Material For[]
Hazards[]
Hazards | Applicable Ability |
---|---|
Mines | Mine Sweeper Flight |
Gravity Barriers | Null Gravity Barrier |
Revivers | - |
Homing Absorbers | - |
ATK Down | - |
Skulls | - |
Video Walkthrough[]
Overall Strategy[]
Bring Monsters That Deals Both GB and Mines
All the stages will have a lot of GB and mines. Bring Flight+NGB or MS+NGB monsters.
Don't Bring a Lot of Light Monsters
All the enemies are Dark monsters. You will be in each stage for a good amount of turns so bringing a lot of Light monsters will decreases your chances of winning.
New Zombie Loop
The zombies will revive only themselves in their normal attacks. You can only break the loop by defeating both of them at once.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Hikari (Transcension) - Bounce, Flight / Null Gravity Barrier + Dash - Piercing meteor SS for mob clear - Strong Bumps can deal with the zombie loops |
Hatcher |
Robin Hood (Evolution) - Bounce, Mine Sweeper + Null Gravity Barrier - Bump Combo for mob clearing - Wall Bouncing SS can one-shot the Boss |
Hatcher |
Pandora (Evolution) - Bounce, Mine Sweeper M + Super Null Gravity Barrier + Drain - Energy Burst for damage - Drain can heal a lot when you are pinching |
A Rank | Reason |
Hatcher |
Agnamut X (Transcension) - Bounce, Mine Sweeper XL + Null Gravity Barrier - SS can deal damage to both Acalas |
Drop |
Nirai Kanai - Bounce, Mine Sweeper + Null Gravity Barrier - Energy Burst for damage |
Hatcher |
Andersen (Ascension) - Bounce, Mine Sweeper + Null Gravity Barrier - Bump Combos can attack and support |
Hatcher |
Tempest (Ascension) - Bounce, Flight + Null Gravity Barrier - Speed Up S helps your allies defeat mobs - Chain Meteor SS can stack onto both Acalas |
Drop |
Hakwa - Bounce, Null Gravity Barrier + Mine Sweeper - Clone SS can get pinches onto Boss |
Hatcher |
Chief of Staff (Evolution) - Bounce, Flight + Dark Resistance + Null Gravity Barrier - Blast Type One-way Laser XL for damage |
Hatcher |
Loki (Transcension) - Bounce, Mine Sweeper - Blast Type Lock-on Laser XL for damage |
B Rank | Reason |
Drop |
Cain - Pierce, Mine Sweeper + Null Gravity Barrier - Bump Combo for mob clearing - SS can deal a lot of damage onto Acala |
Hatcher |
Nezha (Ascension) - Bounce, Flight + Null Gravity Barrier - Bump Combo for mob clearing |
Hatcher |
Kurama (Ascension) - Pierce, Mine Sweeper M + Null Gravity Barrier - SS can stack onto both Acalas |
Hatcher |
Ultraman (Evolution) - Bounce, Flight + Null Gravity Barrier - SS can deal 3 million damage if it hits both Acalas |
Hatcher |
Striker (Transcension) - Bounce, Flight + Counter Slayer - Bump Combos for mob clearing |
Hatcher |
Chocolat (Evolution) - Pierce, Mine Sweeper M + Null Gravity Barrier - 12 Turn Command SS can be used to pinch Acalas or clear the Zombie Loop |
C Rank | Reason |
Drop |
Ashura - Bounce, Null Gravity Barrier + Mine Sweeper - Multiple Explosion SS can mob clear and deal Boss damage |
Hatcher |
Galileo (Ascension) - Pierce, Flight + Null Gravity Barrier - 16 Turn Meteor SS can be used to clear the Zombie Loop |
Hatcher |
Iris (Ascension) - Bounce, Flight + Null Gravity Barrier - Blast Type Rebounding Spreadshot for damage |
Hatcher |
Mammon (Ascension) - Bounce, Flight + Null Gravity Barrier - SS can be used to get pinches |
Hatcher |
Tanpopo (Ascension) - Bounce, Flight + Null Gravity Barrier - Shotgun for mob clearing |
Hatcher |
The Aura Monstriker (Evolution) - Bounce, Mine Sweeper + Null Gravity Barrier - Command SS can be used to pinch Acalas or clear the Zombie Loop |
Viable Max Lucks[]
A Rank | Reason |
---|---|
Drop |
Queen Butterflight (Ascension) - Bounce, Flight + Null Gravity Barrier - High stats |
Drop |
