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Material For

2652 El Dorado

Hazards

Hazards Applicable Ability
No Hearts -
Warps Null Warp
Laser Barriers -
Mines Mine Sweeper
Flight
Magic Circles Null Magic Circle
Drones Drone Breaker
Healing Walls -

Video Walkthrough

Creator of Earth and Sea Zero - Izanagi Zero17:03

Creator of Earth and Sea Zero - Izanagi Zero


Overall Strategy

Stack Bounce Null Warp Monsters
The main hazard of the dungeon is Warps. You need Null Warp monsters so that you can move around the map. Also the mobs are near walls so Bounce monsters will have high effect on clearing them.

Don't Bring A Lot of Dark Monsters
All enemies have high damage output. Bring only a few Dark monsters so that you won't take extra damage.

Get Healing Walls from Specters
Specters will be in Counter Mode after Turn 1. Dealing damage to them will shoot Healing Walls for your team. Keep them up for as long as possible, before their Volatile Blast (bottom left CD).

Viable Monsters

S Rank Reason
2326
Hatcher
Hattori Hanzo (Transcension)
- Bounce, Null Warp
- Bump Combos for damage
- SS can mitigate damage and ignore Magic Circles with its short cooldown
2762
Hatcher
Lyra Kiskill
- Bounce, Null Warp + Healing Prayer + Null Magic Circle
- SS can heal your team
- Blast Type Plasma for damage
2386
Hatcher
Lancelot (Transcension)
- Bounce + Null Warp
- Spark Bullet can proc Healing Walls
- 4 Turn SS can avoid the Magic Circles
2004
Hatcher
Aladdin (Transcension)
- Bounce, Null Warp
- 8 Turn SS can avoid the Magic Circles
- Counter Mode can proc Healing Walls during enemy turns
2641
Hatcher
Oberon (Ascension)
- Bounce, Null Magic Circle / SS Reducer + Null Warp
- Bump Combos for damage
- Counter Mode SS
A Rank Reason
2454
Hatcher
Guinevere (Ascension)
- Bounce, Null Warp
- Delay SS
- Blast Type Bump Combos for damage
2517
Drop
Sphinx (Ascension)
- Bounce, Recovery S + Null Warp
- Bump Combos can proc counter mode healing walls
- Short cooldown SS to avoid Magic Circles
2399
Hatcher
Pandora (Ascension)
- Bounce, Bestow Barrier
- Follow Up Piercer for damage
- Clone + Command SS for mob clearing and damage
2547
Hatcher
Jeanne (Transcension)
- Bounce, Regen + Null Warp
- Blast-type Energy Circle L for damage
- Piercing SS can deal damage across weakpoint
2606
Hatcher
Hiei (Ascension)
- Pierce, Null Warp / Laser Stop
- Slice n' Dice for damage
- SS increases speed and attack for damage across weakpoint
B Rank Reason
2574
Hatcher
Walpurgis (Ascension)
- Bounce, MS / Super Null Warp
- Class Slaying SS
- Chain Lightning for mob clear
2570
Hatcher
Kali (Ascension)
- Bounce, MS L + Null Warp
- Speed Up for support
- Strong SS deals 1.8m damage on weakpoint
2308
Hatcher
Kurama (Evolution)
- Bounce, Null Warp + Null Magic Circle + Demon Slayer
- Slayers for the Demons
- SS for mob clearing or Boss damage
1828
Hatcher
Royce (Transcesion)
- Bounce, Flight + Null Warp
- Rebound Spreadshot for damage
- Bullet SS for mob clearing
2335
Hatcher
Zhao Yun (Ascension)
- Bounce, Null Warp + Deity Slayer
- Blast Type Bump Combos for damage
- Healing SS can help if you are low on HP
2065
Hatcher
Aegis (Ascension)
- Bounce, Light Slayer + Null Warp
- Energy Circle M that procs Slayer for damage
2210
Hatcher
Eclipse (Transcension)
- Bounce, Light Resistance + Null Warp
- Lock-all Shockwave for mob clearing
- Speed Up helps increases overall team damage

Viable Max Luck Monsters

A Rank Reason
2629
Drop
Sensui Shinobu
- Pierce, Deity / Sprite Slayer / Demon Slayer + Null Warp
- Self-buffing SS
- Slayers for basically the entire dungeon
2236
Drop
Nirvana
- Bounce, Null Warp
- Spread Piercer SS can proc healing walls
2569
Drop
Haru
- Bounce, Null Warp + SS Reducer
- Energy Circle can proc healing walls
- SS Reducer to avoid Magic Circles
B Rank Reason
2342
Drop
Sima Yi (Evolution)
- Bounce, Null Warp
- Meteor SS for mob clearing
1367
Drop
Daikoku
- Bounce, Null Warp
- Chain Lightning for mob clear
- SS can deal 1m damage on weakpoint
2546
Drop
Domyoji Anko (Ascension)
- Bounce, Null Warp
- Strong Bump Combos for damage
- SS can deal huge damage and proc
973
Drop
Tsukuyomi
- Pierce, Mine Sweeper + Null Warp + Deity Slayer
- Healing SS can be used if you are low on HP
1586
Drop
Cybele
- Bounce, Null Warp + Recovery S
- 16 Turn Contact Command SS
- Recovery to keep HP up

1st Stage - Focus on the Demons

NagiZero1

Progression Order
1. Defeat the Demons within 5 Turns
2. Defeat the Specters within 7 turns

All the enemies will have a Volatile Blast that will one-shot you. Take down the Demons first since they have a shorter cooldown. When the Specters are in counter mode, they will shoot Healing Walls when attacked. Use them strategically to heal any damage you have taken before moving on to the next stage.

