Material For
Hazards
Hazards | Applicable Ability |
---|---|
Mines | Mine Sweeper
Flight |
Warps | Null Warp |
Bump Combo Locks | - |
Blocks | Null Block |
Homing Absorbers (Magatama) | - |
Bounce Obstructors | - |
Revivers | - |
Laser Barriers | - |
Video Walkthrough
Overall Strategy
Stack Null Warp Monsters. Mine Sweepers as a Bonus
The Shadowgaff will put out Warps to hinder movements so stack Null Warp monsters. The Gaia will shoot out Mines. Each Mine does about 10000 damage. The Mines shows up in 3 turns so it is not that important but it will be a plus if a monster has both NW and MS.
Bring Pierce Monsters
There are a lot of Bounce Obstructors in the dungeon and they are the main damage from the enemies. Bring at least 3 Pierce monsters to take them down consistently. The one-shot line for Obstructors is 33000 ATK after Slayer/Element multipliers. Although it is not needed, it will make runs smoother.
Focus on the Magatama
There will be a Magatama on every stage with Kushinada Zero.
- Class: Etherean
- Ability: Deity Slayer
- Attack (3 Turns): Five-way Laser
- Other: Damage is linked to Kushinada Zero / Acts as Homing Absorber and Bounce Obstructor
Viable Monsters
S Rank | Reason |
---|---|
Hatcher |
Lin Zi (Transcension) - Pierce, Etherean Slayer L + Null Warp - Slayer for the Magatama and Bounce Obstructors - Use SS after defeating the Magatama |
Hatcher |
Ruby (Evolution) - Pierce, Mine Sweeper + Null Warp - Weak Point SS can deal a lot of damage |
Hatcher |
Malya Snappe (Ascension) - Pierce, Flight + Null Warp - SS can amplify her damage |
A Rank | Reason |
Hatcher |
Gligamesh (Evolution) - Pierce, Null Warp + Demihume Slayer M - High damage towards the Boss due to Slayer Be Careful of enemy Deity Slayers |
Hatcher |
Zhang Fei (Evolution - Bounce, Mine Sweeper + Null Warp - Use Wall Bouncing SS on 2nd or 3rd Boss Stage |
Hatcher |
May (Ascension) - Pierce, Null Warp + Null Block - Can target the Magatama through Blocks |
Hatcher |
Gabby (Ascension) - Pierce, Mine Sweeper + Null Warp - Poison Meteor SS for mob clearing |
Hatcher |
Dead Rabbits Ltd. (Ascension) - Pierce, Mech Slayer + Etherean Slayer + Null Warp - Slayers for the mobs |
Hatcher |
Chacha (Ascension) - Pierce, Mine Sweeper M + Null Warp - Bump Combos for damage - Reveal Weak Point SS helps allies deal more damage |
B Rank | Reason |
Hatcher |
Sakamoto Ryoma (Transcension) - Pierce, Wood Slayer - Deals a lot of damage to mobs and Boss |
Hatcher |
Spider-Man (Ascension) - Pierce, Null Warp - Delay SS can stop the Magatama's attacks |
Hatcher |
Smopol (Ascension) - Pierce, Mine Sweeper + Null Warp - Meteor SS for mob clearing |
Hatcher |
Seiya (Ascension) - Pierce, Mine Sweeper + Null Warp - SS can deal over 2.0 million damage |
C Rank | Reason |
Drop |
Avalon - Pierce, Null Warp - Needs a Class Kinstrength A or higher to one-shot the Bounce Obstructors |
Hatcher |
Ken (Evolution) - Pierce, Null Warp - SS can delay the Boss's attacks |
Hatcher |
Lasagny (Ascension) - Pierce, Null Warp + Recovery - SS increases the effectiveness of weak points - Helps keep your HP topped off |
Hatcher |
Robin Hood (Ascension) - Pierce, Null Warp - Bump Combos for mob clearing - Use SS after defeating the Magatama |
Hatcher |
Royce (Transcension) - Bounce, Flight + Etherean Slayer M + Null Warp - Bump Combos that procs Slayer for mob clearing |
Hatcher |
Gogh (Ascension) - Pierce, Null Warp - Weak Point SS can deal high Boss damage |
Viable Max Luck Monsters
A Rank | Reason |
---|---|
Drop |
Ymir (Evolution) - Pierce, Mine Sweeper + Null Warp - Bump Combos for damage - Pierce, deals with the gimmicks |
Drop |
Zetton - Pierce, Null Warp - Barrier SS can help mitigate damage for allies |
Drop |
Rakshasa (Evolution) - Pierce, Null Warp - Weak Point SS can deal high Boss damage |
Drop |
Kushinada - Bounce, Mine Sweeper - Motivation SS for mob clearing and damage |
B Rank | Reason |
Drop |
Fortuna - Pierce, Mine Sweeper M - 8 Turn All Null SS can ignore Warps Be Careful of enemy Deity Slayers |
Drop |
Merry - Pierce, Null Warp - 16 Turn Command SS for mob clearing and can be used multiple times Cannot one-shot the obstructors |
Drop |
Miyabi - Pierce, Demihume Slayer + Null Warp - Slayer for the Boss |
Drop |
Tsukuyomi - Pierce, Mine Sweeper + Null Warp - Healing SS can be used if you are low on HP Be Careful of enemy Deity Slayers |
C Rank | Reason |
Drop |
Jin - Bounce, Flight + Null Warp - Deals with main hazards |
Drop |
Zhang Jiao (Evolution) - Pierce, Null Warp - Weak Point SS can deal high Boss damage |
Drop |
Zhang Jiao (Ascension) - Pierce, Null Warp - 16 Turn Command SS for mob clearing and can be used multiple times |
Drop |
Gemini Saga - Pierce, Null Warp + Null Block - Can target mobs through Blocks |
1st Stage - Focus on the Magatama
Progression Order
1. Defeat the Magatama
2. Defeat the Bounce Obstructors
3. Defeat the remaining mobs
The Magatama will shoot a Five-way Laser. It deals a lot of damage and fans out to cover a lot of space, you need to take care of it first. The Magatama will shoot its Laser downwards. Once the Magatama is defeated, take down the other mobs and set your monsters to the bottom side of the map (under the first bottom row of blocks).