Bell Joya 108 (Ascension) - Pierce, Mine Sweeper + Demon Slayer - Energy Circle M that procs Slayer for Boss damage |
Special |
Babel (Evolution) - Bounce, Mine Sweeper M + Demon Slayer M - Lock-on Laser XL that procs Slayer for Boss damage |
B Rank | Reason |
Medal |
Plum - Bounce, Flight + Null Gravity Barrier + Laser Stop - Laser Stop can mitigate damage for your team |
Drop |
Kushinada - Bounce, Mine Sweeper - Motivation SS can get pinches onto Acala |
Drop |
Typhon (Evolution) - Bounce, Flight + Null Gravity Barrier - One-way Laser XL for damage - Meteor SS can guarantee a stun onto enemies |
Hatcher |
Battra - Bounce, Flight + Null Gravity Barrier - Lock-on Piercewave for damage |
C Rank | Reason |
Drop |
Grey Alien (Evolution) - Bounce, Flight + Null Gravity Barrier - High SPD to reach allies |
Drop |
Tengu (Ascension) - Bounce, Flight + Null Gravity Barrier - SS can deal high damage after pinching |
Drop |
Chainbound Jack (Ascension) - Pierce, Flight + Null Gravity Barrier - Lock-on Piercewave for damage - Meteor SS can stack onto both Acalas |
Drop |
Dorazombie - Pierce, Flight + Null Gravity Barrier - Lock-on Piercewave for damage - Meteor SS can stack onto both Acalas |
1st Stage - Leave the Zombies up[]
Progression Order
1. Defeat the non-Zombie mobs
2. Stall for SS when only the 2 Zombies are up
3. Defeat the Zombies
4. Defeat the mobs that gets revived
You must defeat both Zombies at once. Zombies will only revive themselves, but upon being destroyed, their Skull will revive all mobs defeated in previous turns. While you can defeat both Zombies at once with Bump Combos (take out the Homing Absorber), it is safer to focus on the mobs and leave only the Zombies. You can then stall for SS and then easily defeat them both in one shot.
2nd Stage - Defeat the Middle Mob[]
Progression Order
1. Defeat the middle row of mobs
2. Defeat the Zombies in one shot
3. Defeat the revived mobs
Just like the first stage, you have to clear the mobs first and then the Zombies. You have to clear the middle Wolf first. When he gets revived after breaking the loop, his ATK down CD will go from 8 to 3.
3rd Stage - Clear the Wolf[]
Progression Order
1. Defeat the Wolf
2. Defeat the non-Zombie mobs
3. Defeat the Zombies in one shot
4. Defeat the revived mobs
This is the hardest loop to break since there are a ton of mobs. There is a good chance where one zombie will die from the collateral damage while you are clearing mobs. However, clear the Wolf first and then move onto the other mobs.
4th Stage - Aim for a Pinch[]
Placement | Attack |
---|---|
Top Right (11 Turns) |
Meteor ~60000 total |
Bottom Right (3 Turns) |
Ex Laser ~6000 per hit |
Bottom (2 Turns) |
Mines |
Top Left (5 Turns) |
Homing Shot ~8000 total |
Acala's HP: 2.5 Million
Progression Order
1. Deal damage to both mobs and Acala
2. Pinch the left wall and Acala if you got a shot
This stage is relatively easy if you are in the right position. If you aren't you got a few turns to get your monsters in the pinch on the left side of Acala. Make sure you don't waste a shot, at least deal some damage to Acala every turn. When you have a shot, jump onto Acala to move on to the next floor with ease.
5th Stage - Defeat the Clone First[]
Main Acala's HP: 2.5 Million
Clone Acala's HP: 2.0 Million
Progression Order
1. Defeat the right Acala
2. Defeat the mobs
3. Defeat the left Acala
The right Acala will recover the left one so unless you are in position to one-shot the Boss (left), you have to clear the Clone (right one) first. Just like the previous stage, aim to pinch to defeat him quickly. Afterwords, clear the mobs if you don't have a shot at the pinch on the left Acala. Go for it if you do.
