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1741 Nirai Kanai

Hazards

Hazards Applicable Ability
Damage Walls Null Damage Wall
Bounce Obsctructors -
Pierce Obsctructors -
No Hearts -
Shields Shield Breaker
Drones Drone Breaker
Healing Walls -
Revivers -
Laser Barriers -
Movement -

Video Walkthrough

JP_Beyond_the_Boundless_Blue_-_Bishamonten

JP Beyond the Boundless Blue - Bishamonten

Overall Strategy

Arternate Sling Styles
There are both Bounce and Pierce Obstructors in this dungeon. If you stack a lot of one Sling type, you will have a rough time mob clearing. Alternate them so that you are ready to deal whichever Obstructor that is on the map.


Stack Null Damage Wall Monsters
The dungeon will always have 4 Damage Walls up at the same time. Fill your team with Null Damage Wall monsters so that you can move around


One-shot the Obstructors
All numbers are after Gauge Shots.

  • Bounce Obstructors (Pierce Monsters): 30000+ ATK (Non-Wood) or 22090+ ATK (Wood)
  • Pierce Obstructors (Bounce Monsters): 34000+ ATK (Non-Wood) or 25900+ ATK (Wood)


Viable Bounce Monsters

S Rank Reason
1743
Hatcher
Gabriel (Evo)
- Bounce, Null Damage Wall
- Chain Lightning for clearing the Zombie Loop
- SS can be used to defeat the Bounce Obstructors or for Boss damage
687
Drop
Kushinada
- Bounce, Null Damage Wall
- Motivation SS for damage
- Needs Kinstrength A+ (Class) or S (Bias or Style) from allies to be able to one-shot
A Rank Reason
1134
Hatcher
Ibaraki Doji (Ascension)
- Bounce, Null Damage Wall
- Homing Pierce-struction for damage
2051
Hatcher
Valkyrie (Transcension)
- Bounce, Null Damage Wall
- Bump Combos for damage
- Bash SS can deal 2.5 million damage
1005
Hatcher
Deneb (Evolution)
- Bounce, Fiend Slayer + Null Damage Wall
- Piercing SS can be used to defeat the Bounce Obstructors
2210
Hatcher
Eclipse (Transcension)
- Bounce, Null Damage Wall
- DW Bouncing SS can deal high Boss damage
B Rank Reason
2427
Hatcher
Genghis Khan (Transcension)
- Bounce, Null Damage Wall
- Command SS for mob clearing
1891
Hatcher
Nacho (Ascension)
- Bounce, Null Damage Wall
- High SPD to utiltize the Healing Walls
1490
Hatcher
Satan α (Ascension)
- Bounce, Null Damage Wall + Fiend Slayer
- SS can be used to fully heal from Healing Walls or to deal damage to Boss
1563
Hatcher
Nibelung (Ascension)
- Bounce, Null Damage Wall + Samurai Slayer
- Slayer for Uesugi Kenshin
Max Luck
A Rank
Reason
2442
Drop
The Pendulum Monstriker (Evolution)
- Bounce, Null Damage Wall + Fiend Slayer
- Explosion SS can deal high Boss damage
1848
Drop
Nash
- Bounce, Null Damage Wall + Etherean Slayer
- Don't have to aim for weak point with SS
2347
Drop
Sun Quan
- Bounce, Null Damage Wall + Etherean Slayer + Fiend Slayer
- Piercing SS can be used to defeat the Bounce Obstructors
Max Luck
B Rank
Reason
678
Drop
Jiraiya (Evolution)
- Bounce, Null Damage Wall
1801
Drop
HIKAKIN
- Bounce, Wood Resistance + Null Damage Wall
- Mitigates damage from enemies
- Need +3000 ATK to one-shot the Pierce Obstructors

