Rank Reason
1336
Dream Sharl
Alexander (Evolution)
- Bounce, Mech Slayer + Null Damage Wall
- Slayer for the Boss
2417
Drop
Hotpot
- Bounce, Fire Resistance + Null Damage Wall
- Mitigates damage from enemies
1081
Drop
Louis XIII (Evolution)
- Bounce, Fire Resistance + Null Damage Wall
- Mitigates damage from enemies
878
Drop
Dracula (Ascension)
- Bounce, Null Damage Wall
- High stats
500
Drop
Okita Soji (Evolution)
- Bounce, Mech Slayer L
- SS can deal 2.5 million damage to Ashura
Be Careful of Damage Walls
NA1473
Drop
Ogron
- Bounce, Null Damage Wall
- Giga Blast procs allies' Bump Combos
NA1852
Drop
Mist
- Bounce, Null Damage Wall + Demon Slayer
- Slayer for the mobs


1st Stage - Defeat Mobs Before One-Shots

Ashura1

Progression Order
1. Defeat the bottom Specters
2. Defeat the Asura when they move down
3. Move above the block line and defeat the Agnis

The Agnis (top left CD) and Specters (top left CD) have a Meteor attack that will one-shot you. Make sure you take them out before then. After 3 turns, the Asura will move to the bottom with powerful Horizon Lasers. Either move your monsters above the block line or take them down immediately.

2nd Stage - Don't Attack Ashura for the First 4 Turns

Ashura2
Placement Attack
Top
(1 Turn, 4 After)
Partial Damage Walls
Middle
(1 Turns, 2 After)
Fireball
~6000 per monster
Bottom Right
(4 Turns, 8 After)
Short Spread
~6000 per row
Left
(11 Turns)
Ex Laser
~17000 per hit


Progression Order
1. Attack the demons for the first 4 turns
2. Defeat Ashura after the Close Spread Shot attack

Ashura and the Demons will all do a Spread Shot attack after 4 turns that converge to the middle of the map. Make sure you use the first 4 turns to either move away from the centre of the map or stay there. Defeating a few demons in the process will help due to the lack of NGB your teams will have. After 4 turns, focus on Ashura and defeat it before the Ex Laser attack.

3rd Stage - Bounce Between Monsters

Ashura3

Progression Order
1. Defeat mobs by bouncing between each other

This stage is really easy. Use this time to stall for hearts or strike shots. Just make sure you defeat the Agni before their meteor attack.

4th Stage - Take Down the Mobs First

Ashura4
Placement Attack
Bottom Left
(4 Turns, 8 After)
Shotgun (Bottom Left)
~3000 per monster
Bottom Right
(1 Turn, 2 After)
Fireball
~4500 per hit
Top Right
(8 Turns)
Shotgun (Top Right)
~6000 per monster
Top Left
(11 Turns)
Earthquake
~32000 total


Asura's HP: 2.6 Million

Progression Order
1. Defeat the Base Asura
2. Deal damage to Evo Asura while defeating other mobs

Clear the Base Asura since their laser attacks do a lot of damage. It also creates space for your monsters to move. The Evo Asura's shotgun attack only shoot towards the specters. Move your monsters to the top of the map for the next stage.

Arternatively, you can use bounce monsters to aim for a pinch between the Evo Asura and the shields.

1st Boss Stage - Avoid the Volatile Blast

Ashura5
Placement Attack
Top Left
(1 Turn, 8 After)
SPD Down
Top Right
(1 Turn, 2 After)
Fireball
~6000 per hit
Right
(13 Turns)
Meteor
~80000 total
Bottom Left
(4 Turns, 8 After)
Volatile Blast
~8000 per monster


Ashura's HP: 3.0 Million

Progression Order
1. Move monsters above the blocks
2. Attack Ashura after the Volatile Blast attack
3. Defeat Ashura within 8 turns after Volatile Blast

The Volatile Blast's range is big and damage is really high so you will use the first 4 turns to move your 4 monsters above the blocks. Be careful because Ashura will greatly decrease your monster's SPD after the first turn. After avoiding the Volatile Blast, defeat Ashura before she get's a second one off. You can use a strike shot to deal damage as long as it is not a Delay or Piercing SS since you might need them for later stages. Having your monsters to the upper side of the map will make the next stage easier.

2nd Boss Stage - Move Up

Ashura6
Placement Attack
Top Left
(1 Turn, 8 After)
SPD Down
Top Right
(1 Turn, 2 After)
Fireball
~6000 per hit
Right
(13 Turns)
Meteor
~80000 total
Bottom
(4 Turns, 8 After)
Downward Shotgun
~10000 per monster


Ashura's HP: 3.0 Million

Progression Order
1. Move your monsters above the demons
2. Defeat Ashura

Like the previous stage, move your monsters to the top of the map and above the demons. Once your monsters are above the demon line, attack Ashura from the sides or on top of her.

3rd Boss Stage - Move to the Left

Ashura7
Placement Attack
Top Left
(1 Turn, 8 After)
SPD Down
Top Right
(1 Turn, 2 After)
Fireball
~6000 per hit
Right
(13 Turns)
Meteor
~80000 total
Bottom Left
(4 Turns, 8 After)
Volatile Blast
~8000 per monster


Ashura's HP: 3.0 Million

Progression Order
1. Move monsters above the blocks
2. Attack Ashura after the Volatile Blast attack
3. Defeat Ashura within 8 turns after Volatile Blast

This is exactly the first boss stage but you have to move to the left side of the blocks. After the first Volatile Blast, clear Ashura before she gets another one off.

4th Boss Stage - Escape Both the Volatile Blast and Shotgun

Ashura8
Placement Attack
Top Left
(1 Turn, 8 After)
SPD Down
Bottom
(4 Turns, 8 After)
Shotgun
~10000 per monster
Right
(13 Turns)
Meteor
~80000 total
Bottom Left
(8 Turns)
Volatile Blast
~8000 per monster


Ashura's HP: 5.0 Million

Progression Order
1. Move your monsters to where Ashura is
2. Damage Ashura and move to the bottom after the Shotgun attack
3. Focus onto Ashura after the Volatile Blast ttack
4. Defeat Ashura within 13 turns

Due to the high HP of Ashura, it is really hard to take down her with strike shots. It will be a long battle and you have to damage her while moving your monsters to avoid her high damage attacks. A Delay SS will be useful to give your team a few extra turns to deal damage. Finish Ashura before her Meteor attack.

Impossible Quests
First Generation
562
Izanami
[Guide]
757
Yamato Takeru
[Guide]
686
Kushinada
[Guide]
856
Izanagi
[Guide]
972
Tsukuyomi
[Guide]
Second Generation
1037
Ashura
[Guide]
1150
Bishamonten
[Guide]
1282
Marishiten
[Guide]
1366
Daikokuten
[Guide]
1480
Acala
[Guide]
Third Generation
2470
Cain
[Guide]
2602
Lu Bu
[Guide]
2686
Brutus
[Guide]
2856
Devadatta
[Guide]
2945
Judas
[Guide]

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