Main Acala (Left) | Clone Acala (Right) | ||
---|---|---|---|
Placement | Attack | Placement | Attack |
Top Right (11 Turns) |
Meteor ~60000 total |
Top Left (10 Turns) |
Revive all mobs |
Bottom Right (3 Turns) |
Ex Laser ~6000 per hit |
Bottom Right (2 Turns) |
Leftward Laser ~11000 per hit |
Bottom (2 Turns) |
Mines | Bottom Left (7 Turns) |
Homing Shot ~12000 total |
Top Left (5 Turns) |
Homing Shot ~8000 total |
Top (3 Turns, 2 After) |
Recover Main Acala to full |
1st Boss Stage - Clear Mobs and Boss At the Same Time[]
Placement | Attack |
---|---|
Top Right (9 Turns) |
Pan-Elemental Homing ~23000 total |
Right (11 Turns) |
Lightning ~95000 total |
Bottom (3 Turns, 4 After) |
Cross Laser ~7000 per hit |
Left (2 Turns) |
Mines |
Acala's HP: 1.5 Million
Progression Order
1. Defeat mobs and boss at the same time
There is not much HP on Acala. However he does do a lot of damage. Also there are Zombies who revive everyone every turn (and have a near-OHKO attack themselves) and the ATK Down Wolves (when revived, with have that shorter cooldown). Make sure you clear the Wolves while you are working on Acala.
2nd Boss Stage - Focus on the Clone Acala[]
Acala's HP: 6.0 Million
Clone's HP: 3.3 Million
Progression Order
1. Focus on the bottom right Acala while dealing damage to mobs
2. Defeat the main Acala if the clone is gone
On this stage, the HP of both Acala's are linked; doing damage to the Clone will deal damage to Acala. Since the Evolved Acala (boss) can deal huge damage with their Cross Laser, stay away and deal damage to the less threatening Base Acala (clone).
Acala's Attack Pattern (2nd & 3rd Stage) | Clone Acala's Attack Pattern | ||
---|---|---|---|
Placement | Attack | Placement | Attack |
Top Right (5 Turns, 7 After) |
Heal the lowest HP enemy to full | Top (10 Turns) |
Pan-Elemental Homing ~14000 total |
Right (11 Turns) |
Lightning ~95000 total |
Top Right (3 Turns) |
Meteor ~3000 per hit |
Bottom (3 Turns, 4 After) |
Cross Laser ~7000 per hit |
Bottom Right (6 Turns) |
Revive one mob |
Left (2 Turns) |
Mines | Bottom Left (3 Turns) |
Ex Laser ~7000 per hit |
3rd Boss Stage - SS Both Acalas[]
Clone Acala's Attack Pattern | |
---|---|
Placement | Attack |
Top Right (6 Turns) |
Revive mobs |
Right (2 Turns) |
Meteor ~10000 total |
Bottom (3 Turns) |
Ex Laser ~6000 per hit |
Acala's HP: 8.5 Million
Clone's HP: 3.3 Million
Progression Order
1. Use your strike shots on both Acalas at once
2. Defeat the mobs
3. Defeat the main Acala if the clone is gone
Like the previous stage, the HP of both Acalas are linked. If you have multi-target SS like a Meteor SS, make sure you hit both forms to do double damage. The Clone (top right) will revive the mobs when he is defeated. Keep in mind of the Wolves since they do decrease your ATK. Finally, defeat the main Acala within 11 turns, before his Lightning attack.
Impossible Quests | ||||
---|---|---|---|---|
First Generation | ||||
Izanami [Guide] |
Yamato Takeru [Guide] |
Kushinada [Guide] |
Izanagi [Guide] |
Tsukuyomi [Guide] |
Second Generation | ||||
Ashura [Guide] |
Bishamonten [Guide] |
Marishiten [Guide] |
Daikokuten [Guide] |
Acala [Guide] |
Third Generation | ||||
Cain [Guide] |
Lu Bu [Guide] |
Brutus [Guide] |
Devadatta [Guide] |
Judas [Guide] |