2nd Stage - Defeat the Magatama
Progression Order
1. Defeat the Magatama
2. Defeat the Bounce Obstructors
3. Defeat the remaining mobs
Just like the previous stage, take care of the Magatama first and then defeat the other mobs. The Magatama will shoot its Laser upwards. Position your monsters to the top side of the map for the next Stage.
3rd Stage - Focus on Mob Clearing
Placement | Attack |
---|---|
Top (7 Turns) |
Revive mobs |
Left (1 Turn, 5 After) |
Bump Combo Lock ~8000 total |
Bottom (9 Turns) |
Cross Laser ~15000 per hit |
Right (5 Turns) |
Homing Shot ~10000 total |
Kushinada: Zero's HP: 3.0 Million
Progression Order
1. Defeat the top right Magatama and Bounce Obstructor
2. Defeat the remaining Bounce Obstructors
3. Defeat the Shadowgaff if you are above the block line
4. Defeat the Kushinada: Zero if you are below the block line
Take down the Magatama first and since the damage is linked, it will also damage Kushinada: Zero. Its Laser will aim towards Kushinada: Zero. After taking down the Obstructors, focus on either the Shadowgaff or the Mini-Boss depending on your positioning.
4th Stage - Prioritize Mob Clear
Kushinada: Zero's HP: 3.0 Million
Progression Order
1. Defeat the Magatama
2. Defeat the Bounce Obstructors
3. Defeat the Gaia
4. Defeat Kushinada: Zero
Like the previous stage, take down the Magatama and Obstructors first. The Magatama Laser will aim towards Kushinada: Zero. You will want to take down the Gaia first if you don't have a lot of Mine Sweeper or Flight monsters on your team. Aim for the right side of Kushinada: Zero to deal a lot of damage.
Kushinada: Zero:'s Attack Pattern
Placement | Attack |
---|---|
Top Right (11 Turns) |
1st Stage: Ex Laser 2nd Stage: Cross Laser 3rd+4th Stage: Eight-way Laser ~20000 per hit |
Bottom Right (1 Turn, 5 After) |
Bump Combo Lock ~8000 total |
Top Left (7 Turns) |
Revive mobs |
Bottom Left (5 Turns) |
Homing Shot ~10000 total |
1st Boss Stage - Use SS If Needed
Kushinada Zero's HP: 4.3 Million
Progression Order
1. Defeat the Magatama
2. Defeat the Bounce Obstructors and mobs
3. Defeat Kushinada: Zero
*Repeat if mobs get revived
Kushinada: Zero has a lot of HP and getting Speed Clear takes 36 Turns so it is fine to use a SS if you need to. Focus on the Magatama to shave down the Boss' HP. The Laser will shoot rightwards. Once the Boss revives the mobs, focus on the Magatama before it shoots its Laser.
2nd Boss Stage - Aim for the Right Side
Kushinada: Zero's HP: 3.8 Million
Progression Order
1. Defeat the Magatama
2. Defeat the Shadowgaff by pinching
3. Defeat the Bounce Obstructors
4. Defeat Kushinada: Zero
*Repeat if mobs get revived
Do as you do like the previous stage. The Magatama Laser shoots towards Kushinada: Zero. There are tight spots in the right side of Kushinada: Zero so you can do a lot of damage. Even your Pierce monsters can get multiple swipes with the help of the blocks.
3rd Boss Stage - Focus on the Magatama and Gaia
Kushinada: Zero's HP: 4.3 Million
Progression Order
1. Defeat the Magatama
2. Defeat the Gaia
3. Defeat the Shadowgaff
4. Defeat Kushinada: Zero
The Magatama Laser will shoot downward. There are two Gaias on the map. If you leave them alone, there will be a lot of Mines which can lead to a lot of damage.
4th Boss Stage - Focus on Mob Clearing
Kushinada: Zero's HP: 4.5 Million
Progression Order
1. Defeat the two Magatama
2. Defeat the remaining mobs
3. Defeat Kushinada: Zero with SS
There are 2 Magatama in this stage. The Left one wil shoot downwards and the Right one will shoot upwards. It is best to take them within 3 turns. Use SS after clearing all the mobs especially non-Meteor SS.
Impossibles | ||||
---|---|---|---|---|
1st Round | ||||
Izanami [Guide] |
Yamato Takeru [Guide] |
Kushinada [Guide] |
Izanagi [Guide] |
Tsukuyomi [Guide] |
2nd Round | ||||
Ashura [Guide] |
Bishamonten [Guide] |
Marici [Guide] |
Daikoku [Guide] |
Acala [Guide] |
Zero | ||||
Izanami: Zero [Guide] |
Yamato: Zero [Guide] |
Kushinada: Zero [Guide] |
Izanagi: Zero [Guide] |
Tsukuyomi: Zero [Guide] |
War Gods | ||||
Nirvana [Guide] |
Doom [Guide] |
Memento Mori [Guide] |
Karma [Guide] |
Akasha [Guide] |
3rd Round | ||||
Cain [Guide] |
Lu Bu [Guide] |
Brutus [Guide] |