2nd Stage - Defeat Mobs Before Volatile Blast

NagiZero2

Progression Order
1. Defeat the Demons
2. Defeat the Specters

Just like the first stage, focus on the Demons and then the Specters. You can instantly defeat each mob by pinching between each mob and the adjacent wall. Try to stall for strike shots here and do not move onto the next stage with your monsters transformed into Chicks.

3rd Stage - Focus on the Demons

NagiZero3
Placement Attack
Top Right
(5 Turns)
SPD Bomb
Damage varies with monster
Bottom Right
(2 Turns)
Lock-on Shockwave
~3500 per hit
Top Left
(3 Turns)
Energy Circle x2
~3000 per hit


Yamato Takeru: Zero's HP: 1.8 Million

Progression Order
1. Defeat the Demons
2. Defeat Yamato Takeru: Zero

Defeat the Demons within 6 Turns, before their Volatile Blast. Use the walls to get pinches to quickly defeat them. There are no Healing Walls on this Stage so you do not want to stay here for a long time.

4th Stage - Heal Up While Dealing with Izanami: Zero

NagiZero4
Placement Attack
Top Right
(5 Turns)
Infected Mist
~4000 per monster
Bottom Right
(9 Turns)
Rebound Spread Piercer
~10000 per row
Top Left
(2 Turns)
Ex Laser
~5000 per hit
Bottom Left
(3 Turns)
Rebound Laser
~5000 per hit


Izanami: Zero's HP: 2.5 Million

Progression Order
1. Proc the counter mode from Specters after Turn 1
2. Heal using Healing Walls while damaging Izanami: Zero
3. Defeat Izanami: Zero

Use this stage to heal up any damage you have taken from Yamato Takeru: Zero. The next stage also doesn't have Healing Walls so you want to be at full HP before moving on. Keep track on the Specter's Volatile Blast while defeating Izanami: Zero, and defeat her within 9 Turns.

5th Stage - Focus on Mobs

NagiZero5
Placement Attack
Top Right
(5 Turns)
Bump Combo Lock
~5500 per monster
Top Left
(3 Turns)
Cross Laser
~9000 per hit
Bottom Left
(2 Turns)
Spread Shot
~3000 per row


Kushinada Zero's HP: 2.4 Million

Progression Order
1. Defeat the mobs
2. Defeat Kushinada: Zero

There are no Healing Walls on this stage as well so you want to mitigate damage. The bottom right cooldown on the Gaia will shoot Mines. Take them down before then as well as the Shadowgaff before their Paralyze Meteor (top right cooldown). Avoid the Cross Laser from Kushinada: Zero while defeating her.

6th Stage - Defeat in One Turn

NagiZero6

Progression Order
1. Defeat the Plennyback

The Plennyback will deal a 50000 Volatile Blast every turn. Make sure you are not a Chick while taking it down.

Izanagi: Zero's Attack Pattern

NagiZeroBoss
Placement Attack
Top Right
(1 Turn, 2 Turns)
Spread Shot
~4000 per row
Right
(2 Turns)
Lock-on Rebound Laser
~5500 per hit
Top Left
(7 Turns)
Short Spread
~5000 per row
Bottom Left
(11 Turns)
Lightning
OHKO


1st Boss Stage - Defeat the Demon Within 4 Turns

NagiZero7

Izanagi: Zero's HP: 3.2 Million

Progression Order
1. Defeat the Demon
2. Heal while dealing damage to Izanagi: Zero
3. Defeat Izanagi: Zero within 11 Turns

The Demon has a very short cooldown for its Volatile Blast so defeat it ASAP. Keep track of the Specters' cooldown while damaging Izanagi: Zero. Take them down if they are going to attack you with their Volatile Blast. Use an SS if you can't heal in time or deal enough damage.

2nd Boss Stage - Use SS After Defeating the Demons

NagiZero8

Izanagi: Zero's HP: 4.2 Million

Progression Order
1. Defeat the Demons
2. Heal while dealing damage to Izanagi: Zero
3. Use SS to defeat Izanagi: Zero

Focus on the Demons first since they have the shorter cooldown on their Volatile Blast. Afterwards, use your SS to quickly defeat Izanagi: Zero.

Impossibles

1st Round
562
Izanami
[Guide]
757
Yamato Takeru
[Guide]
686
Kushinada
[Guide]
856
Izanagi
[Guide]
972
Tsukuyomi
[Guide]
2nd Round
1037
Ashura
[Guide]
1150
Bishamonten
[Guide]
1282
Marici
[Guide]
1366
Daikoku
[Guide]
1480
Acala
[Guide]
Zero
1738
Izanami: Zero
[Guide]
1960
Yamato: Zero
[Guide]
1829
Kushinada: Zero
[Guide]
2052
Izanagi: Zero
[Guide]
2146
Tsukuyomi: Zero
[Guide]
War Gods
2235
Nirvana
[Guide]
2169
Doom
[Guide]
2298
Memento Mori
[Guide]
2352
Karma
[Guide]
2387
Akasha
[Guide]
3rd Round
2470
Cain
[Guide]
2602
Lu Bu
[Guide]
2686
Brutus
[Guide]


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