Hazards[]
Hazards | Applicable Ability |
---|---|
Warps | Null Warp |
Damage Walls | Null Damage Wall |
Video Walkthrough[]
Overall Strategy[]
Shadowgaffs can paralyze
The Shadowgaffs will drop a meteor on their 3-turn timer that has a fairly high chance to paralyze. Try to kill them before that happens.
Viable units
Units should be either Null Warp or Null Damage Wall. Ideally, at least some units will be both. Null Warp is more important: the dungeon has tons of warps, but not many damage walls.
Strong Carries[]
Hatcher |
Hattori Hanzo (Transcension) - NW - High stats & strong bumps |
Hatcher |
Brahma (Transcension) - NW, Wood Resistance, Wood Slayer - Slayer for almost everything |
Hatcher |
Asuka & Eva-02 (Transcension) - NW, Synchro - Strong bump to clear + blast bump to proc other bumps - SS clears out the entire room |
Hatcher |
Bach (Transcension) - NW, Demonsbane, Nebulan Slayer - High stats & strong bumps |
Hatcher |
Kiskill Lyra (Transcension) - Super NW, NDW - Gets a large stat boost due to the huge amount of warps |