Viable Pierce Monsters

S Rank Reason
2123
Hatcher
Toyotomi Hideyoshi (Evolution)
- Pierce, Laser Stop + Fiend Slayer + Null Damage Wall
- Laser Stop helps mitigate damage for allies
1508
Hatcher
Mustang (Ascension)
- Pierce, Null Damage Wall
- Speed Up SS helps allies get more bounces onto Healing Walls
A Rank Reason
2270
Hatcher
Tini (Transcension)
- Pierce, Null Damage Wall
- Bump Combos for mob clearing
2412
Hatcher
Hansel & Gretel (Ascension)
- Pierce, Null Damage Wall + Weak Point Slayer
- SS can put a Healing Wall for your team
1161
Hatcher
Gulliver (Evolution)
- Pierce, Samurai Slayer + Null Damage Wall
- Command SS for mob clearing
2332
Hatcher
Zhuge Liang (Ascension)
- Pierce, Null Damage Wall
- Reveal Weak Point helps allies deal more damage
2037
Hatcher
Yang Quanqi (Evolution)
- Pierce, Null Damage Wall
- Healing SS helps your team if you are low on HP
B Rank Reason
1562
Hatcher
Nibelung (Evolution)
- Pierce, Null Damage Wall
- Delay SS can give you more time to heal HP
571
Hatcher
Yggdrasil (Ascension)
- Pierce, Null Damage Wall
- Meteor SS for mob clearing
2371
Hatcher
Mjölnir (Evolution)
- Pierce, Null Damage Wall
- SS can Paralyze the Boss to avoid damage
2430
Hatcher
Emil Sorge (Ascension)
- Pierce, Null Damage Wall + Etherean Slayer XL
- Short CD SS can cover her low SPD
1890
Hatcher
Nacho (Evolution)
- Pierce, Null Damage Wall
- Self Immune SS can mitigate damage from enemies
1535
Hatcher
Alice (Ascension)
- Pierce, Null Damage Wall + Recovery
- Keeps your HP topped off
Max Luck
A Rank
Reason
917
Drop
Gigamantis (Evolution)
- Pierce, Null Damage Wall
- High SPD to utiltize the Healing Walls
918
Drop
Gigamantis (Ascension)
- Pierce, Null Damage Wall
- SS can be used to get more bounces onto Healing Walls
2443
Drop
Warverion V (Ascension)
- Pierce, Null Damage Wall
- SS can be used to get more bounces onto Healing Walls
Max Luck
B Rank
Reason
1608
Drop
Rot-Dog Willy (Evolution)
- Pierce, Null Damage Wall
1715
Drop
Wood Noel (Evolution)
- Pierce, Null Damage Wall

1st Stage - Break the Semi-Zombie Loop

Bishamonten1

Progression Order
1. Use your Pierce monster to defeat the bottom left Zombie and the bottom Bounce Obstructor
2. Use your Bounce monster to defeat the top right Zombie and the right Pierce Obstructor
3. Defeat the remaining mobs

First stage has a mini Zombie Loop where the CDs are not synced. You have to defeat the bottom left Zombie first and then the top right zombie on the turn right after. Clear the Bounce Obstructor at the bottom alone with the zombie to free up your Bounce monster to move up top. After breaking the Zombie Loop, use the Healing Walls to recover HP and stall for Strike Shots. Make sure you defeat the Obstructors before their powerful meteor attack (right CD).

2nd Stage - First Move Depends on Sling

Bishamonten2

Progression Order
1. If Bounce, defeat the Zombie
2. If Pierce, defeat as many Obstructors as possible(preferably 4 or more)
3. Defeat the remaining mobs

Your first shot depends on which Sling of the monster. If you start with a Bounce monster, you go and defeat the Zombie to stop the Obstructors from reviving. If it is a Pierce monster, you will want to defeat as many Obstructors as possible to mitigate damage. The Zombie will only be able to revive 3 at a time so you will want to defeat 4 or more in one shot. Stall again after you defeat the Zombie for the next stage.

3rd Stage - Heal While Attacking

Bishamonten3
Placement Attack
Top Right
(3 Turns)
Cross Laser
~7000 per hit
Bottom Right
(10 Turns)
Lightning
OHKO
Top Left
(2 Turns)
Spread Shot
~5000 per row
Bottom Left
(4 Turns)
Revive mobs


Uesugi Kenshin's HP: 3.0 Million

Progression Order
1. Bounce monsters defeat as many Obstructors as possible
2. Pierce monsters damage Uesugi Kenshin
3. Repeat 1 and 2 until Uesugi Kenshin is defeated

You want to defeat as many Obstructors in one shot to mitigate damage. Plus it also help your Pierce monsters to move around the map. Bounce monsters will want to aim to defeat at least 3 Obstructors in one shot. Uesugi Kenshin will revive all the mobs every 4 turns so rinse and repeat until Kenshin is defeated. Make sure you use the Healing Walls while dealing damage to the mobs or Kenshin herself.

