Material For
Hazards
Hazards | Applicable Ability |
---|---|
Damage Walls | Null Damage Wall |
Bounce Obsctructors | - |
Pierce Obsctructors | - |
No Hearts | - |
Shields | Shield Breaker |
Drones | Drone Breaker |
Healing Walls | - |
Revivers | - |
Laser Barriers | - |
Movement | - |
Video Walkthrough
Overall Strategy
Arternate Sling Styles
There are both Bounce and Pierce Obstructors in this dungeon. If you stack a lot of one Sling type, you will have a rough time mob clearing. Alternate them so that you are ready to deal whichever Obstructor that is on the map.
Stack Null Damage Wall Monsters
The dungeon will always have 4 Damage Walls up at the same time. Fill your team with Null Damage Wall monsters so that you can move around
One-shot the Obstructors
All numbers are after Gauge Shots.
- Bounce Obstructors (Pierce Monsters): 30000+ ATK (Non-Wood) or 22090+ ATK (Wood)
- Pierce Obstructors (Bounce Monsters): 34000+ ATK (Non-Wood) or 25900+ ATK (Wood)
Viable Bounce Monsters
S Rank | Reason |
---|---|
Hatcher |
Gabriel (Evo) - Bounce, Null Damage Wall - Chain Lightning for clearing the Zombie Loop - SS can be used to defeat the Bounce Obstructors or for Boss damage |
Drop |
Kushinada - Bounce, Null Damage Wall - Motivation SS for damage - Needs Kinstrength A+ (Class) or S (Bias or Style) from allies to be able to one-shot |
A Rank | Reason |
Hatcher |
Ibaraki Doji (Ascension) - Bounce, Null Damage Wall - Homing Pierce-struction for damage |
Hatcher |
Valkyrie (Transcension) - Bounce, Null Damage Wall - Bump Combos for damage - Bash SS can deal 2.5 million damage |
Hatcher |
Deneb (Evolution) - Bounce, Fiend Slayer + Null Damage Wall - Piercing SS can be used to defeat the Bounce Obstructors |
Hatcher |
Eclipse (Transcension) - Bounce, Null Damage Wall - DW Bouncing SS can deal high Boss damage |
B Rank | Reason |
Hatcher |
Genghis Khan (Transcension) - Bounce, Null Damage Wall - Command SS for mob clearing |
Hatcher |
Nacho (Ascension) - Bounce, Null Damage Wall - High SPD to utiltize the Healing Walls |
Hatcher |
Satan α (Ascension) - Bounce, Null Damage Wall + Fiend Slayer - SS can be used to fully heal from Healing Walls or to deal damage to Boss |
Hatcher |
Nibelung (Ascension) - Bounce, Null Damage Wall + Samurai Slayer - Slayer for Uesugi Kenshin |
Max Luck A Rank |
Reason |
Drop |
The Pendulum Monstriker (Evolution) - Bounce, Null Damage Wall + Fiend Slayer - Explosion SS can deal high Boss damage |
Drop |
Nash - Bounce, Null Damage Wall + Etherean Slayer - Don't have to aim for weak point with SS |
Drop |
Sun Quan - Bounce, Null Damage Wall + Etherean Slayer + Fiend Slayer - Piercing SS can be used to defeat the Bounce Obstructors |
Max Luck B Rank |
Reason |
Drop |
Jiraiya (Evolution) - Bounce, Null Damage Wall |
Drop |
HIKAKIN - Bounce, Wood Resistance + Null Damage Wall - Mitigates damage from enemies - Need +3000 ATK to one-shot the Pierce Obstructors |
Viable Pierce Monsters
S Rank | Reason |
---|---|
Hatcher |
Toyotomi Hideyoshi (Evolution) - Pierce, Laser Stop + Fiend Slayer + Null Damage Wall - Laser Stop helps mitigate damage for allies |
Hatcher |
Mustang (Ascension) - Pierce, Null Damage Wall - Speed Up SS helps allies get more bounces onto Healing Walls |
A Rank | Reason |
Hatcher |
Tini (Transcension) - Pierce, Null Damage Wall - Bump Combos for mob clearing |
Hatcher |
Hansel & Gretel (Ascension) - Pierce, Null Damage Wall + Weak Point Slayer - SS can put a Healing Wall for your team |
Hatcher |
Gulliver (Evolution) - Pierce, Samurai Slayer + Null Damage Wall - Command SS for mob clearing |
