Material For
Miyamoto Musashi
Yagyu Jubei
Chikamatsu Monzaemon
Hazards
Hazards | Applicable Ability |
---|---|
Gravity Barriers | Null Gravity Barrier |
Mines | Mine Sweeper Flight |
Blocks | Null Block |
Skulls | - |
Revivers | - |
Video Walkthrough
Overall Strategy
Bring Mine Sweeper Over Flight
One of the main hazards is Mines. There are a lot of them and deal about 8000 damage. The Mines have a short 3 Turn CD so you want Mine Sweepers over Flight monsters.
Have Null Gravity Barrier Monsters
Defeating the mobs with Skulls will shoot Gravity Barriers towards the remaining enemies. You would want some NGB monsters to move around the map.
Get Bounce Monsters
The mobs are positioned to get pinched by your monsters. Also Zeami are near the corners of the map so you want Bounce monsters to deal optimal damage
Viable Monsters
S Rank | Reason |
---|---|
Hatcher |
Andersen (Ascension) - Bounce, Mine Sweeper + Null Gravity Barrier - Bump Combo for damage, works well with a team full of Andersen - SS good for mob clearing |
Drop |
Nirai Kanai (Ascension) - Bounce, Mine Sweeper + Null Gravity Barrier - Energy Burst for damage |
Hatcher |
Iris (Ascension) - Bounce, Flight + Null Gravity Barrier - Blast Type Tri-Rebound Spreadshot for damage - Meteor SS for mob clearing |
A Rank | Reason |
Hatcher |
Agnamut X (Transcension) - Bounce, Mine Sweeper XL + Null Gravity Barrier - SS for mob clearing |
Hatcher |
Pandora (Evolution) - Bounce, Mine Sweeper M + Super Null Gravity Barrier + Drain - Energy Burst for damage |
Hatcher |
Noah (Evolution) - Pierce, Flight + Null Gravity Barrier - Pan-Elemental Energy Circle for damage - Command SS for mob clearing |
Hatcher |
Amakusa Shiro (Evolution) - Pierce, Mine Sweeper + Null Gravity Barrier - SS can mob clear or deal damage to the Boss |
Hatcher |
D'Artagnyan (Ascension) - Pierce, Mine Sweeper - Follow Up Piercer for damage |
Hatcher |
Mundus (Transcension) - Pierce, Flight + Null Gravity Barrier - SS can delay attacks from enemies |
B Rank | Reason |
Hatcher |
Romeo (Evolution) - Bounce, Mine Sweeper + Null Gravity Barrier - SS amplifies his SPD and ATK for damage |
Hatcher |
Raff (Transcension) - Bounce, Mine Sweeper M + Recovery - Cross Laser XL for damage - Use Command SS when there are no GB |
Hatcher |
Ultraman (Evolution - Bounce, Null Gravity Barrier + Null Block + Flight - Deals with all the nullable hazards - SS can be shot from anywhere |
Drop |
Hakwa - Bounce, Mine Sweeper + Null Gravity Barrier - Clone SS for mob clearing |
Hatcher |
Aura Monstriker (Evolution) - Bounce, Mine Sweeper + Null Gravity Barrier - Command SS for mob clearing |
C Rank | Reason |
Hatcher |
Romeo (Ascension) - Bounce, Flight + Null Gravity Barrier - Chain Meteor SS for mob clearing and damage |
Hatcher |
Lorelei (Ascension) - Pierce, Mine Sweeper - Bump Combos for damage, works well with a team full of Lorelei - Meteor SS for mob clearing |
Hatcher |
Loki (Transcension) - Bounce, Mine Sweeper - Blast Type Lock-on Laser XL for damage |
Hatcher |
Chocolate (Evolution) - Bounce, Mine Sweeper + Null Gravity Barrier - 12 Turn Command SS for mob clearing and can be used multiple times |
Hatcher |
Apollo (Ascension) - Pierce, Mine Sweeper + Null Gravity Barrier - Reveal Weak Point SS helps increase damage for your allies |
Hatcher |
