Material For[]
Hazards[]
Hazards | Applicable Ability |
---|---|
Damage Walls | Null Damage Wall |
Blocks | Null Block |
Laser Barriers | |
Movement |
Overall Strategy[]
Bring Null Damage Wall Monsters
The main hazard of this quest is Damage Walls. Each hit onto the DW is over 10000 damage. You need a full team of Null Damage Wall monsters to negate the damage.
Do Not Bring Laser Bump Combos
There are a lot of Laser Barriers in this quest. Do not bring monsters with Laser Bump Combos or else you will lose a lot of damage output.
Viable Monsters[]
S Rank | Reason |
---|---|
Hatcher |
Alice (Ascension) - Pierce, Null Damage Wall + Recovery - Homing Bumps for mob clearing |
Hatcher |
Wicked Pistols (Evolution) - Bounce, Null Damage Wall + Barrier + Recovery - Motivation SS for mob clearing |
Hatcher |
Azazel (Evolution) - Pierce, Null Damage Wall + Null Block - Homing Pierce-stuction for mob clearing |
Hatcher |
Walpurgis (Evolution) - Pierce, Laser Stop + Null Damage Wall - Lock-All Shockwave for mob clearing |
A Rank | Reason |
Drop |
Arcadia (Ascension) - Bounce, Null Warp - Tribal Pulse for mob clearing |
Hatcher |
Maeda Keiji (Ascension) - Bounce, Null Damage Wall + Null Block - Bump Combos for support |
Hatcher |
Oda Nobunaga (Transcension) - Bounce, Null Damage Wall + Counter Slayer - Bump Combos for damage |
Hatcher |
Hiei (Ascension) - Pierce, Laser Stop + Null Block - SS can ignore Damage Walls |
Hatcher |
Spider-Man (Ascension) - Pierce, Null Damage Wall - SS for delaying enemy attacks |
Hatcher |
Spider-Man (Evolution) - Bounce, Null Damage Wall - Meteor SS for mob clearing |
B Rank | Reason |
Hatcher |
Gabriel (Evolution) - Bounce, Null Damage Wall - Chain Lightning for mob clearing |
Drop |
Avalon (Ascension) - Pierce, Null Damage Wall - Rewind Blaster for mob clearing |
Hatcher |
Hiei (Evolution) - Bounce, Null Damage Wall + Null Block - SS can be shot from anywhere |
Hatcher |
Sakuragi Eve (Evolution) - Pierce, Null Damage Wall - Homing Destruction for mob clearing |
Drop |
Nirvana (Evolution) - Bounce, Null Damage Wall - Shotgun for mob clearing |
Hatcher |
Ultraman Taro (Evolution) - Pierce, Null Damage Wall + Wood Resistance - Wood Resistance for mitigating damage |
C Rank | Reason |
Hatcher |
Sakamoto Ryoma (Transcension) - Pierce, Wood Slayer - Slayer for the dungeon |
Hatcher |
Eclipse (Transcension) - Bounce, Null Damage Wall - Lock-All Shockwave for mob clearing |
Hatcher |
Da Qiao, Xiao Qiao (Ascension) - Pierce, Null Damage Wall + Null Block - Explosion SS for Boss damage |
Hatcher |
Ibaraki Doji (Ascension) - Bounce, Null Damage Wall - Homing Pierce-struction for mob clearing |
Viable Max Luck Monsters[]
Drop |
Hagiri Kaname (Evolution) - Bounce, Null Damage Wall + Null Block - Meteor SS for mob clearing |
Drop |
Fire Apprentice Santa Noel (Ascension) - Bounce, Null Damage Wall + Beast Slayer - Speed Up S for support |
Drop |
Astaroth (Ascension) - Bounce, Beast Slayer L - Slayer for the Boss and mobs |
B Rank | Reason |
---|---|
Drop |
Angrboða (Evolution) - Bounce, Beast Slayer + Null Damage Wall - Slayer for the Boss and mobs |
Drop |
Taki Rentaro (Evolution) - Bounce, Null Damage Wall + Null Block - Homing Bump for mob clearing |
Drop |
Akuma (Evolution) - Bounce, Beast Slayer M - SS can deal over 2 million damage |
Drop |
Daikokuten (Evolution) - Bounce, Null Damage Wall - Chain Lightning for mob clearing |
Drop |
Taki Rentaro (Ascension) - Bounce, Null Block - Bump Combos for mob clearing |
Drop |
Kushinada (Evolution) - Bounce, Null Damage Wall - Motivation SS for mob clearing and damage |
C Rank | Reason |
Drop |
Shen Gongbao (Evolution) - Pierce, Null Damage Wall - Meteor SS for mob clearing |
Drop |
Gremory (Ascension) - Bounce, Null Damage Wall - Bump Combos for support |
Dream Sharl |
Farfarello (Evolution) - Bounce, Null Damage Wall + Beast Slayer - Slayer for the Boss and mobs |