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Hazards

Hazards Applicable Ability
Damage Walls Null Damage Wall
Mines Flight / Mine Sweeper
No Hearts
No Weak Points
Speed Walls
Ability Locks
Heart Panels
Enemy Recovery

Video Walkthrough


Overall Strategy

Bring ADW Flight/Mine Sweeper Units

There are large amounts of both Damage Walls and Mines. Fill your team with units that counteract both hazards.

Bounce Units Help

Bounce units are able to use monsters as "blockers" to prevent them from hitting Slow-Down Walls, while Pierce units have a tougher time avoiding them. Bringing Bounce units certainly isn't required, but may make your life a lot easier.

Kill Wizards to Activate Speed Walls

The Speed-Up (and Speed-Down) Walls will start coming out when you kill a Wizard-type enemy. Use the speed boosts to your advantage, but avoid the slow-downs!

Kill Visceron Before OHKO

Visceron's long timer is a OHKO. Keep an eye on it, and make sure it doesn't go off!

Viable Monsters

S Rank Reason
1631
Hatcher
Striker (Transcension)
- Bounce, Flight + Null Damage Wall + Counter Slayer
- Counter Slayer helps make up for the fact that no enemies have weak spots
1519
Hatcher
Dorothy (Ascension)
- Bounce, Mine Sweeper L + Null Damage Wall
- SS can heal your team and stick to the Boss for a Match Shot
- 12-turn Command SS helps clear mobs frequently
A Rank Reason
687
Drop
Kushinada
- Bounce, Mine Sweeper + Null Damage Wall
- Motivate SS
2403
Drop
Penglai
- Bounce, Flight + Null Damage Wall + Null Block
- Motivate SS
1929
Hatcher
Raphael
- Bounce, Mine Sweeper M + Null Damage Wall + Recovery
- Command SS
2883
Hatcher
Ban
- Bounce, Mine Sweeper + Null Damage Wall + Drain
- Drain works well with Speed Up Walls
2372
Hatcher
Mjölnir (Ascension)
- Bounce, Flight + Null Damage Wall + Null Block
- SS Reducer means you can use the meteor-style SS very often
2612
Hatcher
Yomi (YYH)
- Bounce, Mine Sweeper + Null Damage Wall + Status Recovery + Dash
- SS prevents damage to allies - helpful for a No Hearts dungeon
1782
Hatcher
Don Quixote (Ascension)
- Bounce, Flight + Null Damage Wall
- SS works for either boss damage or mob clear

Viable Max Luck Monsters

A Rank Reason
2496
Drop
Ultimecia
- Bounce, Flight + Null Damage Wall
- Meteor SS
1878
Drop
Babel (Ascension)
- Bounce, Flight + Null Damage Wall + Null Warp
- Scramble Laser for mob clear
B Rank Reason
2587
Drop
Galaxy Serpent (Evolution)
- Bounce, Flight + Null Damage Wall
1120
Drop
Poltergeist (Evolution)
- Bounce, Flight + Null Damage Wall
1202
Drop
Gargoyle (Ascension)
- Bounce, Flight + Null Damage Wall
2388
Drop
Akasha
- Pierce, Mine Sweeper + Null Wind + Null Damage Wall + Beast Slayer