Nezha (Ascension) - Bounce, Flight + Null Gravity Barrier - Blast Type Lock-on Rebound Laser for damage |
Viable Max Luck Monsters
A Rank | Reason |
---|---|
Drop |
Queen Butterflight (Ascension) - Bounce, Flight + Null Gravity Barrier - High stats |
Drop |
Bahamut X - Bounce, Mine Sweeper + Demonsbane - One-way Laser XL for damage |
Drop |
Dorazombie - Pierce, Flight + Null Gravity Barrier - Meteor SS for mob clearing |
Drop |
Chainbound Jack (Ascension) - Pierce, Flight + Null Gravity Barrier - Meteor SS for mob clearing |
B Rank | Reason |
Drop |
Typhon (Evolution) - Bounce, Flight + Null Gravity Barrier - Meteor SS for mob clearing |
Drop |
Kabushido (Ascension) - Bounce, Flight + Null Gravity Barrier |
Drop |
Grey Alien (Evolution) - Bounce, Flight + Null Gravity Barrier - SS amplifies his SPD and ATK for damage |
1st Stage - Defeat the Zombie in 4 Turns
Progression Order
1. Defeat Orangaflang
2. Defeat the Zombie (and Mech Bird if you can pinch)
3. Defeat Zeami
When you clear the Zombie, it will put Gravity Barriers onto all enemies. You want to clear as many mobs to limit the number of GB on the field, especially if you don't have a full team of NGB monsters. Make sure you clear the Zombie before it starts reviving or you will start from square one.
2nd Stage - Do Not Stop Beside the Orangaflang
Progression Order
1. Defeat the Zombie within 4 Turns
2. Defeat the Mech Birds
3. Defeat Orangaflang
The Mech Birds will shoot their rebound lasers horizontally. They do a lot of damage so you don't want to stop right next to the Orangaflang. When you are attacking him, use the space between him and the blocks.
3rd Stage - Focus on Mobs
Progression Order
1. Defeat Orangaflang
2. Defeat the Zombie
3. Defeat the remaining mobs
4. Defeat Zeami
Just like the first 1st Stage, take down the zombies within 4 turns and clear as many mobs before it. Use the bottom right corner to deal damage to Zeami.
Zeami's Attack Pattern
Placement | Attack |
---|---|
Top Right (2 Turns) |
Rebound Laser x4 ~2000 per hit |
Bottom Right (1 Turn, 3 After) |
Mines |
Top Left (3 Turns) |
Rebound Piercer ~3000 per row |
Bottom Left (5 Turns) |
Flare ~8000 per hit |
1st Boss Stage - Clear Mobs First
Zeami's HP: 2.9 Million
Progression Order
1. Defeat the Zombie and Mech Bird by pinching
2. Defeat the remaining mobs
3. Defeat Zeami
Take down the mobs first before working onto Zeami. Make sure you take down the Orangaflang since his Bomb Air Raid attack does a lot of damage.
2nd Boss Stage - Bounce for Damage
Zeami's HP: 2.8 Million
Progression Order
1. Defeat Orangaflang
2. Defeat the Zombie
3. Defeat the remaining mobs
4. Defeat Zeami
You can bounce the walls or between mobs for a lot of damage on this Stage. Deal damage onto the mobs that is closest to your monsters.
3rd Boss Stage - Clear Mobs and Then SS
Zeami's HP: 3.7 Million
Progression Order
1. Defeat the Mech Birds and Zombie
2. Use SS onto Zeami
It is hard to aim for Zeami due to the mobs and Blocks. Take down the mobs first and the focus fire your SS onto Zeami.
Martial Masters Series | ||||
---|---|---|---|---|
Hatcher Monsters | ||||
Inshun |
Sasaki Kojiro |
Baiken |
Miyamoto Musashi |
Yagyu Jubei |
Drop Monsters | ||||
Zeami |
MC Basho |
Chikamatsu Monzaemon |
Okuni |
Onryo |
[Extreme] Guide | [Savage] Guide | [Extreme] Guide | [Savage] Guide | [Savage] Guide |