Hatcher |
Zhuge Liang (Ascension) - Pierce, Null Damage Wall - Reveal Weak Point helps allies deal more damage |
Hatcher |
Yang Quanqi (Evolution) - Pierce, Null Damage Wall - Healing SS helps your team if you are low on HP |
B Rank | Reason |
Hatcher |
Nibelung (Evolution) - Pierce, Null Damage Wall - Delay SS can give you more time to heal HP |
Hatcher |
Yggdrasil (Ascension) - Pierce, Null Damage Wall - Meteor SS for mob clearing |
Hatcher |
Mjölnir (Evolution) - Pierce, Null Damage Wall - SS can Paralyze the Boss to avoid damage |
Hatcher |
Emil Sorge (Ascension) - Pierce, Null Damage Wall + Etherean Slayer XL - Short CD SS can cover her low SPD |
Hatcher |
Nacho (Evolution) - Pierce, Null Damage Wall - Self Immune SS can mitigate damage from enemies |
Hatcher |
Alice (Ascension) - Pierce, Null Damage Wall + Recovery - Keeps your HP topped off |
Max Luck A Rank |
Reason |
Drop |
Gigamantis (Evolution) - Pierce, Null Damage Wall - High SPD to utiltize the Healing Walls |
Drop |
Gigamantis (Ascension) - Pierce, Null Damage Wall - SS can be used to get more bounces onto Healing Walls |
Drop |
Warverion V (Ascension) - Pierce, Null Damage Wall - SS can be used to get more bounces onto Healing Walls |
Max Luck B Rank |
Reason |
Drop |
Rot-Dog Willy (Evolution) - Pierce, Null Damage Wall |
Drop |
Wood Noel (Evolution) - Pierce, Null Damage Wall |
1st Stage - Break the Semi-Zombie Loop
Progression Order
1. Use your Pierce monster to defeat the bottom left Zombie and the bottom Bounce Obstructor
2. Use your Bounce monster to defeat the top right Zombie and the right Pierce Obstructor
3. Defeat the remaining mobs
First stage has a mini Zombie Loop where the CDs are not synced. You have to defeat the bottom left Zombie first and then the top right zombie on the turn right after. Clear the Bounce Obstructor at the bottom alone with the zombie to free up your Bounce monster to move up top. After breaking the Zombie Loop, use the Healing Walls to recover HP and stall for Strike Shots. Make sure you defeat the Obstructors before their powerful meteor attack (right CD).
2nd Stage - First Move Depends on Sling
Progression Order
1. If Bounce, defeat the Zombie
2. If Pierce, defeat as many Obstructors as possible(preferably 4 or more)
3. Defeat the remaining mobs
Your first shot depends on which Sling of the monster. If you start with a Bounce monster, you go and defeat the Zombie to stop the Obstructors from reviving. If it is a Pierce monster, you will want to defeat as many Obstructors as possible to mitigate damage. The Zombie will only be able to revive 3 at a time so you will want to defeat 4 or more in one shot. Stall again after you defeat the Zombie for the next stage.
3rd Stage - Heal While Attacking
Placement | Attack |
---|---|
Top Right (3 Turns) |
Cross Laser ~7000 per hit |
Bottom Right (10 Turns) |
Lightning OHKO |
Top Left (2 Turns) |
Spread Shot ~5000 per row |
Bottom Left (4 Turns) |
Revive mobs |
Uesugi Kenshin's HP: 3.0 Million
Progression Order
1. Bounce monsters defeat as many Obstructors as possible
2. Pierce monsters damage Uesugi Kenshin
3. Repeat 1 and 2 until Uesugi Kenshin is defeated
You want to defeat as many Obstructors in one shot to mitigate damage. Plus it also help your Pierce monsters to move around the map. Bounce monsters will want to aim to defeat at least 3 Obstructors in one shot. Uesugi Kenshin will revive all the mobs every 4 turns so rinse and repeat until Kenshin is defeated. Make sure you use the Healing Walls while dealing damage to the mobs or Kenshin herself.