4th Stage - Focus on the Mobs

Bishamonten4
Placement Attack
Bottom Left
(1 Turn)
Rebound Laser
~5000 per hit
Bottom Right
(9 Turns)
Meteor
~55000 total
Top Right
(5 Turns)
Homing Shot
~7000 per hit
Top Left
(7 Turns)
Energy Circles x2


Bishamonten's HP: 2.6 Million

Progression Order
1. Defeat the respective Obstructors with your monsters
2. Defeat Bishamonten

Focus on the mobs to mitigate damage. You will want to clear at least 3 within the first 2 turns. Use the Healing Walls while attacking Bishamonten to keep your HP topped off.

5th Stage - Semi-Zombie Loop Round 2

Bishamonten5

Progression Order
1. Defeat the bottom right Zombie
2. Defeat the top left Zombie
3. Defeat the remaining mobs

Do the same thing as you did in the 1st Stage. Make sure you start clearing the Zombies when their CDs are NOT in synced. This is the last stage where you can stall for Strike Shots if have used them in the previous stages.

Bishamonten's Attack Pattern (1st & 2nd Boss Stages Only)

BishamontenBoss
Placement Attack
Top Right
(3 Turns)
Movement Explosion
~7000 per hit
Bottom Left
(2 Turns)
Homing Shot
~15000 total
Left
(5 Turns)
Rebound Laser
~8000 per hit
Bottom
(9 Turns)
Meteor
OHKO


1st Boss Stage - Focus on Mobs

Bishamonten6

Bishamonten's HP: 3.0 Million

Progression Order
1. Defeat the Obstructors
2. Defeat Bishamonten

Focus on clearing all the Obstructors within 2 turns. Have at max one up (most likely a Pierce Obstructor) after 2 turns. Bishamonten will move to the middle right of the map after 3 turns. It deals a lot of damage so make sure your monsters are not in that vicinity.

2nd Boss Stage - Clear All the Mobs

Bishamonten7

Bishamonten's HP: 3.0 Million

Progression Order
1. Defeat the Obstructors
2. Defeat Bishamonten

Just like the first boss stage, have at max 1 Obstructor up after 2 turns. Bishamonten will move to the top right after 3 turns so keep your monsters away from her line of movement.

3rd Boss Stage - Unleash Your Strike Shots

Bishamonten8
Placement Attack
Top
(3 Turns)
Volatile Blast
~7500 per monster
Right
(2 Turns)
Homing Shot
~15000 total
Left
(5 Turns)
Rebound Laser
~8000 per hit
Bottom
(9 Turns)
Meteor
OHKO


Bishamonten's HP: 3.6 Million

Progression Order
1. Use a Command or Meteor SS to defeat mobs
2. Use remaining SS to damage Bishamonten
3. Defeat Bishamonten

This is where you want to use all your SS. If you don't have much left, defeat the Obstructors without them and save it for Bishamonten. Always keep your HP over 75%. Bishamonten does a Volatile Blast that will most likely hit at least 2 or 3 of your monsters. Use the Healing Walls while attacking is the key.

Impossible Quests
First Generation
562
Izanami
[Guide]
757
Yamato Takeru
[Guide]
686
Kushinada
[Guide]
856
Izanagi
[Guide]
972
Tsukuyomi
[Guide]
Second Generation
1037
Ashura
[Guide]
1150
Bishamonten
[Guide]
1282
Marishiten
[Guide]
1366
Daikokuten
[Guide]
1480
Acala
[Guide]
Third Generation
2470
Cain
[Guide]
2602
Lu Bu
[Guide]
2686
Brutus
[Guide]
2856
Devadatta
[Guide]
2945
Judas
[Guide]


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