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Material For

2081 Eden

Hazards

Hazards Applicable Ability
Warps Null Warp
Damage Walls Null Damage Wall
Drones -
Shields Shield Breakers
Poison -
Movement -
Revivers -
Paralyze -

Video Walkthrough

Impossible Mondays -8 - Izanagi11:42

Impossible Mondays -8 - Izanagi


Overall Strategy

Prioritize Null Warp Monsters
The main hazards of the dungeon are Warps and Damage Walls. The Damage Walls only deal around 2000 damage so they are not important. Stack Null Warp monsters so that you can move around the map.

Do Not Bring Demihumes and Discordi
The Mech Birds and Fellmanes have Demihume Slayer and the Visceron has Discordi Slayer. Do not bring monsters like Kushinada or Kii or you will take a lot of damage on the 1st and 2nd Stages.

Do Not Defeat the Mobs in the Boss Stage
In the Boss Stage, there will be 2 mobs. Their health is linked to Izanagi. However, if both of them are defeated, Izanagi will be enraged and will one-shot you the turn afterwards, so plan accordingly.

Viable Monsters

S Rank Reason
2004
Hatcher
Aladdin (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Bump Combos for damage
- Counter SS can be used as a stat amplifier
2302
Hatcher
Siegfried (Transcension)
- Bounce, Null Damage Wall + Null Warp + Dragon Slayer
- Bump Combos for damage
- You don't have to re-position after using SS
2210
Hatcher
Eclipse (Transcension)
- Bounce, Null Damage Wall + Light Resistance + Null Warp
- Lock-all Shockwave for mob clearing
- SS can one-shot the Boss
A Rank Reason
1538
Hatcher
Nazca (Ascension)
- Bounce, Deity Slayer M + Null Warp
- 12 Turn SS can deal a lot of damage to Izanagi and Izanami
1828
Hatcher
Royce (Transcension)
- Bounce, Etherean Slayer M + Null Warp
- Slayer for the Fellmane and Visceron
2065
Hatcher
Aegis (Ascension)
- Bounce, Light Slayer + Null Warp
- Energy Circle M for damage
1946
Hatcher
Rosa (Evolution)
- Bounce, Deity Slayer + Null Warp
- Reveal Weak Point SS helps your allies deal more damage
1947
Hatcher
Rosa (Ascension)
- Bounce, Null Warp + Recovery
- Keeps your HP topped off
1032
Hatcher
Lucy (Ascension)
- Bounce, Barrier + Null Damage Wall
- Energy Circle L for damage
- Motivation SS for mob clearing and damage
B Rank Reason
1615
Drop
Avalon
- Pierce, Null Warp + Null Damage Wall
- Rewind Blaster for damage
- SS can make clearing Yamato Takeru easy
1696
Hatcher
Diamond (Ascension)
- Bounce, Null Damage Wall + Null Warp
- Reveal Weak Point SS helps your allies deal more damage
- Cross Laser XL for damage
2271
Hatcher
Lucifer (Transcension)
- Pierce, Deity Slayer M + Demon Slayer M
- Slays Izanami and Izanagi
973
Drop
Tsukuyomi
- Pierce, Null Warp + Deity Slayer
- Healing SS can be used in case you are at low HP
2026
Hatcher
Loki (Transcension)
- Bounce
- Blast Type Lock-on Laser XL for damage
C Rank Reason
2369
Hatcher
Magma (Ascension)
- Bounce, Null Damage Wall + Null Warp
- Wall Bouncing SS can one-shot the Boss
2051
Hatcher
Valkyrie (Transcension)
- Bounce, Null Damage Wall + Null Warp
- Bump Combos for damage
1970
Hatcher
Seiya (Ascension)
- Pierce, Null Warp
- SS can deal over 2.5 Million damage
1674
Hatcher
Kaworu x Lucy (Evolution)
- Pierce, Synchro + Null Warp
- Meteor SS can stack damage onto Izanagi
2204
Drop
Yomi
- Bounce, Null Warp
- Poison Meteor SS can stack damage onto Izanagi

Viable Max Luck Monsters

A Rank Reason
2317
Drop
Younger Toguro
- Bounce, Deity Slayer + Paladin Slayer + Null Warp
- Bump Combo that procs Slayers can deal damage to Bosses
1283
Drop
Marici
- Bounce, Null Warp + Recovery S
- Very effective on Yamato Takeru Stage
1367
Drop
Daikoku
- Bounce, Null Warp + Null Damage Wall
- Chain Lightning for mob clearing
1878
Drop
Babel (Ascension)
- Bounce, Null Warp + Null Damage Wall
- Scramble Laser for mob clearing
B Rank Reason
563
Drop
Izanami
- Bounce, Null Warp
- Meteor SS can stack damage onto Izanagi via the mobs
753
Drop
Nurarihyon X
- Bounce, Null Warp + Deity Slayer
- Slays Izanami and Izanagi
2193
Drop
Ultron
- Bounce, Null Warp + Null Damage Wall
- Clone SS for damage
C Rank Reason
636
Drop
Lilith (Evolution)
- Bounce, Demihume Slayer + Null Warp
- Meteor SS can stack damage onto Izanagi via the mobs
1586
Drop
Cybele
- Bounce, Recovery S + Null Warp
- Keeps your HP topped off
2115
Drop
Godzilla & Eva-01
- Bounce, A.T. Field + Null Warp
- A.T. Field nullifies Izanagi's initial Volatile Blast
1984
Drop
Pope Saga
- Pierce, Null Warp
- SS can stun the Boss
1149
Drop
Princess Takiyasha (Ascension)
- Pierce, Null Damage Wall
- Energy Circle M for damage

1st Stage - Pinch the Mobs

Izanagi1

Progression Order
1. Pinch between 2 mobs to defeat them

There are 3 sets of mobs. The fastest way is to pinch between the monsters to take them down. If you have a Pierce monster or a non-NW monster, use Bump Combos to defeat them. Move on within 5 Turns, before the Volatile Blast from the Demons.

