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Hazards

Hazards Applicable Ability
Gravity Barriers Null Gravity Barrier
Sling Change Panels
Laser Barriers
Damage Walls Null Damage Wall
Blocks Null Block
Obstructors
Revivers


Video Walkthrough

Yomi Dungeon11:43

Yomi Dungeon


Overall Strategy

Bring Null Gravity Barrier Monsters

The main hazard is Gravity Barriers. You need all Null Gravity Barriers to mob clear effectively.

Stop the Damage Walls

There will be Damage Walls that will deal 30000 damage, You either bring NGB+NDW monsters or defeat the enemies that shoot them. Dark Muramasa will shoot them out as well as Obstructors with a left cooldown.

New Sling Change Panels

There are new Panels that will change the Sling of monsters. Use those to your advantage to clear the Obstructors. Null Magic Circle will not nullify them but they will deactivate when you use Strike Shots.

Viable Pierce Monsters

S Rank Reason
2218
Hatcher
Rembrandt (Ascension)
- Pierce, Mancer Slayer M + Null Gravity Barrier
- Slayer for the Boss
- 12 Turn Command SS can be used multiple times for mob clearing
2239
Hatcher
Heaven Uriel (Transcension)
- Pierce, Null Gravity Barrier + Null Damage Wall
- Command SS for mob clearing or damage
1862
Hatcher
Miyamoto Musashi (Ascension)
- Pierce, Null Gravity Barrier + Dark Slayer
- Explosion SS deals high damage to the Boss
A Rank Reason
2082
Drop
Eden
- Pierce, Null Damage Wall + Null Gravity Barrier
- Short CD SS for damage to the Boss
2483
Hatcher
Lightning (Evolution)
- Pierce, Null Gravity Barrier + Dark Resistance + Null Block
- Bump Combo for damage
2240
Hatcher
Hell Uriel (Transcension)
- Pierce, Null Gravity Barrier + Counter Slayer
- Speed Up to help allies mob clear
B Rank Reason
2467
Hatcher
Hades (Transcension)
- Pierce, Samurai Slayer M + Null Gravity Barrier
- Slayer for Dark Muramasa
- SS can stop Boss' attacks
1137
Hatcher
Diviner Seimei (Ascension)
- Pierce, Null Gravity Barrier + Demonsbane
- Slayer for the Boss
- SS can delay enemy attacks
1402
Hatcher
Ali Baba (Ascension)
- Pierce, Demonsbane M + Null Gravity Barrier
- Slayer for the Boss
1737
Hatcher
Mundus (Trasncension)
- Pierce, Null Gravity Barrier
- SS can delay enemy attacks
Max Luck
A Rank
Reason
2265
Drop
Hikaru Genji (Evolution)
- Pierce, Null Gravity Barrier
- Giga Blast works well with monsters with Speed Up
1620
Dream Sharl
Zuo Ci
- Pierce, Samurai Slayer + Null Gravity Barrier
- Slayer for Dark Muramasa
Max Luck
B Rank
Reason
1883
Drop
Dorazombie
- Pierce, Null Gravity Barrier
- Lock-on Piercewave for damage after mob clearing
1123
Drop
Ghoulie (Evolution)
- Pierce, Null Gravity Barrier


Viable Bounce Monsters

S Rank Reason
909
Hatcher
Ai Mechamori (Ascension)
- Bounce, Null Gravity Barrier + Dark Slayer
- Wall Bouncing SS for high Boss damage
2398
Hatcher
Pandora (Evolution)
- Bounce, Super Null Gravity Barrier + Drain
- Speed Up from NGB makes mob clearing easier
- Energy Burst for damage
A Rank Reason
2385
Hatcher
Lancelot X (Transcension)
- Bounce, Null Gravity Barrier + Recovery + Dark Slayer
- Keeps HP topped off
- Piercing All Null SS can deal high Boss damage
2652
Drop
El Dorado
- Bounce, NGB + Recovery S / Status Recovery
- All Enemy Knock-up SS for damage
- Strong Bump Combo for mob clearing and damage
2109
Hatcher
Ra (Transcension)
- Bounce, Null Gravity Barrier
- Giga Blast supports allies
- SS can deal a lot of damage when she is close to enemies
2217
Hatcher
Rembrandt (Evolution)
- Bounce, Null Gravity Barrier + Null Damage Wall
- Speed Up to help allies mob clear
B Rank Reason
2484
Hatcher
Lightning (Ascension)
- Bounce, Null Gravity Barrier
- SS can deal damage to Boss and heals team
1672
Hatcher
Asuka x Uriel (Evolution)
- Bounce, Synchro + Null Gravity Barrier
- Speed Up to help allies mob clear

- Command SS for mob clearing

2427
Hatcher
Genghis Khan (Transcension)
- Bounce, Null Gravity Barrier + Null Damage Wall
- Command SS for mob clearing
1317
Hatcher
Zorro (Ascension)
- Bounce, Dark Resistance + Null Gravity Barrier
- Mitigates damage from enemies
- Super Blast works well with monsters with Speed Up
Max Luck
A Rank
Reason
960
Drop
Light Murasame (Ascension)
- Bounce, Dark Resistance + Null Gravity Barrier
- Mitigates damage from enemies
- Explosion SS can deal high Boss damage
2266
Drop
Hikaru Genji (Ascension)
- Bounce, Null Gravity Barrier
- Speed Up S to help allies mob clear
- Explosion SS can deal high Boss damage
2238
Drop
Birthday
- Bounce, Null Damage Wall + Null Gravity Barrier
- Deals with hazards but have a fast Gauge


1st Stage - Defeat the Obstructors in One Shot

Yomi1

Progression Order
1. Defeat Dark Muramasa
2. Defeat the Obstructors in one shot

Take down Dark Muramasa first because he will shoot out Damage Walls. Afterwards, use the Sling Change Panels to defeat the Obstructors.