4th Stage - Focus on the Mobs
Placement | Attack |
---|---|
Bottom Left (1 Turn) |
Rebound Laser ~5000 per hit |
Bottom Right (9 Turns) |
Meteor ~55000 total |
Top Right (5 Turns) |
Homing Shot ~7000 per hit |
Top Left (7 Turns) |
Energy Circles x2 |
Bishamonten's HP: 2.6 Million
Progression Order
1. Defeat the respective Obstructors with your monsters
2. Defeat Bishamonten
Focus on the mobs to mitigate damage. You will want to clear at least 3 within the first 2 turns. Use the Healing Walls while attacking Bishamonten to keep your HP topped off.
5th Stage - Semi-Zombie Loop Round 2
Progression Order
1. Defeat the bottom right Zombie
2. Defeat the top left Zombie
3. Defeat the remaining mobs
Do the same thing as you did in the 1st Stage. Make sure you start clearing the Zombies when their CDs are NOT in synced. This is the last stage where you can stall for Strike Shots if have used them in the previous stages.
Bishamonten's Attack Pattern (1st & 2nd Boss Stages Only)
Placement | Attack |
---|---|
Top Right (3 Turns) |
Movement Explosion ~7000 per hit |
Bottom Left (2 Turns) |
Homing Shot ~15000 total |
Left (5 Turns) |
Rebound Laser ~8000 per hit |
Bottom (9 Turns) |
Meteor OHKO |
1st Boss Stage - Focus on Mobs
Bishamonten's HP: 3.0 Million
Progression Order
1. Defeat the Obstructors
2. Defeat Bishamonten
Focus on clearing all the Obstructors within 2 turns. Have at max one up (most likely a Pierce Obstructor) after 2 turns. Bishamonten will move to the middle right of the map after 3 turns. It deals a lot of damage so make sure your monsters are not in that vicinity.
2nd Boss Stage - Clear All the Mobs
Bishamonten's HP: 3.0 Million
Progression Order
1. Defeat the Obstructors
2. Defeat Bishamonten
Just like the first boss stage, have at max 1 Obstructor up after 2 turns. Bishamonten will move to the top right after 3 turns so keep your monsters away from her line of movement.
3rd Boss Stage - Unleash Your Strike Shots
Placement | Attack |
---|---|
Top (3 Turns) |
Volatile Blast ~7500 per monster |
Right (2 Turns) |
Homing Shot ~15000 total |
Left (5 Turns) |
Rebound Laser ~8000 per hit |
Bottom (9 Turns) |
Meteor OHKO |
Bishamonten's HP: 3.6 Million
Progression Order
1. Use a Command or Meteor SS to defeat mobs
2. Use remaining SS to damage Bishamonten
3. Defeat Bishamonten
This is where you want to use all your SS. If you don't have much left, defeat the Obstructors without them and save it for Bishamonten. Always keep your HP over 75%. Bishamonten does a Volatile Blast that will most likely hit at least 2 or 3 of your monsters. Use the Healing Walls while attacking is the key.
Impossible Quests | ||||
---|---|---|---|---|
First Generation | ||||
Izanami [Guide] |
Yamato Takeru [Guide] |
Kushinada [Guide] |
Izanagi [Guide] |
Tsukuyomi [Guide] |
Second Generation | ||||
Ashura [Guide] |
Bishamonten [Guide] |
Marishiten [Guide] |
Daikokuten [Guide] |
Acala [Guide] |
Third Generation | ||||
Cain [Guide] |
Lu Bu [Guide] |
Brutus [Guide] |
Devadatta [Guide] |
Judas [Guide] |