2nd Stage - Defeat Them One at a Time

Izanagi2

Progression Order
1. Defeat one mob at a time
2. Leave one mob to stall for SS

Each Fellmane and Visceron deals poison damage and a strong Volatile Blast so you have to take them down one by one to mitigate damage. You can use this stage to stall for Strike Shots for future stages. Position your monsters on the bottom right side for the next Stage.

3rd Stage - Aim for the Bottom Right

Izanagi3
Placement Attack
Top Right
(3 Turns)
Spread Shot
~3000 per row
Bottom Right
(2 Turns)
Ex Laser
~3500 per hit
Top Left
(5 Turns)
Rebound Laser
~4500 per hit
Bottom Left
(12 Turns)
Volatile Blast
~12000 per monster


Izanami's HP: 2.0 Million

Progression Order
1. Focus damage onto Izanami

As long as you stay away from the Red Bahamut, it won't do much and the other 2 mobs don't bother you at all. Therefore, focus all your damage onto Izanami to quickly take her down.

4th Stage - Stay Away From the Cross Laser

Izanagi4
Placement Attack
Top Right
(19 Turns)
-
Bottom Right
(2 Turns)
Cross Laser
~7000 per hit
Left
(1 Turn)
Warps
Bottom Left
(3 Turns)
Revivers


Kushianda's HP: 1.7 Million

Progression Order
1. Defeat the mobs while damaging Kushinada
2. Defeat Kushinada

Take down the mobs to mitigate damage, especially the Shadowgaff who has a Paralyze Meteor. Defeat Kushinada while avoiding her Cross Laser.

5th Stage - Use SS To Move On

Izanagi5
Placement Attack
Top Right
(1 Turn, 7 After)
Meteor
~30000 total
Bottom Right
(2 Turns)
Lock-on Laser
~4000 per hit
Top Left
(3 Turns)
Cross Laser
~6000 per hit
Bottom Left
(13 Turns)
Lock-on Laser
~110000 per hit


Yamato Takeru's HP: 1.7 Million

Progression Order
1. Defeat the mobs by pinching
2. Defeat Yamato Takeru

The demons use a One-Shot Volatile Blast in 8 Turns. You can use SS onto Yamato Takeru to quickly take him down if you are low on HP.

6th Stage - Defeat the Turtle

Izanagi6

Progression Order
1. Defeat the Plennyback on Turn 1

Every turn, the Plennyback will do a Volatile Blast that will deal 45000 damage onto you. It doesn't have a lot of HP and will die with one or two hits.

7th Stage - Focus on the Mobs

Izanagi7
Placement Attack
Top Left
(2 Turns)
Bomb Spread
~2000 per row
Top Right
(3 Turns)
Rebound Laser
~5000 per hit
Bottom Left
(5 Turns)
Short Spread
~9000 per row
Bottom Right
(11 Turns)
Random Lightning (not OHKO)


Izanagi's HP: 3.0 Million

Progression Order
1. Damage Izanagi on Turn 1
2. Defeat mobs
3. Defeat Izanagi

Only Izanagi on Turn 1 so use that opportunity to deal damage to him. After the Fellmane and Visceron arrive, focus on them to mitigate damage. Make sure you position your monsters towards the bottom side of the map when you move on.

Izanagi's Attack Pattern

IzanagiBoss
Placement Attack
Top Right
(2 Turns)
Bomb Spread
~1500 per row
Bottom Right
(1 Turn)
Movement
Top Left
(5 Turns)
Random Lightning
~25000 total
Bottom Left
(1 Turn, 13 After)
Volatile Blast
~12500 per monster
(~20000 during 2nd time)


Boss Stage - Avoid the Volatile Blast

Izanagi8

Izanagi's HP: 4.5 Million

Progression Order
1. Move to the bottom on Turn 1
2. Defeat Izanagi using the walls

On Turn 1, Izanagi does a Volatile Blast. The only way to avoid it is to move your monsters onto the bottom of the map. Afterwards, take down Izanagi with SS. Make sure you don't defeat both the Fellmane and Visceron or else Izanagi will be enraged. Once enraged, he will one-shot you after one more turn.

Impossibles

1st Round
562
Izanami
[Guide]
757
Yamato Takeru
[Guide]
686
Kushinada
[Guide]
856
Izanagi
[Guide]
972
Tsukuyomi
[Guide]
2nd Round
1037
Ashura
[Guide]
1150
Bishamonten
[Guide]
1282
Marici
[Guide]
1366
Daikoku
[Guide]
1480
Acala
[Guide]
Zero
1738
Izanami: Zero
[Guide]
1960
Yamato: Zero
[Guide]
1829
Kushinada: Zero
[Guide]
2052
Izanagi: Zero
[Guide]
2146
Tsukuyomi: Zero
[Guide]
War Gods
2235
Nirvana
[Guide]
2169
Doom
[Guide]
2298
Memento Mori
[Guide]
2352
Karma
[Guide]
2387
Akasha
[Guide]
3rd Round
2470
Cain
[Guide]
2602
Lu Bu
[Guide]
2686
Brutus
[Guide]


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