2nd Stage - Defeat the Obstructors in the Middle Column

Yomi2

Progression Order
1. Defeat the 2 Obstructors in the middle column
2. Defeat the remaining Obstructors in one shot

The Obstructors in the middle column (that have the 2 cooldown on the left) will not be revived. Defeat those first so you can mitigate damage while clearing the remaining 4. Pierce monsters should start from the bottom right corner and work your way up and Bounce monsters start from the top right corner.

3rd Stage - Focus on the Dark Muramasas

Yomi3

Progression Order
1. Defeat the 2 Muramasas
2. Defeat the middle Bounce Obstructor
3. Defeat the remaining Obstructors

Defeat the Dark Muramasas first because they will shoot Damage Walls and high damaging attacks. Next take down the middle Obstructor since it wont revive. If you are a Pierce monster, go under the blocks from the left side to clear the Obstructors. If you are a Bounce monster, go from the right side and go over a Sling Panel before going under the blocks.

4th Stage - Clear the Mobs First

Yomi4
Placement Attack
Top Right
(9 Turns)
Homing Shot
~10000 total
Bottom Right
(6 Turns)
Explosion
~4000 per monster
Bottom
(3 Turns)
Indicator Attack
~7000 per monster
Left
(3 Turns)
Revive mobs


Yomi's HP: 2.5 Million

Progression Order
1. Defeat the 2 Pierce Obstructors with the 2 cooldown
2. Defeat the remaining Obstructors
3. Damage Yomi
4. Repeat 2 and 3 until Yomi is defeated

There are 2 Pierce Obstructors that won't be revived from the mobs nor Yomi. Take them down first. Afterwards, defeat the remaining mobs to mitigate damage while attacking Yomi. Yomi will revive the Obstructors so repeat the process until Yomi is defeated.

5th Stage - Defeat Dark Muramasa

Yomi5

Progression Order
1. Defeat Dark Muramasa
2. Defeat the Obstructors
3. Defeat Yomi

Clear the Dark Muramasa first. After, just play like in the previous Stage. Defeat the mobs and then damage Yomi. When Yomi revives the mobs (including Dark Muramasa), repeat the process.

Yomi's Attack Pattern

YomiBoss
Placement Attack
Right
(3 Turns)
Revive mobs
Bottom Right
(13 Turns)
Gravity Attack
Leaves you with 4 HP
Bottom
(4 Turns)
Explosion
~9000 per monster
Left
(3 Turns)
Indicator Attack
~10000 per monster


1st Boss Stage - Focus Dark Muramasa

Yomi6

Yomi's HP: 2.8 Million

Progression Order
1. Defeat Dark Muramasa
2. Defeat the middle Pierce Obstructor
3. Defeat the remaining Obstructors
4. Defeat Yomi

Focus on Dark Muramasa and the middle Obstructor to avoid Damage Walls. While damaging Yomi, aim for the tight space on top of him. If he revives mobs, keep on damaging Yomi since he has low HP.

2nd Boss Stage - Keep Clearing Obstructors

Yomi7

Yomi's HP: 4.4 Million

Progression Order
1. Defeat the top left Pierce Obsturctor
2. Defeat the remaining Obstructors
3. Damage Yomi
4. Repeat 2 and 3 when Yomi revives mobs

The top left Pierce Obstructor will not be revived by mobs or Yomi. Unlike the previous stage, you have to keep on defeating Obstructors when Yomi revives them. Yomi has a lot more HP and the best way to deal damage is through piercing through him using the blocks and walls.

3rd Boss Stage - Use SS After Mob Clearing

Yomi8

Yomi's HP: 5.0 Million

Progression Order
1. Defeat the Dark Muramasas
2. Defeat the Obstructors
3. Use SS to defeat Yomi

Normally deal with the Muramasas and Obstructors like you have been doing. Use your SS when Yomi is alone to deal more damage. If you have run out of SS, bounce on top of his head or pierce through his weak point for damage.

Colossals
1st Generation
1614
Avalon
[Guide]
1740
Nirai Kanai
[Guide]
1931
Shambhala
[Guide]
2081
Eden
[Guide]
2203
Yomi
[Guide]
2nd Generation
2327
Arcadia
[Guide]
2402
Penglai
[Guide]
2548
Mag Mell
[Guide]
2651
El Dorado
[Guide]
2760
Canaan
[Guide]
3nd Generation
2908
Ragnarok
[Guide]

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