Hazards[]
Hazards | Applicable Ability |
---|---|
Damage Walls | Null Damage Wall |
Blocks | Null Block |
Bounce Obstructors | - |
Ability Locks | - |
Revivers | - |
Overall Strategy[]
Bring Null Damage Wall Monsters
The main hazard of this quest is Damage Walls. Multiple damage walls will come out at once, and they can do a lot of damage, so fill your team with Null Damage Wall monsters.
Bring at Least Two Pierce Monsters
Almost every stage has one or more Bounce Obstructors. Bring two or more Pierce Monsters to counter these mobs. If you leave the Obstructors up, they will revive the other mobs after 5 turns.
Focus on the Ability Lock Mobs First!
The ability lock mobs are the ones with the chains wrapped around them. The ability locks can be extremely dangerous when there are multiple damage walls up, so be sure to take out these mobs first.
Don't Bring Any Fiends!
Yuan Shao has Fiend Slayer M, so avoid bringing any fiends to this quest.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Alice (Ascension) - Pierce, Null Damage Wall + Recovery + Status Recovery - Status Recovery heals Ability Locks from allies |
Hatcher |
Gulliver (Evolution) - Pierce, Samurai Slayer M + Null Damage Wall - Slayer for the Boss |
A Rank | Reason |
Hatcher |
Two for all (Evolution) - Pierce, Light Resistance + Null Damage Wall - Light Resistance for mitigating damage |
Hatcher |
Gabriel (Evolution) - Bounce, Null Damage Wall + Light Slayer - Chain Lightning for mob clearing |
Hatcher |
Zeus (Transcension) - Pierce, Full Resistance + Null Damage Wall - Full Resistance for mitigating damage |
Hatcher |
Jekyll and Hyde (Ascension) - Pierce, Null Damage Wall - Command SS for mob clearing |
Hatcher |
Pandora (Ascension) - Bounce, Null Damage Wall + Gives Barrier - Clone + Command SS for mob clearing and Boss damage |
Hatcher |
Hades (Transcension) - Pierce, Samurai Slayer M - Slayer for the Boss |
B Rank | Reason |
Hatcher |
Lady Sun (Evolution) - Bounce, Null Damage Wall + Samurai Slayer M - Slayer for the Boss |
Drop |
Yamato Takeru: Zero (Evolution) - Pierce, Samurai Slayer + Null Damage Wall - SS can be shot from anywhere |
Hatcher |
Da Qiao, Xiao Qiao (Ascension) - Pierce, Null Damage Wall + Null Block - Explosion SS for Boss damage |
Hatcher |
Lucifer (Ascension) - Bounce, Barrier + Null Damage Wall - Energy Circle for damage |
Hatcher |
Sakura (Ascension) - Pierce, Null Damage Wall + Recovery - Keeps HP topped off |
Hatcher |
Wildcat (Ascension) - Pierce, Null Damage Wall - Speed Up S for support |
Hatcher |
Agnamut (Transcension) - Pierce, Demon Slayer M + Null Damage Wall - Slayer for the Ability Lock mobs |
C Rank | Reason |
Hatcher |
Nibelung (Ascension) - Bounce, Null Damage Wall + Samurai Slayer - Meteor SS for mob clearing |
Drop |
Daikokuten (Evolution) - Bounce, Null Damage Wall - Chain Lightning for mob clearing |
Hatcher |
Thumbelina (Ascension) - Pierce, Null Damage Wall - Meteor SS for mob clearing |
Hatcher |
Lady Shizuka (Ascension) - Pierce, Demonsbane M + Null Damage Wall - Slayer for the Ability Lock mobs |
Hatcher |
Minamoto Yoshitsune (Ascension) - Bounce, Null Damage Wall + Light Slayer - Piercing SS for clearing Bounce Obstructors |
Hatcher |
Sarutobi Sasuke (Evolution) - Pierce, Null Damage Wall - SS can be used multiple times |
Viable Max Luck Monsters[]
A Rank | Reason |
---|---|
Drop |
Typera (Evolution) - Pierce, Null Damage Wall + Samurai Slayer - Slayer for the Boss |
Drop |
Princess Takiyasha (Ascension) - Pierce, Null Damage Wall - Energy Circle for damage |
Drop |
Kai (Evolution) - Pierce, Null Damage Wall + Null Block - Meteor SS for mob clearing |
Drop |
Princess Takiyasha (Evolution) - Pierce, Null Damage Wall + Recovery S - Keeps HP topped off |
B Rank | Reason |
Drop |
Issun X (Evolution) - Bounce, Demon Slayer + Null Damage Wall - Slayer for the Ability Lock mobs |
Drop |
Gigamantis (Evolution) - Pierce, Null Damage Wall - Meteor SS for mob clearing |
Drop |
Da Vinci x 10th Angel (Evolution) - Pierce, A.T. Field + Null Damage Wall - SS can be shot from anywhere |
asc Drop |
Da Vinci x 10th Angel (Ascension) - Bounce, Null Damage Wall - 4 Turn Piercing SS for clearing Obstructors |